# # Copyright (c) 2016 Alibek Omarov # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included in all # copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE # SOFTWARE. # cmake_minimum_required(VERSION 2.6.0) project (CLDLL) set (CLDLL_LIBRARY client) set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wno-write-strings -DLINUX -D_LINUX -Dstricmp=strcasecmp -D_strnicmp=strncasecmp -Dstrnicmp=strncasecmp -DCLIENT_WEAPONS -DCLIENT_DLL -w") if (GOLDSOURCE_SUPPORT) set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -DGOLDSOURCE_SUPPORT") endif() set(CMAKE_CXX_FLAGS "${CMAKE_C_FLAGS}") set (CLDLL_SOURCES ../dlls/eftd/ak47.cpp ../dlls/eftd/mac10.cpp ../dlls/crossbow.cpp ../dlls/crowbar.cpp # ../dlls/egon.cpp # ../dlls/gauss.cpp ../dlls/handgrenade.cpp # ../dlls/hornetgun.cpp ../dlls/mp5.cpp # ../dlls/python.cpp ../dlls/rpg.cpp ../dlls/satchel.cpp ../dlls/shotgun.cpp ../dlls/squeakgrenade.cpp ../dlls/tripmine.cpp ../dlls/glock.cpp ev_hldm.cpp hl/hl_baseentity.cpp hl/hl_events.cpp hl/hl_objects.cpp hl/hl_weapons.cpp ammo.cpp ammo_secondary.cpp ammohistory.cpp battery.cpp cdll_int.cpp com_weapons.cpp death.cpp demo.cpp entity.cpp ev_common.cpp events.cpp flashlight.cpp GameStudioModelRenderer.cpp geiger.cpp health.cpp hud.cpp hud_msg.cpp hud_redraw.cpp hud_spectator.cpp hud_update.cpp in_camera.cpp input.cpp input_goldsource.cpp input_mouse.cpp input_xash3d.cpp menu.cpp message.cpp overview.cpp parsemsg.cpp ../pm_shared/pm_debug.c ../pm_shared/pm_math.c ../pm_shared/pm_shared.c saytext.cpp status_icons.cpp statusbar.cpp studio_util.cpp StudioModelRenderer.cpp text_message.cpp train.cpp tri.cpp util.cpp view.cpp scoreboard.cpp MOTD.cpp) include_directories (. hl/ ../dlls ../dlls/wpn_shared ../common ../engine ../pm_shared ../game_shared ../public ../utils/false_vgui/include) if(USE_VOICEMGR) #set(CLDLL_SOURCES # ${CLDLL_SOURCES} # ../game_shared/voice_banmgr.cpp # ../game_shared/voice_status.cpp) endif() add_library (${CLDLL_LIBRARY} SHARED ${CLDLL_SOURCES}) if (GOLDSOURCE_SUPPORT) target_link_libraries( ${CLDLL_LIBRARY} ${CMAKE_DL_LIBS} ) endif() set_target_properties (${CLDLL_LIBRARY} PROPERTIES POSITION_INDEPENDENT_CODE 1) if(APPLE OR WIN32 OR ${CMAKE_SYSTEM_NAME} STREQUAL "Linux") set_target_properties(${CLDLL_LIBRARY} PROPERTIES OUTPUT_NAME "client" PREFIX "") endif() install( TARGETS ${CLDLL_LIBRARY} DESTINATION "${GAMEDIR}/${CLIENT_INSTALL_DIR}/" PERMISSIONS OWNER_READ OWNER_WRITE OWNER_EXECUTE GROUP_READ GROUP_EXECUTE WORLD_READ WORLD_EXECUTE )