//++ BulliT #include "extdll.h" #include "util.h" #include "cbase.h" #include "player.h" #include "gamerules.h" #include "aggame.h" #include "agglobal.h" ////////////////////////////////////////////////////////////////////// // Construction/Destruction ////////////////////////////////////////////////////////////////////// AgGame::AgGame() { } AgGame::~AgGame() { } bool AgGame::IsValid() { return (0 != m_sShortname.size() && 10 > m_sShortname.size() && 0 != m_sName.size() && 0 != m_sCfg.size() && 0 != m_sDescription.size()); } //-- Martin Webrant