/*** * * Copyright (c) 2001, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting * object code is restricted to non-commercial enhancements to products from * Valve LLC. All other use, distribution, or modification is prohibited * without written permission from Valve LLC. * ****/ /* ===== threewave_gamerules.cpp ======================================================== This contains all the gamerules for the ThreeWave CTF Gamemode. It also contains the Flag entity information. */ #define NUM_TEAMS 2 const char *sTeamNames[] = { "SPECTATOR", "RED", "BLUE" }; #include "extdll.h" #include "util.h" #include "cbase.h" #include "player.h" #include "weapons.h" #include "gamerules.h" #include "skill.h" #include "game.h" #include "items.h" #include "threewave_gamerules.h" #include "flags.h" #include "runes.h" #include "grapple.h" static char team_names[MAX_TEAMS][MAX_TEAMNAME_LENGTH]; static int team_scores[MAX_TEAMS]; static int num_teams = 0; bool g_bSpawnedRunes; extern void SpawnRunes( void ); extern unsigned short g_usCarried; extern edict_t *EntSelectSpawnPoint( CBaseEntity *pPlayer, bool bCheckDM ); extern edict_t *RuneSelectSpawnPoint( void ); #ifndef NO_VOICEGAMEMGR class CThreeWaveGameMgrHelper : public IVoiceGameMgrHelper { public: virtual bool CanPlayerHearPlayer( CBasePlayer *pPlayer1, CBasePlayer *pPlayer2 ) { return stricmp( pPlayer1->TeamID(), pPlayer2->TeamID() ) == 0; } }; static CThreeWaveGameMgrHelper g_GameMgrHelper; #endif extern DLL_GLOBAL BOOL g_fGameOver; const char *GetTeamName( int team ) { if( team < 0 || team > NUM_TEAMS ) team = 0; return sTeamNames[team]; } CThreeWave::CThreeWave() { #ifndef NO_VOICEGAMEMGR // CHalfLifeMultiplay already initialized it - just override its helper callback. m_VoiceGameMgr.SetHelper( &g_GameMgrHelper ); #endif m_DisableDeathMessages = FALSE; m_DisableDeathPenalty = FALSE; memset( team_names, 0, sizeof(team_names) ); memset( team_scores, 0, sizeof(team_scores) ); num_teams = 0; iBlueTeamScore = iRedTeamScore = 0; g_bSpawnedRunes = FALSE; // Copy over the team from the server config m_szTeamList[0] = 0; // Cache this because the team code doesn't want to deal with changing this in the middle of a game strncpy( m_szTeamList, teamlist.string, TEAMPLAY_TEAMLISTLENGTH ); edict_t *pWorld = INDEXENT( 0 ); if( pWorld && pWorld->v.team ) { if( teamoverride.value ) { const char *pTeamList = STRING( pWorld->v.team ); if( pTeamList && strlen( pTeamList ) ) { strncpy( m_szTeamList, pTeamList, TEAMPLAY_TEAMLISTLENGTH ); } } } // Has the server set teams if( strlen( m_szTeamList ) ) m_teamLimit = TRUE; else m_teamLimit = FALSE; RecountTeams(); } BOOL CThreeWave::ClientConnected( edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[128] ) { return CHalfLifeMultiplay::ClientConnected( pEntity, pszName, pszAddress, szRejectReason ); } extern cvar_t timeleft, fragsleft; void CThreeWave::Think( void ) { #ifndef NO_VOICEGAMEMGR m_VoiceGameMgr.Update( gpGlobals->frametime ); #endif ///// Check game rules ///// static int last_frags; static int last_time; int frags_remaining = 0; int time_remaining = 0; if( g_fGameOver ) // someone else quit the game already { CHalfLifeMultiplay::Think(); return; } float flTimeLimit = CVAR_GET_FLOAT("mp_timelimit") * 60; time_remaining = (int)(flTimeLimit ? ( flTimeLimit - gpGlobals->time ) : 0); if( flTimeLimit != 0 && gpGlobals->time >= flTimeLimit ) { GoToIntermission(); return; } float flFragLimit = fraglimit.value; if( flFragLimit ) { int bestfrags = 9999; int remain; // check if any team is over the frag limit for( int i = 0; i < num_teams; i++ ) { if( team_scores[i] >= flFragLimit ) { GoToIntermission(); return; } remain = flFragLimit - team_scores[i]; if( remain < bestfrags ) { bestfrags = remain; } } frags_remaining = bestfrags; } if( !g_bSpawnedRunes ) SpawnRunes(); if( m_flFlagStatusTime && m_flFlagStatusTime <= gpGlobals->time ) GetFlagStatus( NULL ); // Updates when frags change if( frags_remaining != last_frags ) { g_engfuncs.pfnCvar_DirectSet( &fragsleft, UTIL_VarArgs( "%i", frags_remaining ) ); } // Updates once per second if( timeleft.value != last_time ) { g_engfuncs.pfnCvar_DirectSet( &timeleft, UTIL_VarArgs( "%i", time_remaining ) ); } last_frags = frags_remaining; last_time = time_remaining; } void CThreeWave::JoinTeam( CBasePlayer *pPlayer, int iTeam ) { bool bIsNotSpawn = false; if( pPlayer->pev->team == iTeam ) return; if( pPlayer->m_flNextTeamChange > gpGlobals->time ) return; pPlayer->m_flNextTeamChange = gpGlobals->time + 5; if( pPlayer->pev->team == 0 ) bIsNotSpawn = true; ChangePlayerTeam( pPlayer, iTeam ); RecountTeams(); if( bIsNotSpawn ) pPlayer->Spawn(); } int CThreeWave::TeamWithFewestPlayers() { CBaseEntity *pPlayer = NULL; CBasePlayer *player = NULL; int iNumRed, iNumBlue; int iTeam = 0; // Initialize the player counts.. iNumRed = iNumBlue = 0; for( int i = 1; i <= gpGlobals->maxClients; i++ ) { CBasePlayer *pPlayer = (CBasePlayer *)UTIL_PlayerByIndex( i ); if( pPlayer && pPlayer->pev->flags != FL_DORMANT ) { if( pPlayer->pev->team == RED ) iNumRed += 1; else if( pPlayer->pev->team == BLUE ) iNumBlue += 1; } } if( ( iNumRed == iNumBlue ) || ( iNumRed == 0 && iNumBlue == 0 ) ) iTeam = RANDOM_LONG( RED, BLUE ); else if( iNumRed > iNumBlue ) iTeam = BLUE; else if( iNumRed < iNumBlue ) iTeam = RED; return iTeam; } extern void DropRune( CBasePlayer *pPlayer ); //========================================================= // ClientCommand // the user has typed a command which is unrecognized by everything else; // this check to see if the gamerules knows anything about the command //========================================================= BOOL CThreeWave::ClientCommand( CBasePlayer *pPlayer, const char *pcmd ) { #ifndef NO_VOICEGAMEMGR if( m_VoiceGameMgr.ClientCommand( pPlayer, pcmd ) ) return TRUE; #endif if( FStrEq( pcmd, "menuselect" ) ) { int iTeam = 0; if( CMD_ARGC() < 2 ) return TRUE; int slot = atoi( CMD_ARGV( 1 ) ); // select the item from the current menu switch( pPlayer->m_iMenu ) { case Team_Menu: case Team_Menu_IG: switch ( slot ) { case 1: iTeam = RED; break; case 2: iTeam = BLUE; break; case 5: iTeam = TeamWithFewestPlayers(); break; default: return TRUE; } break; default: return TRUE; } JoinTeam( pPlayer, iTeam ); return TRUE; } else if( FStrEq( pcmd, "droprune" ) ) { DropRune( pPlayer ); return TRUE; } else if( FStrEq( pcmd, "changeteam" ) ) { if( pPlayer->pev->team != 0 ) { pPlayer->ShowMenu( 1 + 2 + 16 + 512, -1, FALSE, "#Team_Menu_Join_IG" ); pPlayer->m_iMenu = Team_Menu_IG; } return TRUE; } return FALSE; } extern int gmsgGameMode; extern int gmsgSayText; extern int gmsgTeamInfo; void CThreeWave::UpdateGameMode( CBasePlayer *pPlayer ) { MESSAGE_BEGIN( MSG_ONE, gmsgGameMode, NULL, pPlayer->edict() ); WRITE_BYTE( 1 ); // game mode teamplay MESSAGE_END(); } edict_t *CThreeWave::GetPlayerSpawnSpot( CBasePlayer *pPlayer ) { BOOL bCheckDM; edict_t *pentSpawnSpot; if( FBitSet( pPlayer->m_afPhysicsFlags, PFLAG_OBSERVER ) || pPlayer->pev->team == 0 ) bCheckDM = FALSE; else { if( RANDOM_LONG( 1, 7 ) < 3 ) bCheckDM = TRUE; else bCheckDM = FALSE; } pentSpawnSpot = EntSelectSpawnPoint( pPlayer, bCheckDM ); if( IsMultiplayer() && pentSpawnSpot->v.target ) { FireTargets( STRING( pentSpawnSpot->v.target ), pPlayer, pPlayer, USE_TOGGLE, 0 ); } pPlayer->pev->origin = VARS( pentSpawnSpot )->origin + Vector( 0, 0, 1 ); pPlayer->pev->v_angle = g_vecZero; pPlayer->pev->velocity = g_vecZero; pPlayer->pev->angles = VARS( pentSpawnSpot )->angles; pPlayer->pev->punchangle = g_vecZero; pPlayer->pev->fixangle = TRUE; return pentSpawnSpot; } void CThreeWave::PlayerTakeDamage( CBasePlayer *pPlayer, CBaseEntity *pAttacker ) { if( !pAttacker->IsPlayer() ) return; if( pPlayer->pev->team == pAttacker->pev->team ) return; if( pPlayer->m_bHasFlag ) { pPlayer->pCarrierHurter = (CBasePlayer *)pAttacker; pPlayer->m_flCarrierHurtTime = gpGlobals->time + TEAM_CAPTURE_CARRIER_DANGER_PROTECT_TIMEOUT; } } void CThreeWave::PlayerSpawn( CBasePlayer *pPlayer ) { BOOL addDefault; CBaseEntity *pWeaponEntity = NULL; if( pPlayer->pev->team == 0 ) { pPlayer->pev->takedamage = DAMAGE_NO; pPlayer->pev->solid = SOLID_NOT; pPlayer->pev->movetype = MOVETYPE_NOCLIP; pPlayer->pev->effects |= EF_NODRAW; pPlayer->pev->flags |= FL_NOTARGET; pPlayer->m_afPhysicsFlags |= PFLAG_OBSERVER; pPlayer->m_iHideHUD |= HIDEHUD_WEAPONS | HIDEHUD_FLASHLIGHT | HIDEHUD_HEALTH; pPlayer->m_flFlagStatusTime = gpGlobals->time + 0.1; } else { pPlayer->pev->weapons |= ( 1 << WEAPON_SUIT ); addDefault = TRUE; while( ( pWeaponEntity = UTIL_FindEntityByClassname( pWeaponEntity, "game_player_equip" ) ) ) { pWeaponEntity->Touch( pPlayer ); addDefault = FALSE; } if( addDefault ) { pPlayer->m_bHasFlag = FALSE; pPlayer->m_iHideHUD &= ~HIDEHUD_WEAPONS; pPlayer->m_iHideHUD &= ~HIDEHUD_FLASHLIGHT; pPlayer->m_iHideHUD &= ~HIDEHUD_HEALTH; pPlayer->m_afPhysicsFlags &= ~PFLAG_OBSERVER; // Start with init ammoload pPlayer->m_iAmmoShells = 25; // Start with shotgun and axe pPlayer->GiveNamedItem( "weapon_quakegun" ); pPlayer->m_iQuakeItems |= ( IT_SHOTGUN | IT_AXE | IT_EXTRA_WEAPON ); pPlayer->m_iQuakeWeapon = pPlayer->W_BestWeapon(); pPlayer->W_SetCurrentAmmo(); pPlayer->m_flFlagStatusTime = gpGlobals->time + 0.1; } } /* MESSAGE_BEGIN( MSG_ONE, gmsgRuneStatus, NULL, pPlayer->pev); WRITE_BYTE( pPlayer->m_iRuneStatus ); MESSAGE_END();*/ } void CBasePlayer::ShowMenu( int bitsValidSlots, int nDisplayTime, BOOL fNeedMore, const char *pszText ) { MESSAGE_BEGIN( MSG_ONE, gmsgShowMenu, NULL, pev ); WRITE_SHORT( bitsValidSlots); WRITE_CHAR( nDisplayTime ); WRITE_BYTE( fNeedMore ); WRITE_STRING( pszText ); MESSAGE_END(); } //========================================================= // InitHUD //========================================================= void CThreeWave::InitHUD( CBasePlayer *pPlayer ) { CHalfLifeMultiplay::InitHUD( pPlayer ); int clientIndex = pPlayer->entindex(); // update this player with all the other players team info // loop through all active players and send their team info to the new client for( int i = 1; i <= gpGlobals->maxClients; i++ ) { CBaseEntity *plr = UTIL_PlayerByIndex( i ); if( plr ) { MESSAGE_BEGIN( MSG_ONE, gmsgTeamInfo, NULL, pPlayer->edict() ); WRITE_BYTE( plr->entindex() ); WRITE_STRING( plr->TeamID() ); MESSAGE_END(); if( ( (CBasePlayer *)plr )->m_bHasFlag ) { MESSAGE_BEGIN( MSG_ONE, gmsgFlagCarrier, NULL, pPlayer->edict() ); WRITE_BYTE( plr->entindex() ); WRITE_BYTE( 1 ); MESSAGE_END(); } } } // Remove Rune icon if we have one. MESSAGE_BEGIN( MSG_ONE, gmsgRuneStatus, NULL, pPlayer->pev ); WRITE_BYTE( 0 ); MESSAGE_END(); if( pPlayer->pev->team == 0 ) { pPlayer->ShowMenu( 1 + 2 + 16, -1, FALSE, "#Team_Menu_Join" ); pPlayer->m_iMenu = Team_Menu; } } void CThreeWave::ChangePlayerTeam( CBasePlayer *pPlayer, int iTeam ) { int clientIndex = pPlayer->entindex(); int damageFlags = DMG_GENERIC; if( pPlayer->pev->team != 0 ) { damageFlags |= DMG_ALWAYSGIB; // kill the player, remove a death, and let them start on the new team m_DisableDeathMessages = TRUE; m_DisableDeathPenalty = TRUE; entvars_t *pevWorld = VARS( INDEXENT( 0 ) ); pPlayer->TakeDamage( pevWorld, pevWorld, 900, damageFlags ); m_DisableDeathMessages = FALSE; m_DisableDeathPenalty = FALSE; } int oldTeam = pPlayer->pev->team; pPlayer->pev->team = iTeam; strcpy( pPlayer->m_szTeamName, sTeamNames[pPlayer->pev->team] ); ClientUserInfoChanged( pPlayer, NULL ); // notify everyone's HUD of the team change MESSAGE_BEGIN( MSG_ALL, gmsgTeamInfo ); WRITE_BYTE( clientIndex ); WRITE_STRING( pPlayer->m_szTeamName ); MESSAGE_END(); MESSAGE_BEGIN( MSG_ALL, gmsgScoreInfo ); WRITE_BYTE( ENTINDEX(pPlayer->edict()) ); WRITE_SHORT( pPlayer->pev->frags ); WRITE_SHORT( pPlayer->m_iDeaths ); WRITE_SHORT( pPlayer->pev->team ); MESSAGE_END(); // log the change UTIL_LogPrintf( "\"%s<%i><%s><%s>\" joined team \"%s\"\n", STRING(pPlayer->pev->netname), GETPLAYERUSERID( pPlayer->edict() ), GETPLAYERAUTHID( pPlayer->edict() ), GetTeamName( oldTeam ), pPlayer->m_szTeamName ); } //========================================================= // ClientUserInfoChanged //========================================================= void CThreeWave::ClientUserInfoChanged( CBasePlayer *pPlayer, char *infobuffer ) { int clientIndex = pPlayer->entindex(); const char *pszModel = ""; int iTopColor = 0; if( pPlayer->pev->team == RED ) { pszModel = "red"; iTopColor = 255; } else if( pPlayer->pev->team == BLUE ) { pszModel = "blue"; iTopColor = 153; } g_engfuncs.pfnSetClientKeyValue( clientIndex, g_engfuncs.pfnGetInfoKeyBuffer( pPlayer->edict() ), "topcolor", UTIL_VarArgs( "%d", iTopColor ) ); g_engfuncs.pfnSetClientKeyValue( clientIndex, g_engfuncs.pfnGetInfoKeyBuffer( pPlayer->edict() ), "model", pszModel ); } extern int gmsgDeathMsg; //========================================================= // Deathnotice. //========================================================= void CThreeWave::DeathNotice( CBasePlayer *pVictim, entvars_t *pKiller, entvars_t *pevInflictor ) { if( m_DisableDeathMessages ) return; if( pVictim && pKiller && pKiller->flags & FL_CLIENT ) { CBasePlayer *pk = (CBasePlayer*)CBaseEntity::Instance( pKiller ); if( pk ) { if( ( pk != pVictim ) && ( PlayerRelationship( pVictim, pk ) == GR_TEAMMATE ) ) { MESSAGE_BEGIN( MSG_ALL, gmsgDeathMsg ); WRITE_BYTE( ENTINDEX( ENT( pKiller ) ) ); // the killer WRITE_BYTE( ENTINDEX( pVictim->edict() ) ); // the victim WRITE_STRING( "teammate" ); // flag this as a teammate kill MESSAGE_END(); return; } } } CHalfLifeMultiplay::DeathNotice( pVictim, pKiller, pevInflictor ); } //========================================================= //========================================================= void CThreeWave::ClientDisconnected( edict_t *pClient ) { if( pClient ) { CBasePlayer *pPlayer = (CBasePlayer *)CBaseEntity::Instance( pClient ); if( pPlayer ) { //We have the flag, spawn it if( pPlayer->m_bHasFlag ) { CBaseEntity *pEnt = NULL; //We have the BLUE flag, Spawn it if( pPlayer->pev->team == RED ) { pEnt = CBaseEntity::Create( "item_flag_team2", pPlayer->pev->origin, pPlayer->pev->angles, pPlayer->edict() ); UTIL_LogPrintf( "\"%s<%i><%s><%s>\" triggered \"Dropped_Blue_Flag\"\n", STRING( pPlayer->pev->netname ), GETPLAYERUSERID( pPlayer->edict() ), GETPLAYERAUTHID( pPlayer->edict() ), GetTeamName( pPlayer->pev->team ) ); } //We have the RED flag, Spawn it else if( pPlayer->pev->team == BLUE ) { pEnt = CBaseEntity::Create( "item_flag_team1", pPlayer->pev->origin, pPlayer->pev->angles, pPlayer->edict() ); UTIL_LogPrintf( "\"%s<%i><%s><%s>\" triggered \"Dropped_Red_Flag\"\n", STRING( pPlayer->pev->netname ), GETPLAYERUSERID( pPlayer->edict() ), GETPLAYERAUTHID( pPlayer->edict() ), GetTeamName( pPlayer->pev->team ) ); } pEnt->pev->velocity = pPlayer->pev->velocity * 1.2; pEnt->pev->angles.x = 0; CItemFlag *pFlag = (CItemFlag *)pEnt; pFlag->Dropped = TRUE; pFlag->m_flDroppedTime = gpGlobals->time + TEAM_CAPTURE_FLAG_RETURN_TIME; PLAYBACK_EVENT_FULL( FEV_GLOBAL | FEV_RELIABLE, pPlayer->edict(), g_usCarried, 0, (float*)&g_vecZero, (float*)&g_vecZero, 0.0, 0.0, pPlayer->entindex(), pPlayer->pev->team, 1, 0 ); MESSAGE_BEGIN( MSG_ALL, gmsgCTFMsgs, NULL ); if( pPlayer->pev->team == RED ) WRITE_BYTE( BLUE_FLAG_LOST ); else if( pPlayer->pev->team == BLUE ) WRITE_BYTE( RED_FLAG_LOST ); WRITE_STRING( STRING( pPlayer->pev->netname ) ); MESSAGE_END(); m_flFlagStatusTime = gpGlobals->time + 0.1; pPlayer->m_bHasFlag = FALSE; } // drop any runes the player has if( pPlayer->m_iRuneStatus ) { CItemRune *pRune = (CItemRune*)CBaseEntity::Create( g_RuneEntityName[pPlayer->m_iRuneStatus], pPlayer->pev->origin, pPlayer->pev->angles, pPlayer->edict() ); if( pRune ) { pRune->pev->velocity = pPlayer->pev->velocity * 1.5; pRune->pev->angles.x = 0; pRune->dropped = true; UTIL_LogPrintf( "\"%s<%i><%s><%s>\" triggered \"Dropped_%s\"\n", STRING(pPlayer->pev->netname), GETPLAYERUSERID( pPlayer->edict() ), GETPLAYERAUTHID( pPlayer->edict() ), pPlayer->m_szTeamName, g_RuneName[pPlayer->m_iRuneStatus] ); } pPlayer->m_iRuneStatus = 0; } FireTargets( "game_playerleave", pPlayer, pPlayer, USE_TOGGLE, 0 ); UTIL_LogPrintf( "\"%s<%i><%s><%s>\" disconnected\n", STRING( pPlayer->pev->netname ), GETPLAYERUSERID( pPlayer->edict() ), GETPLAYERAUTHID( pPlayer->edict() ), GetTeamName( pPlayer->pev->team ) ); pPlayer->RemoveAllItems( TRUE );// destroy all of the players weapons and items } } } void CThreeWave::PlayerThink( CBasePlayer *pPlayer ) { if( g_fGameOver ) { // check for button presses if( pPlayer->m_afButtonPressed & ( IN_DUCK | IN_ATTACK | IN_ATTACK2 | IN_USE | IN_JUMP ) ) m_iEndIntermissionButtonHit = TRUE; // clear attack/use commands from player pPlayer->m_afButtonPressed = 0; pPlayer->pev->button = 0; pPlayer->m_afButtonReleased = 0; } if( pPlayer->pFlagCarrierKiller ) { if( pPlayer->m_flFlagCarrierKillTime <= gpGlobals->time ) pPlayer->pFlagCarrierKiller = NULL; } if( pPlayer->pFlagReturner ) { if( pPlayer->m_flFlagReturnTime <= gpGlobals->time ) pPlayer->pFlagReturner = NULL; } if( pPlayer->pCarrierHurter ) { if( pPlayer->m_flCarrierHurtTime <= gpGlobals->time ) pPlayer->pCarrierHurter = NULL; } if( pPlayer->m_iRuneStatus == ITEM_RUNE4_FLAG ) { if( pPlayer->m_flRegenTime <= gpGlobals->time ) { if( pPlayer->pev->health < 150 ) { pPlayer->pev->health += 5; if( pPlayer->pev->health > 150) pPlayer->pev->health = 150; pPlayer->m_flRegenTime = gpGlobals->time + 1; EMIT_SOUND( ENT( pPlayer->pev), CHAN_ITEM, "rune/rune4.wav", 1, ATTN_NORM ); } if( pPlayer->pev->armorvalue < 150 && pPlayer->pev->armorvalue ) { pPlayer->pev->armorvalue += 5; if( pPlayer->pev->armorvalue > 150) pPlayer->pev->armorvalue = 150; pPlayer->m_flRegenTime = gpGlobals->time + 1; EMIT_SOUND( ENT( pPlayer->pev ), CHAN_ITEM, "rune/rune4.wav", 1, ATTN_NORM ); } } } if( pPlayer->m_bOn_Hook ) pPlayer->Service_Grapple(); if( pPlayer->m_flFlagStatusTime && pPlayer->m_flFlagStatusTime <= gpGlobals->time ) GetFlagStatus( pPlayer ); } //========================================================= //========================================================= void CThreeWave::PlayerKilled( CBasePlayer *pVictim, entvars_t *pKiller, entvars_t *pInflictor ) { CBasePlayer *pk = NULL; if( pKiller ) { CBaseEntity *pTemp = CBaseEntity::Instance( pKiller ); if( pTemp->IsPlayer() ) pk = (CBasePlayer*)pTemp; } //Only award a bonus if the Flag carrier had the flag for more than 2 secs //Prevents from people waiting for the flag carrier to grab the flag and then killing him //Instead of actually defending the flag. if( pVictim->m_bHasFlag ) { if( pk ) { if( pVictim->pev->team != pk->pev->team ) { if( pVictim->m_flCarrierPickupTime <= gpGlobals->time ) pk->AddPoints( TEAM_CAPTURE_FRAG_CARRIER_BONUS, TRUE ); if( pk->pev->team == RED ) { UTIL_ClientPrintAll( HUD_PRINTNOTIFY, STRING( pk->pev->netname ) ); UTIL_ClientPrintAll( HUD_PRINTNOTIFY, " fragged " ); UTIL_ClientPrintAll( HUD_PRINTNOTIFY, "BLUE" ); UTIL_ClientPrintAll( HUD_PRINTNOTIFY, "'s flag carrier!\n" ); UTIL_LogPrintf( "\"%s<%i><%s><%s>\" triggered \"Killed_Enemy_Flag_Carrier\"\n", STRING( pk->pev->netname ), GETPLAYERUSERID( pk->edict() ), GETPLAYERAUTHID( pk->edict() ), GetTeamName( pk->pev->team ) ); if( iBlueFlagStatus == BLUE_FLAG_STOLEN ) { for( int i = 1; i <= gpGlobals->maxClients; i++ ) { CBasePlayer *pTeamMate = (CBasePlayer *)UTIL_PlayerByIndex( i ); if( pTeamMate ) { if( pTeamMate->m_bHasFlag ) { pTeamMate->pFlagCarrierKiller = pk; pTeamMate->m_flFlagCarrierKillTime = gpGlobals->time + TEAM_CAPTURE_FRAG_CARRIER_ASSIST_TIMEOUT; } } } } } if( pk->pev->team == BLUE ) { UTIL_ClientPrintAll( HUD_PRINTNOTIFY, STRING( pk->pev->netname ) ); UTIL_ClientPrintAll( HUD_PRINTNOTIFY, " fragged " ); UTIL_ClientPrintAll( HUD_PRINTNOTIFY, "RED" ); UTIL_ClientPrintAll( HUD_PRINTNOTIFY, "'s flag carrier!\n" ); UTIL_LogPrintf( "\"%s<%i><%s><%s>\" triggered \"Killed_Enemy_Flag_Carrier\"\n", STRING( pk->pev->netname ), GETPLAYERUSERID( pk->edict() ), GETPLAYERAUTHID( pk->edict() ), GetTeamName( pk->pev->team ) ); if( iRedFlagStatus == RED_FLAG_STOLEN ) { for( int i = 1; i <= gpGlobals->maxClients; i++ ) { CBasePlayer *pTeamMate = (CBasePlayer *)UTIL_PlayerByIndex( i ); if( pTeamMate ) { if ( pTeamMate->m_bHasFlag ) { pTeamMate->pFlagCarrierKiller = pk; pTeamMate->m_flFlagCarrierKillTime = gpGlobals->time + TEAM_CAPTURE_FRAG_CARRIER_ASSIST_TIMEOUT; } } } } } } } CBaseEntity *pEnt = NULL; // We have the BLUE flag, Spawn it if( pVictim->pev->team == RED ) { pEnt = CBaseEntity::Create( "item_flag_team2", pVictim->pev->origin, pVictim->pev->angles, pVictim->edict() ); UTIL_LogPrintf( "\"%s<%i><%s><%s>\" triggered \"Dropped_Blue_Flag\"\n", STRING( pVictim->pev->netname ), GETPLAYERUSERID( pVictim->edict() ), GETPLAYERAUTHID( pVictim->edict() ), GetTeamName( pVictim->pev->team ) ); } else if( pVictim->pev->team == BLUE ) { pEnt = CBaseEntity::Create( "item_flag_team1", pVictim->pev->origin, pVictim->pev->angles, pVictim->edict() ); UTIL_LogPrintf( "\"%s<%i><%s><%s>\" triggered \"Dropped_Red_Flag\"\n", STRING( pVictim->pev->netname ), GETPLAYERUSERID( pVictim->edict() ), GETPLAYERAUTHID( pVictim->edict() ), GetTeamName( pVictim->pev->team ) ); } pEnt->pev->velocity = pVictim->pev->velocity * 1.2; pEnt->pev->angles.x = 0; CItemFlag *pFlag = (CItemFlag *)pEnt; pFlag->Dropped = TRUE; PLAYBACK_EVENT_FULL( FEV_GLOBAL | FEV_RELIABLE, pVictim->edict(), g_usCarried, 0, (float *)&g_vecZero, (float *)&g_vecZero, 0.0, 0.0, pVictim->entindex(), pVictim->pev->team, 1, 0 ); pFlag->m_flDroppedTime = gpGlobals->time + TEAM_CAPTURE_FLAG_RETURN_TIME; MESSAGE_BEGIN ( MSG_ALL, gmsgCTFMsgs, NULL ); if( pVictim->pev->team == RED ) WRITE_BYTE( BLUE_FLAG_LOST ); else if( pVictim->pev->team == BLUE ) WRITE_BYTE( RED_FLAG_LOST ); WRITE_STRING( STRING( pVictim->pev->netname ) ); MESSAGE_END(); pVictim->m_bHasFlag = FALSE; m_flFlagStatusTime = gpGlobals->time + 0.1; } else { if( pk ) { if( pk->pev->team == RED ) { if( iBlueFlagStatus == BLUE_FLAG_STOLEN ) { for( int i = 1; i <= gpGlobals->maxClients; i++ ) { CBasePlayer *pTeamMate = (CBasePlayer *)UTIL_PlayerByIndex( i ); if ( pTeamMate && pTeamMate != pk ) { if ( pTeamMate->pev->team == pk->pev->team ) { if ( pTeamMate->m_bHasFlag ) { if ( pTeamMate->pCarrierHurter ) { if ( pTeamMate->pCarrierHurter == pVictim ) { if ( pTeamMate->m_flCarrierHurtTime > gpGlobals->time ) { UTIL_ClientPrintAll( HUD_PRINTNOTIFY, STRING( pk->pev->netname ) ); UTIL_ClientPrintAll( HUD_PRINTNOTIFY, " defends "); UTIL_ClientPrintAll( HUD_PRINTNOTIFY, "RED" ); UTIL_ClientPrintAll( HUD_PRINTNOTIFY, "'s flag carrier against an agressive enemy\n"); pk->AddPoints( TEAM_CAPTURE_CARRIER_DANGER_PROTECT_BONUS, TRUE ); } } } } } } } } } if( pk->pev->team == BLUE ) { if( iRedFlagStatus == RED_FLAG_STOLEN ) { for( int i = 1; i <= gpGlobals->maxClients; i++ ) { CBasePlayer *pTeamMate = (CBasePlayer *)UTIL_PlayerByIndex( i ); if( pTeamMate && pTeamMate != pk ) { if( pTeamMate->pev->team == pk->pev->team ) { if( pTeamMate->m_bHasFlag ) { if( pTeamMate->pCarrierHurter ) { if( pTeamMate->pCarrierHurter == pVictim ) { if( pTeamMate->m_flCarrierHurtTime > gpGlobals->time ) { UTIL_ClientPrintAll( HUD_PRINTNOTIFY, STRING( pk->pev->netname ) ); UTIL_ClientPrintAll( HUD_PRINTNOTIFY, " defends "); UTIL_ClientPrintAll( HUD_PRINTNOTIFY, "BLUE" ); UTIL_ClientPrintAll( HUD_PRINTNOTIFY, "'s flag carrier against an agressive enemy\n"); pk->AddPoints( TEAM_CAPTURE_CARRIER_DANGER_PROTECT_BONUS, TRUE ); } } } } } } } } } } } // Find if this guy is near our flag or our flag carrier CBaseEntity *ent = NULL; float Dist; if( pk ) { if( pk->pev->team == RED ) { while( ( ent = UTIL_FindEntityByClassname( ent, "item_flag_team1" ) ) != NULL ) { //Do not defend a invisible flag if( ent->pev->effects & EF_NODRAW ) break; Dist = ( pk->pev->origin - ent->pev->origin ).Length(); if( Dist <= TEAM_CAPTURE_TARGET_PROTECT_RADIUS ) { UTIL_ClientPrintAll( HUD_PRINTNOTIFY, STRING ( pk->pev->netname ) ); UTIL_ClientPrintAll( HUD_PRINTNOTIFY, " defends the "); UTIL_ClientPrintAll( HUD_PRINTNOTIFY, "RED"); UTIL_ClientPrintAll( HUD_PRINTNOTIFY, " flag\n"); pk->AddPoints( TEAM_CAPTURE_FLAG_DEFENSE_BONUS, TRUE ); break; } } if( iBlueFlagStatus == BLUE_FLAG_STOLEN ) { for( int i = 1; i <= gpGlobals->maxClients; i++ ) { CBasePlayer *pTeamMate = (CBasePlayer *)UTIL_PlayerByIndex( i ); if( pTeamMate && pTeamMate != pk ) { if( pTeamMate->pev->team == pk->pev->team ) { if( pTeamMate->m_bHasFlag ) { Dist = ( pk->pev->origin - pTeamMate->pev->origin ).Length(); if( Dist <= TEAM_CAPTURE_TARGET_PROTECT_RADIUS ) { UTIL_ClientPrintAll( HUD_PRINTNOTIFY, STRING( pk->pev->netname ) ); UTIL_ClientPrintAll( HUD_PRINTNOTIFY, " defends " ); UTIL_ClientPrintAll( HUD_PRINTNOTIFY, "RED" ); UTIL_ClientPrintAll( HUD_PRINTNOTIFY, "'s flag carrier\n" ); pk->AddPoints( TEAM_CAPTURE_CARRIER_PROTECT_BONUS, TRUE ); } } } } } } } else if( pk->pev->team == BLUE ) { while( ( ent = UTIL_FindEntityByClassname( ent, "item_flag_team2") ) != NULL ) { // Do not defend a invisible flag if( ent->pev->effects & EF_NODRAW ) break; Dist = ( pk->pev->origin - ent->pev->origin ).Length(); if( Dist <= TEAM_CAPTURE_TARGET_PROTECT_RADIUS ) { UTIL_ClientPrintAll( HUD_PRINTNOTIFY, STRING( pk->pev->netname ) ); UTIL_ClientPrintAll( HUD_PRINTNOTIFY, " defends the " ); UTIL_ClientPrintAll( HUD_PRINTNOTIFY, "RED" ); UTIL_ClientPrintAll( HUD_PRINTNOTIFY, " flag\n" ); pk->AddPoints( TEAM_CAPTURE_FLAG_DEFENSE_BONUS, TRUE ); break; } } if( iRedFlagStatus == RED_FLAG_STOLEN ) { for( int i = 1; i <= gpGlobals->maxClients; i++ ) { CBasePlayer *pTeamMate = (CBasePlayer *)UTIL_PlayerByIndex( i ); if( pTeamMate && pTeamMate != pk ) { if( pTeamMate->pev->team == pk->pev->team ) { if( pTeamMate->m_bHasFlag ) { Dist = ( pk->pev->origin - pTeamMate->pev->origin ).Length(); if( Dist <= TEAM_CAPTURE_TARGET_PROTECT_RADIUS ) { UTIL_ClientPrintAll( HUD_PRINTNOTIFY, STRING( pk->pev->netname ) ); UTIL_ClientPrintAll( HUD_PRINTNOTIFY, " defends "); UTIL_ClientPrintAll( HUD_PRINTNOTIFY, "RED"); UTIL_ClientPrintAll( HUD_PRINTNOTIFY, "'s flag carrier\n" ); pk->AddPoints( TEAM_CAPTURE_CARRIER_PROTECT_BONUS, TRUE ); } } } } } } } } if( pVictim->m_iRuneStatus ) { CItemRune *pRune = (CItemRune*)CBaseEntity::Create( g_RuneEntityName[pVictim->m_iRuneStatus], pVictim->pev->origin, pVictim->pev->angles, NULL ); if( pRune ) { pRune->pev->velocity = pVictim->pev->velocity * 1.5; pRune->pev->angles.x = 0; pRune->dropped = true; UTIL_LogPrintf( "\"%s<%i><%s><%s>\" triggered \"Dropped_%s\"\n", STRING(pVictim->pev->netname), GETPLAYERUSERID( pVictim->edict() ), GETPLAYERAUTHID( pVictim->edict() ), pVictim->m_szTeamName, g_RuneName[pVictim->m_iRuneStatus] ); } pVictim->m_iRuneStatus = 0; } if( pVictim->m_ppHook ) pVictim->m_ppHook->Reset_Grapple(); MESSAGE_BEGIN( MSG_ONE, gmsgRuneStatus, NULL, pVictim->pev ); WRITE_BYTE( pVictim->m_iRuneStatus ); MESSAGE_END(); if( !m_DisableDeathPenalty ) { CHalfLifeMultiplay::PlayerKilled( pVictim, pKiller, pInflictor ); RecountTeams(); } } //========================================================= // IsTeamplay //========================================================= BOOL CThreeWave::IsTeamplay() { return TRUE; } BOOL CThreeWave::FPlayerCanTakeDamage( CBasePlayer *pPlayer, CBaseEntity *pAttacker ) { if( pAttacker && PlayerRelationship( pPlayer, pAttacker ) == GR_TEAMMATE ) { // my teammate hit me. if( ( CVAR_GET_FLOAT( "mp_friendlyfire" ) == 0 ) && ( pAttacker != pPlayer ) ) { // friendly fire is off, and this hit came from someone other than myself, then don't get hurt return FALSE; } } return CHalfLifeMultiplay::FPlayerCanTakeDamage( pPlayer, pAttacker ); } //========================================================= //========================================================= int CThreeWave::PlayerRelationship( CBaseEntity *pPlayer, CBaseEntity *pTarget ) { // half life multiplay has a simple concept of Player Relationships. // you are either on another player's team, or you are not. if( !pPlayer || !pTarget || !pTarget->IsPlayer() ) return GR_NOTTEAMMATE; //As simple as this if( pPlayer->pev->team == pTarget->pev->team ) { return GR_TEAMMATE; } return GR_NOTTEAMMATE; } //========================================================= //========================================================= BOOL CThreeWave::ShouldAutoAim( CBasePlayer *pPlayer, edict_t *target ) { // always autoaim, unless target is a teammate CBaseEntity *pTgt = CBaseEntity::Instance( target ); if( pTgt && pTgt->IsPlayer() ) { if( PlayerRelationship( pPlayer, pTgt ) == GR_TEAMMATE ) return FALSE; // don't autoaim at teammates } return CHalfLifeMultiplay::ShouldAutoAim( pPlayer, target ); } //========================================================= //========================================================= int CThreeWave::IPointsForKill( CBasePlayer *pAttacker, CBasePlayer *pKilled ) { if( !pKilled ) return 0; if( !pAttacker ) return 1; if( pAttacker != pKilled && PlayerRelationship( pAttacker, pKilled ) == GR_TEAMMATE ) return -1; return 1; } //========================================================= //========================================================= const char *CThreeWave::GetTeamID( CBaseEntity *pEntity ) { if( pEntity == NULL || pEntity->pev == NULL ) return ""; // return their team name return pEntity->TeamID(); } int CThreeWave::GetTeamIndex( const char *pTeamName ) { if( pTeamName && *pTeamName != 0 ) { // try to find existing team for( int tm = 0; tm < num_teams; tm++ ) { if( !stricmp( team_names[tm], pTeamName ) ) return tm; } } return -1; // No match } const char *CThreeWave::GetIndexedTeamName( int teamIndex ) { if( teamIndex < 0 || teamIndex >= num_teams ) return ""; return team_names[teamIndex]; } BOOL CThreeWave::IsValidTeam( const char *pTeamName ) { if( !m_teamLimit ) // Any team is valid if the teamlist isn't set return TRUE; return ( GetTeamIndex( pTeamName ) != -1 ) ? TRUE : FALSE; } void CThreeWave::GetFlagStatus( CBasePlayer *pPlayer ) { CBaseEntity *pFlag = NULL; int iFoundCount = 0; int iDropped = 0; while( ( pFlag = UTIL_FindEntityByClassname( pFlag, "carried_flag_team1" ) ) != NULL ) { if( pFlag && !FBitSet( pFlag->pev->flags, FL_KILLME ) ) iFoundCount++; } if( iFoundCount >= 1 ) iRedFlagStatus = RED_FLAG_STOLEN; if( !iFoundCount ) { while( ( pFlag = UTIL_FindEntityByClassname( pFlag, "item_flag_team1" ) ) != NULL ) { if( pFlag ) { if( ( (CItemFlag*)pFlag )->Dropped ) iDropped++; iFoundCount++; } } if( iFoundCount > 1 && iDropped == 1 ) iRedFlagStatus = RED_FLAG_DROPPED; else if( iFoundCount >= 1 && iDropped == 0 ) iRedFlagStatus = RED_FLAG_ATBASE; } iDropped = iFoundCount = 0; while( ( pFlag = UTIL_FindEntityByClassname( pFlag, "carried_flag_team2" ) ) != NULL ) { if( pFlag && !FBitSet( pFlag->pev->flags, FL_KILLME ) ) iFoundCount++; } if( iFoundCount >= 1 ) iBlueFlagStatus = BLUE_FLAG_STOLEN; if( !iFoundCount ) { while( ( pFlag = UTIL_FindEntityByClassname( pFlag, "item_flag_team2" ) ) != NULL ) { if( pFlag ) { if( ( (CItemFlag* )pFlag )->Dropped ) iDropped++; iFoundCount++; } } if( iFoundCount > 1 && iDropped == 1 ) iBlueFlagStatus = BLUE_FLAG_DROPPED; else if( iFoundCount >= 1 && iDropped == 0 ) iBlueFlagStatus = BLUE_FLAG_ATBASE; } if( pPlayer ) { if( pPlayer->pev->team == 0 ) { MESSAGE_BEGIN( MSG_ONE, gmsgFlagStatus, NULL, pPlayer->edict() ); WRITE_BYTE( 0 ); WRITE_BYTE( iRedFlagStatus ); WRITE_BYTE( iBlueFlagStatus ); WRITE_BYTE( iRedTeamScore ); WRITE_BYTE( iBlueTeamScore ); MESSAGE_END(); } else { MESSAGE_BEGIN( MSG_ONE, gmsgFlagStatus, NULL, pPlayer->edict() ); WRITE_BYTE( 1 ); WRITE_BYTE( iRedFlagStatus ); WRITE_BYTE( iBlueFlagStatus ); WRITE_BYTE( iRedTeamScore ); WRITE_BYTE( iBlueTeamScore ); MESSAGE_END(); } pPlayer->m_flFlagStatusTime = 0.0; } else { MESSAGE_BEGIN( MSG_ALL, gmsgFlagStatus, NULL ); WRITE_BYTE( 1 ); WRITE_BYTE( iRedFlagStatus ); WRITE_BYTE( iBlueFlagStatus ); WRITE_BYTE( iRedTeamScore ); WRITE_BYTE( iBlueTeamScore ); MESSAGE_END(); m_flFlagStatusTime = 0.0; } for( int i = 1; i <= gpGlobals->maxClients; i++ ) { CBasePlayer *plr = (CBasePlayer *)UTIL_PlayerByIndex( i ); if( plr ) { MESSAGE_BEGIN( MSG_ALL, gmsgFlagCarrier, NULL ); WRITE_BYTE( plr->entindex() ); WRITE_BYTE( plr->m_bHasFlag ); MESSAGE_END(); } } } //========================================================= //========================================================= void CThreeWave::RecountTeams() { char *pName; char teamlist[TEAMPLAY_TEAMLISTLENGTH]; // loop through all teams, recounting everything num_teams = 0; // Copy all of the teams from the teamlist // make a copy because strtok is destructive strcpy( teamlist, m_szTeamList ); pName = teamlist; pName = strtok( pName, ";" ); while( pName != NULL && *pName ) { if( GetTeamIndex( pName ) < 0 ) { strcpy( team_names[num_teams], pName ); num_teams++; } pName = strtok( NULL, ";" ); } if( num_teams < 2 ) { num_teams = 0; m_teamLimit = FALSE; } // Sanity check memset( team_scores, 0, sizeof(team_scores) ); // loop through all clients for( int i = 1; i <= gpGlobals->maxClients; i++ ) { CBaseEntity *plr = UTIL_PlayerByIndex( i ); if( plr ) { const char *pTeamName = plr->TeamID(); // try add to existing team int tm = GetTeamIndex( pTeamName ); if( tm < 0 ) // no team match found { if( !m_teamLimit ) { // add to new team tm = num_teams; num_teams++; team_scores[tm] = 0; strncpy( team_names[tm], pTeamName, MAX_TEAMNAME_LENGTH ); } } if( tm >= 0 ) { team_scores[tm] += plr->pev->frags; } } } }