// --------------------------------------------------------------- // BubbleMod // // AUTHOR // Tyler Lund // // LICENSE // // Permission is granted to anyone to use this software for // any purpose on any computer system, and to redistribute it // in any way, subject to the following restrictions: // // 1. The author is not responsible for the consequences of // use of this software, no matter how awful, even if they // arise from defects in it. // 2. The origin of this software must not be misrepresented, // either by explicit claim or by omission. // 3. Altered versions must be plainly marked as such, and // must not be misrepresented (by explicit claim or // omission) as being the original software. // 3a. It would be nice if I got a copy of your improved // version sent to halflife@bubblemod.org. // 4. This notice must not be removed or altered. // // --------------------------------------------------------------- // This contains the messaging functions for the spectator messages // rune, and weapon info messages. #ifndef BMOD_MESSAGING #define BMOD_MESSAGING #include "extdll.h" #include "util.h" #include "cbase.h" #define BMOD_CHAN_INFO 1 #define BMOD_CHAN_RUNE 2 #define BMOD_CHAN_COUNTDOWN 3 #define BMOD_CHAN_WEAPON 4 void PrintMessage( CBaseEntity *pEnt, int iChannel, Vector vecColor, Vector vecTime, char *msg); #endif