name: manual build on: workflow_dispatch: inputs: buildtype: type: choice description: Build Type options: - Release - Debug usevgui: type: choice description: Use VGUI options: - 'OFF' - 'ON' jobs: build: runs-on: ${{ matrix.os }} strategy: matrix: include: - os: ubuntu-latest cc: gcc cxx: g++ - os: windows-2019 cc: cl cxx: cl env: CC: ${{ matrix.cc }} CXX: ${{ matrix.cxx }} steps: - name: Checkout uses: actions/checkout@v2 with: submodules: recursive - name: Checkout steam-runtime if: startsWith(matrix.os, 'ubuntu') uses: actions/checkout@v2 with: repository: ValveSoftware/steam-runtime path: steam-runtime - name: Cache steam-runtime if: startsWith(matrix.os, 'ubuntu') id: cache-steam-runtime uses: actions/cache@v2 with: path: com.valvesoftware.SteamRuntime.Sdk-i386-scout-sysroot.tar.gz key: ${{ runner.os }}-steam-runtime - name: Download steam-runtime if: startsWith(matrix.os, 'ubuntu') && steps.cache-steam-runtime.outputs.cache-hit != 'true' run: wget --no-verbose https://repo.steampowered.com/steamrt-images-scout/snapshots/0.20210610.0/com.valvesoftware.SteamRuntime.Sdk-i386-scout-sysroot.tar.gz - name: Install steam runtime if: startsWith(matrix.os, 'ubuntu') run: | sudo apt update ./steam-runtime/setup_chroot.sh --i386 --tarball ./com.valvesoftware.SteamRuntime.Sdk-i386-scout-sysroot.tar.gz sudo sed -i 's/groups=sudo/groups=adm/g' /etc/schroot/chroot.d/steamrt_scout_i386.conf - name: Copy vgui.so if: ${{ startsWith(matrix.os, 'ubuntu') && github.event.inputs.usevgui == 'ON' }} run: | mkdir -p build/cl_dll cp vgui_support/vgui-dev/lib/vgui.so build/cl_dll - name: Build on Linux if: startsWith(matrix.os, 'ubuntu') run: | schroot --chroot steamrt_scout_i386 -- cmake -B build -S . -DCMAKE_EXE_LINKER_FLAGS="-Wl,--no-undefined" -DCMAKE_BUILD_TYPE=${{ github.event.inputs.buildtype }} -DCMAKE_INSTALL_PREFIX="$PWD/dist" -DUSE_VGUI=${{ github.event.inputs.usevgui }} schroot --chroot steamrt_scout_i386 -- cmake --build build --target all schroot --chroot steamrt_scout_i386 -- cmake --build build --target install - name: Add msbuild to PATH if: startsWith(matrix.os, 'windows') uses: microsoft/setup-msbuild@v1.0.2 - name: Build on Windows if: startsWith(matrix.os, 'windows') run: | cmake -G "Visual Studio 16 2019" -A Win32 -B build -DCMAKE_INSTALL_PREFIX="dist" -DUSE_VGUI=${{ github.event.inputs.usevgui }} msbuild -verbosity:normal /property:Configuration=${{ github.event.inputs.buildtype }} build/INSTALL.vcxproj - name: Extract branch name shell: bash run: echo "##[set-output name=branch;]$(echo ${GITHUB_REF#refs/heads/} | tr '/' '_')" id: extract_branch - name: Extract gamedir shell: bash run: echo "##[set-output name=gamedir;]$(grep build/CMakeCache.txt -Ee 'GAMEDIR:STRING=[a-z]+' | cut -d '=' -f 2)" id: extract_gamedir - name: Copy pdbs to dist dir if: ${{ startsWith(matrix.os, 'windows') && github.event.inputs.buildtype == 'Debug' }} run: | copy build/cl_dll/Debug/client.pdb dist/${{ steps.extract_gamedir.outputs.gamedir }}/cl_dlls/ copy build/dlls/Debug/hl.pdb dist/${{ steps.extract_gamedir.outputs.gamedir }}/dlls/ - name: Delete .lib files from dist if: startsWith(matrix.os, 'windows') run: | Remove-Item -Force -Path dist/${{ steps.extract_gamedir.outputs.gamedir }}/cl_dlls/client.lib Remove-Item -Force -Path dist/${{ steps.extract_gamedir.outputs.gamedir }}/dlls/hl.lib - name: Upload linux artifact if: startsWith(matrix.os, 'ubuntu') uses: actions/upload-artifact@v2 with: name: hlsdk-${{ steps.extract_branch.outputs.branch }}-linux path: dist/${{ steps.extract_gamedir.outputs.gamedir }} - name: Upload windows artifact if: startsWith(matrix.os, 'windows') uses: actions/upload-artifact@v2 with: name: hlsdk-${{ steps.extract_branch.outputs.branch }}-windows path: dist/${{ steps.extract_gamedir.outputs.gamedir }}