name: build on: [push, pull_request] jobs: build: runs-on: ${{ matrix.os }} strategy: matrix: include: - os: ubuntu-latest cc: gcc cxx: g++ - os: ubuntu-latest cc: clang cxx: clang++ - os: windows-2016 cc: cl cxx: cl env: CC: ${{ matrix.cc }} CXX: ${{ matrix.cxx }} steps: - name: Checkout uses: actions/checkout@v2 - name: Checkout steam-runtime if: startsWith(matrix.os, 'ubuntu') uses: actions/checkout@v2 with: repository: ValveSoftware/steam-runtime path: steam-runtime - name: Cache steam-runtime if: startsWith(matrix.os, 'ubuntu') id: cache-steam-runtime uses: actions/cache@v2 with: path: com.valvesoftware.SteamRuntime.Sdk-i386-scout-sysroot.tar.gz key: ${{ runner.os }}-steam-runtime - name: Download steam-runtime if: startsWith(matrix.os, 'ubuntu') && steps.cache-steam-runtime.outputs.cache-hit != 'true' run: wget --no-verbose https://repo.steampowered.com/steamrt-images-scout/snapshots/0.20210610.0/com.valvesoftware.SteamRuntime.Sdk-i386-scout-sysroot.tar.gz - name: Install steam runtime if: startsWith(matrix.os, 'ubuntu') run: | ./steam-runtime/setup_chroot.sh --i386 --tarball ./com.valvesoftware.SteamRuntime.Sdk-i386-scout-sysroot.tar.gz sudo sed -i 's/groups=sudo/groups=adm/g' /etc/schroot/chroot.d/steamrt_scout_i386.conf - name: Build with xash3d-fwgs input if: startsWith(matrix.os, 'ubuntu') run: | schroot --chroot steamrt_scout_i386 -- cmake -B build-fwgs -S . -DCMAKE_EXE_LINKER_FLAGS="-Wl,--no-undefined" schroot --chroot steamrt_scout_i386 -- cmake --build build-fwgs --target all - name: Build with goldsource input if: startsWith(matrix.os, 'ubuntu') run: | schroot --chroot steamrt_scout_i386 -- cmake -B build -S . -DCMAKE_EXE_LINKER_FLAGS="-Wl,--no-undefined" -DGOLDSOURCE_SUPPORT=ON -DCMAKE_INSTALL_PREFIX="$PWD/dist" schroot --chroot steamrt_scout_i386 -- cmake --build build --target all schroot --chroot steamrt_scout_i386 -- cmake --build build --target install - name: Build with mingw if: startsWith(matrix.os, 'ubuntu') && startsWith(matrix.cc, 'gcc') run: | sudo apt-get install -y mingw-w64-i686-dev binutils-mingw-w64-i686 gcc-mingw-w64-i686 g++-mingw-w64-i686 cmake -B build-mingw -S . -DCMAKE_SYSTEM_NAME=Windows -DCMAKE_C_COMPILER=i686-w64-mingw32-gcc -DCMAKE_CXX_COMPILER=i686-w64-mingw32-g++ cmake --build build-mingw --target all - name: Add msbuild to PATH if: startsWith(matrix.os, 'windows') uses: microsoft/setup-msbuild@v1.0.2 - name: Build with msvc if: startsWith(matrix.os, 'windows') run: | cmake -G "Visual Studio 15 2017" -B build -DGOLDSOURCE_SUPPORT=ON -DCMAKE_INSTALL_PREFIX="dist" msbuild build/INSTALL.vcxproj - name: Extract branch name shell: bash run: echo "##[set-output name=branch;]$(echo ${GITHUB_REF#refs/heads/} | tr '/' '_')" id: extract_branch - name: Extract gamedir shell: bash run: echo "##[set-output name=gamedir;]$(grep build/CMakeCache.txt -Ee 'GAMEDIR:STRING=[a-z]+' | cut -d '=' -f 2)" id: extract_gamedir - name: Upload linux artifact if: startsWith(matrix.os, 'ubuntu') && matrix.cc == 'gcc' uses: actions/upload-artifact@v2 with: name: hlsdk-${{ steps.extract_branch.outputs.branch }}-linux path: dist/${{ steps.extract_gamedir.outputs.gamedir }} - name: Upload windows artifact if: startsWith(matrix.os, 'windows') uses: actions/upload-artifact@v2 with: name: hlsdk-${{ steps.extract_branch.outputs.branch }}-windows path: dist/${{ steps.extract_gamedir.outputs.gamedir }}