/*** * * Copyright (c) 1996-2002, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * This source code contains proprietary and confidential information of * Valve LLC and its suppliers. Access to this code is restricted to * persons who have executed a written SDK license with Valve. Any access, * use or distribution of this code by or to any unlicensed person is illegal. * ****/ //========================================================= // Alien slave monster //========================================================= #include "extdll.h" #include "util.h" #include "cbase.h" #include "monsters.h" #include "squadmonster.h" #include "schedule.h" #include "effects.h" #include "weapons.h" #include "soundent.h" //#include "islave.h" extern DLL_GLOBAL int g_iSkillLevel; //========================================================= // Monster's Anim Events Go Here //========================================================= #define ISLAVE_AE_CLAW ( 1 ) #define ISLAVE_AE_CLAWRAKE ( 2 ) #define ISLAVE_AE_ZAP_POWERUP ( 3 ) #define ISLAVE_AE_ZAP_SHOOT ( 4 ) #define ISLAVE_AE_ZAP_DONE ( 5 ) #define ISLAVE_MAX_BEAMS 8 class CISlave : public CSquadMonster { public: void Spawn( void ); void Precache( void ); void UpdateOnRemove(); void SetYawSpeed( void ); int ISoundMask( void ); int Classify( void ); int IRelationship( CBaseEntity *pTarget ); void HandleAnimEvent( MonsterEvent_t *pEvent ); BOOL CheckRangeAttack1( float flDot, float flDist ); BOOL CheckRangeAttack2( float flDot, float flDist ); void CallForHelp( const char *szClassname, float flDist, EHANDLE hEnemy, Vector &vecLocation ); void TraceAttack( entvars_t *pevAttacker, float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType ); int TakeDamage( entvars_t* pevInflictor, entvars_t* pevAttacker, float flDamage, int bitsDamageType ); void DeathSound( void ); void PainSound( void ); void AlertSound( void ); void IdleSound( void ); void Killed( entvars_t *pevAttacker, int iGib ); void StartTask( Task_t *pTask ); Schedule_t *GetSchedule( void ); Schedule_t *GetScheduleOfType( int Type ); CUSTOM_SCHEDULES int Save( CSave &save ); int Restore( CRestore &restore ); static TYPEDESCRIPTION m_SaveData[]; virtual void ClearBeams(); virtual void ArmBeam( int side ); virtual void WackBeam( int side, CBaseEntity *pEntity ); void ZapBeam( int side ); void BeamGlow( void ); int m_iBravery; CBeam *m_pBeam[ISLAVE_MAX_BEAMS]; int m_iBeams; float m_flNextAttack; int m_voicePitch; EHANDLE m_hDead; static const char *pAttackHitSounds[]; static const char *pAttackMissSounds[]; static const char *pPainSounds[]; static const char *pDeathSounds[]; };