#ifndef TRIPMINE_H #define TRIPMINE_H class CTripmineGrenade : public CGrenade { void Spawn( void ); void Precache( void ); virtual int Save( CSave &save ); virtual int Restore( CRestore &restore ); static TYPEDESCRIPTION m_SaveData[]; int TakeDamage( entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType ); void EXPORT WarningThink( void ); void EXPORT PowerupThink( void ); void EXPORT BeamBreakThink( void ); void EXPORT DelayDeathThink( void ); void Killed( entvars_t *pevAttacker, int iGib ); void MakeBeam( void ); void KillBeam( void ); float m_flPowerUp; Vector m_vecDir; Vector m_vecEnd; float m_flBeamLength; EHANDLE m_hOwner; CBeam *m_pBeam; Vector m_posOwner; Vector m_angleOwner; edict_t *m_pRealOwner;// tracelines don't hit PEV->OWNER, which means a player couldn't detonate his own trip mine, so we store the owner here. // BMOD Begin - New tripmine functions BOOL BMOD_IsSpawnMine( void ); void FlashBang( void ); public: void Deactivate( void ); edict_t *Owner( void ) { return m_pRealOwner; }; BOOL m_bIsFlashbang; // BMOD End - New tripmine functions }; #endif