// --------------------------------------------------------------- // BubbleMod // // AUTHOR // Tyler Lund // // LICENSE // // Permission is granted to anyone to use this software for // any purpose on any computer system, and to redistribute it // in any way, subject to the following restrictions: // // 1. The author is not responsible for the consequences of // use of this software, no matter how awful, even if they // arise from defects in it. // 2. The origin of this software must not be misrepresented, // either by explicit claim or by omission. // 3. Altered versions must be plainly marked as such, and // must not be misrepresented (by explicit claim or // omission) as being the original software. // 3a. It would be nice if I got a copy of your improved // version sent to halflife@bubblemod.org. // 4. This notice must not be removed or altered. // // --------------------------------------------------------------- // Snark Mines #include "extdll.h" #include "util.h" #include "cbase.h" #include "monsters.h" #include "weapons.h" #include "nodes.h" #include "player.h" #include "effects.h" #include "gamerules.h" #include "BMOD_snarkmine.h" #define TRIPMINE_PRIMARY_VOLUME 450 #define TRIPSNARK_FLARE "sprites/xspark3.spr" extern cvar_t bm_spawnmines; enum tripmine_e { TRIPMINE_IDLE1 = 0, TRIPMINE_IDLE2, TRIPMINE_ARM1, TRIPMINE_ARM2, TRIPMINE_FIDGET, TRIPMINE_HOLSTER, TRIPMINE_DRAW, TRIPMINE_WORLD, TRIPMINE_GROUND, }; LINK_ENTITY_TO_CLASS( monster_tripsnark, CTripSnarkGrenade ); TYPEDESCRIPTION CTripSnarkGrenade::m_SaveData[] = { DEFINE_FIELD( CTripSnarkGrenade, m_flPowerUp, FIELD_TIME ), DEFINE_FIELD( CTripSnarkGrenade, m_vecDir, FIELD_VECTOR ), DEFINE_FIELD( CTripSnarkGrenade, m_vecEnd, FIELD_POSITION_VECTOR ), DEFINE_FIELD( CTripSnarkGrenade, m_flBeamLength, FIELD_FLOAT ), DEFINE_FIELD( CTripSnarkGrenade, m_hOwner, FIELD_EHANDLE ), DEFINE_FIELD( CTripSnarkGrenade, m_pBeam, FIELD_CLASSPTR ), DEFINE_FIELD( CTripSnarkGrenade, m_posOwner, FIELD_POSITION_VECTOR ), DEFINE_FIELD( CTripSnarkGrenade, m_angleOwner, FIELD_VECTOR ), DEFINE_FIELD( CTripSnarkGrenade, m_pRealOwner, FIELD_EDICT ), }; IMPLEMENT_SAVERESTORE(CTripSnarkGrenade,CGrenade); void CTripSnarkGrenade :: Spawn( void ) { Precache( ); // motor pev->movetype = MOVETYPE_FLY; pev->solid = SOLID_NOT; SET_MODEL(ENT(pev), "models/v_tripmine.mdl"); pev->frame = 0; pev->body = 3; pev->sequence = TRIPMINE_WORLD; ResetSequenceInfo( ); pev->framerate = 0; UTIL_SetSize(pev, Vector( -8, -8, -8), Vector(8, 8, 8)); UTIL_SetOrigin( pev, pev->origin ); if (pev->spawnflags & 1) { // power up quickly m_flPowerUp = gpGlobals->time + 1.0; } else { // power up in 2.5 seconds m_flPowerUp = gpGlobals->time + 2.5; } SetThink( &CTripSnarkGrenade::PowerupThink ); pev->nextthink = gpGlobals->time + 0.2; pev->takedamage = DAMAGE_YES; // pev->dmg = gSkillData.plrDmgTripmine; pev->health = 1; // don't let die normally if (pev->owner != NULL) { // play deploy sound EMIT_SOUND( ENT(pev), CHAN_VOICE, "weapons/mine_deploy.wav", 1.0, ATTN_NORM ); EMIT_SOUND( ENT(pev), CHAN_BODY, "weapons/mine_charge.wav", 0.2, ATTN_NORM ); // chargeup m_pRealOwner = pev->owner;// see CTripSnarkGrenade for why. } UTIL_MakeAimVectors( pev->angles ); m_vecDir = gpGlobals->v_forward; m_vecEnd = pev->origin + m_vecDir * 2048; } void CTripSnarkGrenade :: Precache( void ) { PRECACHE_MODEL("models/v_tripmine.mdl"); PRECACHE_SOUND("weapons/mine_deploy.wav"); PRECACHE_SOUND("squeek/sqk_deploy1.wav"); PRECACHE_SOUND("weapons/mine_charge.wav"); PRECACHE_SOUND("debris/beamstart2.wav"); PRECACHE_MODEL( TRIPSNARK_FLARE ); m_LaserSprite = PRECACHE_MODEL( "sprites/laserbeam.spr" ); } void CTripSnarkGrenade :: WarningThink( void ) { // play warning sound // EMIT_SOUND( ENT(pev), CHAN_VOICE, "buttons/Blip2.wav", 1.0, ATTN_NORM ); // set to power up SetThink( &CTripSnarkGrenade::PowerupThink ); pev->nextthink = gpGlobals->time + 1.0; } void CTripSnarkGrenade :: PowerupThink( void ) { TraceResult tr; if (m_hOwner == NULL) { // find an owner edict_t *oldowner = pev->owner; pev->owner = NULL; UTIL_TraceLine( pev->origin + m_vecDir * 8, pev->origin - m_vecDir * 32, dont_ignore_monsters, ENT( pev ), &tr ); if (tr.fStartSolid || (oldowner && tr.pHit == oldowner)) { pev->owner = oldowner; m_flPowerUp += 0.1; pev->nextthink = gpGlobals->time + 0.1; return; } if (tr.flFraction < 1.0) { pev->owner = tr.pHit; m_hOwner = CBaseEntity::Instance( pev->owner ); m_posOwner = m_hOwner->pev->origin; m_angleOwner = m_hOwner->pev->angles; } else { STOP_SOUND( ENT(pev), CHAN_VOICE, "weapons/mine_deploy.wav" ); STOP_SOUND( ENT(pev), CHAN_BODY, "weapons/mine_charge.wav" ); SetThink( &CBaseEntity::SUB_Remove ); pev->nextthink = gpGlobals->time + 0.1; ALERT( at_console, "WARNING:Tripmine at %.0f, %.0f, %.0f removed\n", pev->origin.x, pev->origin.y, pev->origin.z ); KillBeam(); return; } } else if (m_posOwner != m_hOwner->pev->origin || m_angleOwner != m_hOwner->pev->angles) { // disable STOP_SOUND( ENT(pev), CHAN_VOICE, "weapons/mine_deploy.wav" ); STOP_SOUND( ENT(pev), CHAN_BODY, "weapons/mine_charge.wav" ); CBaseEntity *pMine = Create( "weapon_snark", pev->origin + m_vecDir * 24, pev->angles ); pMine->pev->spawnflags |= SF_NORESPAWN; SetThink( &CBaseEntity::SUB_Remove ); KillBeam(); pev->nextthink = gpGlobals->time + 0.1; return; /* // Just detonate pev->owner = m_pRealOwner; pev->health = 0; Killed( VARS( pev->owner ), GIB_NORMAL ); return; */ } // ALERT( at_console, "%d %.0f %.0f %0.f\n", pev->owner, m_pOwner->pev->origin.x, m_pOwner->pev->origin.y, m_pOwner->pev->origin.z ); if (gpGlobals->time > m_flPowerUp) { // make solid pev->solid = SOLID_BBOX; UTIL_SetOrigin( pev, pev->origin ); MakeBeam( ); // play enabled sound EMIT_SOUND_DYN( ENT(pev), CHAN_VOICE, "squeek/sqk_deploy1.wav", 0.5, ATTN_NORM, 1.0, 75 ); } pev->nextthink = gpGlobals->time + 0.1; } void CTripSnarkGrenade :: KillBeam( void ) { if ( m_pBeam ) { UTIL_Remove( m_pBeam ); m_pBeam = NULL; } } void CTripSnarkGrenade :: MakeBeam( void ) { TraceResult tr; // ALERT( at_console, "serverflags %f\n", gpGlobals->serverflags ); UTIL_TraceLine( pev->origin, m_vecEnd, dont_ignore_monsters, ENT( pev ), &tr ); m_flBeamLength = tr.flFraction; // set to follow laser spot SetThink( &CTripSnarkGrenade::BeamBreakThink ); pev->nextthink = gpGlobals->time + 0.1; Vector vecTmpEnd = pev->origin + m_vecDir * 2048 * m_flBeamLength; m_pBeam = CBeam::BeamCreate( g_pModelNameLaser, 10 ); m_pBeam->PointEntInit( vecTmpEnd, entindex() ); m_pBeam->SetColor( 255, 20, 20 ); m_pBeam->SetScrollRate( 255 ); m_pBeam->SetBrightness( 40 ); if (IsSpawnMine()) { pev->owner = m_pRealOwner; pev->health = 0; Killed( VARS( pev->owner ), GIB_NORMAL ); UTIL_SpeakBadWeapon(); UTIL_ClientPrintAll( HUD_PRINTTALK, UTIL_VarArgs( "%s tried to place a spawn snark mine!\n", STRING( VARS( pev->owner )->netname ) ) ); } } void CTripSnarkGrenade :: BeamBreakThink( void ) { BOOL bBlowup = 0; TraceResult tr; // HACKHACK Set simple box using this really nice global! gpGlobals->trace_flags = FTRACE_SIMPLEBOX; UTIL_TraceLine( pev->origin, m_vecEnd, dont_ignore_monsters, ENT( pev ), &tr ); // ALERT( at_console, "%f : %f\n", tr.flFraction, m_flBeamLength ); // respawn detect. if ( !m_pBeam ) { MakeBeam( ); if ( tr.pHit ) m_hOwner = CBaseEntity::Instance( tr.pHit ); // reset owner too } if (fabs( m_flBeamLength - tr.flFraction ) > 0.001) { bBlowup = 1; } else { if (m_hOwner == NULL) bBlowup = 1; else if (m_posOwner != m_hOwner->pev->origin) bBlowup = 1; else if (m_angleOwner != m_hOwner->pev->angles) bBlowup = 1; } if (bBlowup) { // a bit of a hack, but all CGrenade code passes pev->owner along to make sure the proper player gets credit for the kill // so we have to restore pev->owner from pRealOwner, because an entity's tracelines don't strike it's pev->owner which meant // that a player couldn't trigger his own tripmine. Now that the mine is exploding, it's safe the restore the owner so the // CGrenade code knows who the explosive really belongs to. pev->owner = m_pRealOwner; pev->health = 0; Killed( VARS( pev->owner ), GIB_NORMAL ); return; } pev->nextthink = gpGlobals->time + 0.1; } int CTripSnarkGrenade :: TakeDamage( entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType ) { if (gpGlobals->time < m_flPowerUp && flDamage < pev->health) { // disable // Create( "weapon_tripsnark", pev->origin + m_vecDir * 24, pev->angles ); SetThink( &CBaseEntity::SUB_Remove ); pev->nextthink = gpGlobals->time + 0.1; KillBeam(); return FALSE; } return CGrenade::TakeDamage( pevInflictor, pevAttacker, flDamage, bitsDamageType ); } void CTripSnarkGrenade::Killed( entvars_t *pevAttacker, int iGib ) { pev->takedamage = DAMAGE_NO; if ( pevAttacker && ( pevAttacker->flags & FL_CLIENT ) ) { // some client has destroyed this mine, he'll get credit for any kills pev->owner = ENT( pevAttacker ); } SetThink( &CTripSnarkGrenade::DelayDeathThink ); pev->nextthink = gpGlobals->time + RANDOM_FLOAT( 0.1, 0.3 ); EMIT_SOUND( ENT(pev), CHAN_BODY, "common/null.wav", 0.5, ATTN_NORM ); // shut off chargeup } void CTripSnarkGrenade::Explode( TraceResult *pTrace ) { // Make mine invisible pev->model = iStringNull;//invisible pev->solid = SOLID_NOT;// intangible pev->effects |= EF_NODRAW; pev->takedamage = DAMAGE_NO; // Pull out of the wall a bit if ( pTrace->flFraction != 1.0 ) { pev->origin = pTrace->vecEndPos + (pTrace->vecPlaneNormal * 20); } // Make teleport sound effect EMIT_SOUND( ENT(pev), CHAN_BODY, "debris/beamstart2.wav", 0.5, ATTN_NORM ); // Create Animated Sprite m_pSprite = CSprite::SpriteCreate( TRIPSNARK_FLARE, pev->origin, TRUE ); m_pSprite->Animate( 1 ); m_pSprite->pev->scale = 1.4; m_pSprite->SetTransparency( kRenderGlow, 255, 255, 255, 255, kRenderFxNoDissipation ); m_pSprite->pev->spawnflags |= SF_SPRITE_TEMPORARY; // Spawn snarks CBaseEntity *pSqueak = CBaseEntity::Create( "monster_snark", pev->origin, m_vecDir , pev->owner ); pSqueak->pev->velocity = m_vecDir * 200; pSqueak = CBaseEntity::Create( "monster_snark", pev->origin + Vector(8, 8, 0), m_vecDir , pev->owner ); pSqueak->pev->velocity = m_vecDir * 200; pSqueak = CBaseEntity::Create( "monster_snark", pev->origin + Vector(-8, 8, 0), m_vecDir , pev->owner ); pSqueak->pev->velocity = m_vecDir * 200; pSqueak = CBaseEntity::Create( "monster_snark", pev->origin + Vector(8, -8, 0), m_vecDir , pev->owner ); pSqueak->pev->velocity = m_vecDir * 200; pSqueak = CBaseEntity::Create( "monster_snark", pev->origin + Vector(-8, -8, 0), m_vecDir , pev->owner ); pSqueak->pev->velocity = m_vecDir * 200; // Tell the mine what do do for the next little while. SetThink( &CTripSnarkGrenade::RiftThink ); pev->nextthink = gpGlobals->time + 0.1; m_RiftTime = gpGlobals->time + 3; } void CTripSnarkGrenade::RiftThink( void ) { // Setup next think time pev->nextthink = gpGlobals->time + 0.1; // Make a lightning strike Vector vecEnd; TraceResult tr; vecEnd.x = RANDOM_FLOAT(-1.0,1.0); // Pick a random direction vecEnd.y = RANDOM_FLOAT(-1.0,1.0); vecEnd.z = RANDOM_FLOAT(-1.0,1.0); // vecEnd = vecEnd.Normalize(); vecEnd = pev->origin + vecEnd.Normalize() * 128; UTIL_TraceLine( pev->origin, vecEnd, ignore_monsters, ENT(pev), &tr); MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY ); WRITE_BYTE( TE_BEAMPOINTS ); WRITE_COORD(pev->origin.x); WRITE_COORD(pev->origin.y); WRITE_COORD(pev->origin.z); WRITE_COORD( tr.vecEndPos.x ); WRITE_COORD( tr.vecEndPos.y ); WRITE_COORD( tr.vecEndPos.z ); WRITE_SHORT( m_LaserSprite ); WRITE_BYTE( 0 ); // Starting frame WRITE_BYTE( 0 ); // framerate * 0.1 WRITE_BYTE( 5 ); // life * 0.1 WRITE_BYTE( 3 ); // width WRITE_BYTE( 64 ); // noise WRITE_BYTE( 10 ); // color r,g,b WRITE_BYTE( 200 ); // color r,g,b WRITE_BYTE( 255 ); // color r,g,b WRITE_BYTE( 255 ); // brightness WRITE_BYTE( 0 ); // scroll speed MESSAGE_END(); // Animate Sprite m_pSprite->Animate(1); // Check to see if the rift should fade away if (m_RiftTime <= gpGlobals->time) { m_pSprite->Expand( 10, 500 ); m_pSprite = NULL; UTIL_Remove( this ); } } void CTripSnarkGrenade::DelayDeathThink( void ) { KillBeam(); TraceResult tr; UTIL_TraceLine ( pev->origin + m_vecDir * 8, pev->origin - m_vecDir * 64, dont_ignore_monsters, ENT(pev), & tr); Explode( &tr ); } BOOL CTripSnarkGrenade::IsSpawnMine() { if (bm_spawnmines.value) return FALSE; BOOL result = FALSE; CBaseEntity *pEntity = NULL; TraceResult tr; Vector vecSpot, vecTop; Vector vecSrc = pev->origin; float flRadius = 375; int bInWater = (UTIL_PointContents ( vecSrc ) == CONTENTS_WATER); vecSrc.z += 1;// in case grenade is lying on the ground // iterate on all entities in the vicinity. while ((pEntity = UTIL_FindEntityInSphere( pEntity, vecSrc, flRadius )) != NULL) { // Only look for deathmatch spawn points if ( FClassnameIs( pEntity->pev, "info_player_deathmatch" ) ) { // blast's don't tavel into or out of water, // so ignore spawn points that lie on the other side. if (bInWater && pEntity->pev->waterlevel == 0) continue; if (!bInWater && pEntity->pev->waterlevel == 3) continue; // Trace a small line from the trip out to the potential damage radius. UTIL_TraceLine ( vecSrc, vecSrc + m_vecDir * flRadius, ignore_monsters, ENT(pev), &tr ); vecSpot = tr.vecEndPos; UTIL_TraceLine( pEntity->pev->origin, pEntity->pev->origin - Vector(0,0,1024), ignore_monsters, ENT(pev), &tr); Vector vecTop = pEntity->pev->origin + Vector(0,0,36); float height = fabs(vecTop.z - tr.vecEndPos.z) / 2; if (UTIL_OBB_LineTest(vecSrc, vecSpot, Vector(vecTop.x, vecTop.y, (vecTop.z + tr.vecEndPos.z) / 2), Vector(16,16,height) )) result = TRUE; } } return result; } void CTripSnarkGrenade::Deactivate( void ) { pev->solid = SOLID_NOT; KillBeam(); UTIL_Remove( this ); } //========================================================= // DeactivateSnarkTrips - removes all snark trips owned by // the provided player. // // Made this global on purpose. //========================================================= void DeactivateSnarkTrips( CBasePlayer *pOwner ) { edict_t *pFind; pFind = FIND_ENTITY_BY_CLASSNAME( NULL, "monster_tripsnark" ); while ( !FNullEnt( pFind ) ) { CBaseEntity *pEnt = CBaseEntity::Instance( pFind ); CTripSnarkGrenade *pTrip = (CTripSnarkGrenade *)pEnt; if ( pTrip ) { if ( pTrip->Owner() == pOwner->edict() ) { pTrip->Deactivate(); } } pFind = FIND_ENTITY_BY_CLASSNAME( pFind, "monster_tripsnark" ); } }