#ifndef DISPLACERBALL_H #define DISPLACERBALL_H //========================================================= // Displacement field //========================================================= class CDisplacerBall : public CBaseEntity { public: void Spawn( void ); static void Shoot(entvars_t *pevOwner, Vector vecStart, Vector vecVelocity, Vector vecAngles); static void SelfCreate(entvars_t *pevOwner, Vector vecStart); void Touch(CBaseEntity *pOther); void EXPORT ExplodeThink( void ); void EXPORT KillThink( void ); void Circle( void ); virtual int Save(CSave &save); virtual int Restore(CRestore &restore); static TYPEDESCRIPTION m_SaveData[]; CBeam* m_pBeam[8]; void EXPORT FlyThink( void ); void ClearBeams( void ); void ArmBeam( int iSide ); int m_iBeams; }; #endif