/*** * * Copyright (c) 1996-2001, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * This source code contains proprietary and confidential information of * Valve LLC and its suppliers. Access to this code is restricted to * persons who have executed a written SDK license with Valve. Any access, * use or distribution of this code by or to any unlicensed person is illegal. * ****/ #ifndef FLAME_H #define FLAME_H //========================================================= // Flamethrower flame entity //========================================================= class CFlame : public CBaseEntity { public: void Spawn(void); static void Shoot(entvars_t *pevOwner, Vector vecStart, Vector vecVelocity); void Touch(CBaseEntity *pOther); void EXPORT Animate(void); virtual int Save(CSave &save); virtual int Restore(CRestore &restore); static TYPEDESCRIPTION m_SaveData[]; int m_maxFrame; }; #endif // FLAME_H