/*** * * Copyright (c) 1996-2002, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting * object code is restricted to non-commercial enhancements to products from * Valve LLC. All other use, distribution, or modification is prohibited * without written permission from Valve LLC. * ****/ // // cinematic.cpp // // implementation of CHudCinematic class // #include "hud.h" #include "cl_util.h" #include #include #include #include "event_api.h" #include "event_args.h" #include "triangleapi.h" void CHudMessage::DrawCinematic() { if( !m_hSprite ) { m_hSprite = SPR_Load( "sprites/wide_bar.spr" ); m_hSpriteModel = (struct model_s *)gEngfuncs.GetSpritePointer( m_hSprite ); } HUD_DrawRectangle( m_hSpriteModel, kRenderTransAlpha ); }