/*** * * Copyright (c) 1996-2001, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * This source code contains proprietary and confidential information of * Valve LLC and its suppliers. Access to this code is restricted to * persons who have executed a written SDK license with Valve. Any access, * use or distribution of this code by or to any unlicensed person is illegal. * ****/ //========================================================= // shockroach //========================================================= #ifndef SHOCKROACH_H #define SHOCKROACH_H class CShockRoach : public CHeadCrab { public: void Spawn(void); void Precache(void); void EXPORT LeapTouch(CBaseEntity *pOther); void PainSound(void); void DeathSound(void); void IdleSound(void); void AlertSound(void); void MonsterThink(void); void StartTask(Task_t* pTask); int TakeDamage( entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType ); virtual int Save(CSave &save); virtual int Restore(CRestore &restore); static TYPEDESCRIPTION m_SaveData[]; static const char *pIdleSounds[]; static const char *pAlertSounds[]; static const char *pPainSounds[]; static const char *pAttackSounds[]; static const char *pDeathSounds[]; static const char *pBiteSounds[]; float m_flBirthTime; BOOL m_fRoachSolid; protected: void AttackSound(); }; #endif // SHOCKROACH_H