/*** * * Copyright (c) 1996-2002, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting * object code is restricted to non-commercial enhancements to products from * Valve LLC. All other use, distribution, or modification is prohibited * without written permission from Valve LLC. * ****/ #include "hud.h" #include "cl_util.h" #include #include #include #include "event_api.h" #include "event_args.h" #include "triangleapi.h" void CHudHealth::DrawDeathVision() { if( !m_hDeathVision ) { m_hDeathVision = SPR_Load( "sprites/death_vision.spr" ); m_hDeathVisionModel = (struct model_s *)gEngfuncs.GetSpritePointer( m_hDeathVision ); } HUD_DrawRectangle( m_hDeathVisionModel, kRenderTransAdd ); }