/*** * * Copyright (c) 1996-2002, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting * object code is restricted to non-commercial enhancements to products from * Valve LLC. All other use, distribution, or modification is prohibited * without written permission from Valve LLC. * ****/ // // cl_dll.h // // 4-23-98 JOHN // // This DLL is linked by the client when they first initialize. // This DLL is responsible for the following tasks: // - Loading the HUD graphics upon initialization // - Drawing the HUD graphics every frame // - Handling the custum HUD-update packets // #pragma once #if !defined(CL_DLL_H) #define CL_DLL_H typedef unsigned char byte; typedef unsigned short word; typedef float vec_t; // redefine //typedef int ( *pfnUserMsgHook )( const char *pszName, int iSize, void *pbuf ); #include "util_vector.h" #include "../engine/cdll_int.h" #include "../dlls/cdll_dll.h" #if !XASH_WIN32 #define _cdecl #endif #include "exportdef.h" #include #if HAVE_CMATH #include #else #include #endif extern cl_enginefunc_t gEngfuncs; #include "../engine/mobility_int.h" extern mobile_engfuncs_t *gMobileEngfuncs; #endif