#ifndef UNPREDICTEDWEAPON_H #define UNPREDICTEDWEAPON_H #include "weapons.h" class CBasePlayerWeaponU: public CBasePlayerWeapon { public: virtual int Save( CSave &save ); virtual int Restore( CRestore &restore ); static TYPEDESCRIPTION m_SaveData[]; BOOL UseDecrement( void ); float UTIL_WeaponTimeBase(); }; #endif // UNPREDICTEDWEAPON_H