//++ BulliT #if !defined(_AG_SPLASH_HUD_) #define _AG_SPLASH_HUD_ class AgHudSplash: public CHudBase { public: int Init( void ); int VidInit( void ); int Draw(float flTime); void Reset(void); int MsgFunc_Splash(const char *pszName, int iSize, void *pbuf); private: float m_flTurnoff; HSPRITE m_hSprite; }; #endif //_AG_SPLASH_HUD_ //-- Martin Webrant