#! /usr/bin/env python
# encoding: utf-8
# a1batross, mittorn, 2018

from waflib import Utils
import os

def options(opt):
	return

def configure(conf):
	if conf.env.COMPILER_CC == 'msvc':
		# hl.def removes MSVC function name decoration from GiveFnptrsToDll on Windows.
		# Without this, the lookup for this function fails.
		hlDefNode = conf.path.find_resource("./hl.def")

		if hlDefNode is not None:
			conf.env.append_value('LINKFLAGS', '/def:%s' % hlDefNode.abspath())
		else:
			conf.fatal("Could not find hl.def")

def build(bld):
	excluded_files = ['mpstubb.cpp', 'stats.cpp', 'Wxdebug.cpp']

	source = bld.path.ant_glob('**/*.cpp', excl=excluded_files)
	source += bld.path.parent.ant_glob('pm_shared/*.c')

	defines = []
	if bld.env.USE_VOICEMGR:
		source += bld.path.parent.ant_glob('game_shared/voice_gamemgr.cpp')
	else:
		defines += ['NO_VOICEGAMEMGR']

	includes = [
		'.',
		'../common',
		'../engine',
		'../pm_shared',
		'../game_shared',
		'../public'
	]

	if bld.env.DEST_OS not in ['android', 'dos']:
		install_path = os.path.join(bld.env.GAMEDIR, bld.env.SERVER_INSTALL_DIR)
	else:
		install_path = bld.env.PREFIX

	bld.shlib(
		source   = source,
		target   = bld.env.SERVER_LIBRARY_NAME + bld.env.POSTFIX,
		name     = 'server',
		features = 'c cxx',
		includes = includes,
		defines  = defines,
		install_path = install_path,
		subsystem = bld.env.MSVC_SUBSYSTEM,
		idx = bld.get_taskgen_count()
	)