/*** * * Copyright (c) 1996-2002, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting * object code is restricted to non-commercial enhancements to products from * Valve LLC. All other use, distribution, or modification is prohibited * without written permission from Valve LLC. * ****/ #include "../hud.h" #include "../cl_util.h" #include "../demo.h" #include "demo_api.h" #include "const.h" #include "entity_state.h" #include "cl_entity.h" #include "pm_defs.h" #include "event_api.h" #include "entity_types.h" #include "r_efx.h" void HUD_GetLastOrg( float *org ); void UpdateBeams( void ) { } /* ===================== Game_AddObjects Add game specific, client-side objects here ===================== */ void Game_AddObjects( void ) { }