/*** * * Copyright (c) 1996-2001, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting * object code is restricted to non-commercial enhancements to products from * Valve LLC. All other use, distribution, or modification is prohibited * without written permission from Valve LLC. * ****/ #include "extdll.h" #include "util.h" #include "cbase.h" #include "player.h" #include "gamerules.h" #include "mp3.h" extern int gmsgPlayMP3; #define SF_AMBIENTMP3_LOOP 1 LINK_ENTITY_TO_CLASS( ambient_mp3, CAmbientMP3 ) CAmbientMP3 *CAmbientMP3::AmbientMP3Create( const char *pszSound ) { // Create a new entity with CCrossbowBolt private data CAmbientMP3 *pMPlayer = GetClassPtr( (CAmbientMP3 *)NULL ); pMPlayer->pev->classname = MAKE_STRING( "ambient_mp3" ); pMPlayer->pev->message = MAKE_STRING( pszSound ); pMPlayer->Spawn(); return pMPlayer; } void CAmbientMP3::Spawn( void ) { if( pev->message && strlen( STRING( pev->message ) ) >= 1 ) { pev->solid = SOLID_NOT; pev->movetype = MOVETYPE_NONE; SetUse( &CAmbientMP3::ToggleUse ); } else { ALERT( at_console, "ambient_mp3 without soundfile at: %f, %f, %f, removing self...\n", pev->origin.x, pev->origin.y, pev->origin.z ); UTIL_Remove( this ); } } void CAmbientMP3::ToggleUse( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ) { edict_t *pClient; const char *pszSound; int i; BOOL loop; loop = pev->spawnflags & SF_AMBIENTMP3_LOOP; pszSound = STRING( pev->message ); if( FStrEq( pszSound, "#po_soundtrack#" ) ) { pszSound = 0; for( i = 0; i < g_soundtrackCount; i++ ) { if( FStrEq( g_soundtracklist[i].mapname, STRING( gpGlobals->mapname ) ) ) { pszSound = g_soundtracklist[i].soundfile; loop = g_soundtracklist[i].loop; break; } } } if( !pszSound ) { UTIL_Remove( this ); return; } // manually find the single player. pClient = g_engfuncs.pfnPEntityOfEntIndex( 1 ); if( pClient ) { MESSAGE_BEGIN( MSG_ONE, gmsgPlayMP3, NULL, pClient ); WRITE_STRING( pszSound ); WRITE_BYTE( loop ); MESSAGE_END(); } UTIL_Remove( this ); }