#! /usr/bin/env python
# encoding: utf-8
# a1batross, mittorn, 2018

from waflib import Utils
import os

def options(opt):
	# stub
	return

def configure(conf):
	if conf.env.GOLDSRC and conf.env.DEST_OS != 'win32':
		conf.check_cc(lib='dl')

	if conf.env.DEST_OS == 'win32':
		conf.check_cxx( lib='user32' )

def build(bld):
	source = bld.path.parent.ant_glob([
		'pm_shared/*.c',
		'dlls/crossbow.cpp', 'dlls/crowbar.cpp', 'dlls/egon.cpp', 'dlls/gauss.cpp', 'dlls/handgrenade.cpp',
		'dlls/hornetgun.cpp', 'dlls/mp5.cpp', 'dlls/python.cpp', 'dlls/rpg.cpp', 'dlls/satchel.cpp',
		'dlls/shotgun.cpp',	'dlls/squeakgrenade.cpp', 'dlls/tripmine.cpp', 'dlls/glock.cpp'
	])

	source += bld.path.ant_glob(['hl/*.cpp'])
	source += [
		'ev_hldm.cpp', 'ammo.cpp', 'ammo_secondary.cpp', 'ammohistory.cpp',
		'battery.cpp', 'cdll_int.cpp', 'com_weapons.cpp', 'death.cpp',
		'demo.cpp', 'entity.cpp', 'ev_common.cpp', 'events.cpp',
		'flashlight.cpp', 'GameStudioModelRenderer.cpp', 'geiger.cpp',
		'health.cpp', 'hud.cpp', 'hud_msg.cpp', 'hud_redraw.cpp',
		'hud_spectator.cpp', 'hud_update.cpp', 'in_camera.cpp',
		'input.cpp', 'input_goldsource.cpp', 'input_mouse.cpp',
		'input_xash3d.cpp', 'menu.cpp', 'message.cpp',
		'overview.cpp', 'parsemsg.cpp', 'saytext.cpp',
		'status_icons.cpp', 'statusbar.cpp', 'studio_util.cpp',
		'StudioModelRenderer.cpp', 'text_message.cpp', 'train.cpp',
		'tri.cpp', 'util.cpp', 'view.cpp', 'scoreboard.cpp', 'MOTD.cpp'
	]

	includes = Utils.to_list('. hl/ ../dlls ../dlls/wpn_shared ../common ../engine ../pm_shared ../game_shared ../public ../utils/false_vgui/include')

	defines = ['CLIENT_DLL']
	if bld.env.GOLDSRC:
		defines += ['GOLDSOURCE_SUPPORT']

	libs = []
	if bld.env.GOLDSRC and bld.env.DEST_OS != 'win32':
		libs += ['DL']

	if bld.env.DEST_OS == 'win32':
		libs += ["USER32"]

	if bld.env.DEST_OS not in ['android']:
		install_path = os.path.join(bld.env.GAMEDIR, bld.env.CLIENT_DIR)
	else:
		install_path = bld.env.PREFIX

	bld.shlib(
		source   = source,
		target   = 'client',
		features = 'c cxx',
		includes = includes,
		defines  = defines,
		use      = libs,
		install_path = install_path,
		subsystem = bld.env.MSVC_SUBSYSTEM,
		idx      = bld.get_taskgen_count()
	)