/*** * * Copyright (c) 1996-2002, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting * object code is restricted to non-commercial enhancements to products from * Valve LLC. All other use, distribution, or modification is prohibited * without written permission from Valve LLC. * ****/ // // Geiger.cpp // // implementation of CHudAmmo class // #include "hud.h" #include "cl_util.h" #include #include #include #include "event_api.h" #include "event_args.h" #include "triangleapi.h" #include "pm_shared.h" #include "pm_defs.h" #include "pmtrace.h" #include "parsemsg.h" extern vec3_t v_origin; // last view origin extern vec3_t v_angles; // last view angle extern vec3_t v_cl_angles; // last client/mouse angle extern vec3_t v_sim_org; // last sim origin DECLARE_MESSAGE(m_Glow, Glow) int CHudGlow::Init(void) { HOOK_MESSAGE(Glow); m_iFlags = 0; gHUD.AddHudElem(this); srand((unsigned)time(NULL)); return 1; }; int CHudGlow::VidInit(void) { m_iFlags = 0; m_hSprite = SPR_Load("sprites/glow01.spr"); return 1; }; int CHudGlow::MsgFunc_Glow(const char *pszName, int iSize, void *pbuf) { BEGIN_READ(pbuf, iSize); int fOn = READ_BYTE(); if (fOn) { m_iFlags |= HUD_ACTIVE; } else { m_iFlags &= ~HUD_ACTIVE; } return 1; } int CHudGlow::Draw(float flTime) { return 1; } #define GLOW_TRACE_DISTANCE 80.0f #define GLOW_MAX_ALPHA 1.0f void CHudGlow::DrawGlow(void) { if (gHUD.m_iHideHUDDisplay & HIDEHUD_ALL) return; if (!(m_iFlags & HUD_ACTIVE)) return; cl_entity_t* ent = gEngfuncs.GetViewModel(); if (!ent) return; float r, g, b, a; vec3_t origin, forward, right, up, screen, point; struct model_s *hSpriteModel; int size = 10; r = 1.0f; g = b = 0.95f; VectorCopy(ent->attachment[0], origin); AngleVectors(v_angles, forward, right, up); vec3_t tracedir; VectorScale(forward, GLOW_TRACE_DISTANCE, tracedir); VectorAdd(tracedir, origin, tracedir); pmtrace_t * trace = gEngfuncs.PM_TraceLine(origin, tracedir, PM_TRACELINE_PHYSENTSONLY, 2, -1); if (trace->fraction != 1.0) { a = ((trace->fraction * GLOW_MAX_ALPHA) / GLOW_TRACE_DISTANCE) * 100; } else { a = GLOW_MAX_ALPHA; } a = min(a, GLOW_MAX_ALPHA); // gEngfuncs.Con_Printf("Glow opacity: %f.\n", a); gEngfuncs.pTriAPI->WorldToScreen(origin, point); hSpriteModel = (struct model_s *)gEngfuncs.GetSpritePointer(m_hSprite); gEngfuncs.pTriAPI->SpriteTexture(hSpriteModel, 0); gEngfuncs.pTriAPI->RenderMode(kRenderTransAdd); gEngfuncs.pTriAPI->CullFace( TRI_NONE ); gEngfuncs.pTriAPI->Color4f( r, g, b, a ); gEngfuncs.pTriAPI->Begin( TRI_QUADS ); gEngfuncs.pTriAPI->TexCoord2f(1, 0); VectorMA(origin, size, up, point); VectorMA(point, size, right, point); gEngfuncs.pTriAPI->Vertex3fv(point); gEngfuncs.pTriAPI->TexCoord2f(0, 0); VectorMA(origin, size, up, point); VectorMA(point, -size, right, point); gEngfuncs.pTriAPI->Vertex3fv(point); gEngfuncs.pTriAPI->TexCoord2f(0, 1); VectorMA(origin, -size, up, point); VectorMA(point, -size, right, point); gEngfuncs.pTriAPI->Vertex3fv(point); gEngfuncs.pTriAPI->TexCoord2f(1, 1); VectorMA(origin, -size, up, point); VectorMA(point, size, right, point); gEngfuncs.pTriAPI->Vertex3fv(point); gEngfuncs.pTriAPI->End(); return; }