/*** * * Copyright (c) 1996-2002, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting * object code is restricted to non-commercial enhancements to products from * Valve LLC. All other use, distribution, or modification is prohibited * without written permission from Valve LLC. * ****/ // // neffect.cpp // // implementation of CHudNoiseEffect class // #include "hud.h" #include "cl_util.h" #include #include #include #define MAX_NOISE_EFFECT_FRAMES 13 int grgNEffectFrame[MAX_NOISE_EFFECT_FRAMES] = { 1, 2, 3, 4, 3, 2, 1, 2, 3, 4, 3, 2, 1 }; extern cvar_t *cl_noiseeffect; int CHudNoiseEffect::Init(void) { m_iFlags |= HUD_ACTIVE; gHUD.AddHudElem(this); return 1; }; int CHudNoiseEffect::VidInit(void) { int HUD_neffect = gHUD.GetSpriteIndex( "neffect" ); m_hSprite = gHUD.GetSprite( HUD_neffect ); m_prc = &gHUD.GetSpriteRect( HUD_neffect ); m_iWidth = m_prc->right - m_prc->left; return 1; }; int CHudNoiseEffect::Draw (float flTime) { int r, g, b, x, y, sliceCountX, sliceCountY, frame; if( !cl_noiseeffect->value ) return 1; if( !( gHUD.m_iHideHUDDisplay & HIDEHUD_NOISEEFFECT ) ) return 1; frame = grgNEffectFrame[(int)(flTime * 20) % MAX_NOISE_EFFECT_FRAMES] - 1; sliceCountX = ScreenWidth / m_iWidth; sliceCountY = ScreenHeight / m_iWidth; if( ScreenWidth > m_iWidth * sliceCountX ) sliceCountX++; if( ScreenHeight > m_iWidth * sliceCountY ) sliceCountY++; UnpackRGB( r,g,b, gHUD.m_iHUDColor ); SPR_Set( m_hSprite, r, g, b ); for( int j = 0; j < sliceCountY; j++ ) { y = j * m_iWidth; for( int i = 0; i < sliceCountX; i++ ) { x = i * m_iWidth; SPR_DrawAdditive( gEngfuncs.pfnRandomLong( 0, 1 ) ? 3 - frame : frame, x, y, m_prc ); } } return 1; }