//++ BulliT #if !defined(_AG_VGUI_WINAMP_) #define _AG_VGUI_WINAMP_ #include #include class AGVGuiWinamp : public vgui::Panel { private: Label* m_pLabel; public: AGVGuiWinamp(int x,int y,int wide,int tall); public: void UserCmd_Winamp(); virtual void paintBackground(); virtual int KeyInput(int down, int keynum, const char *pszCurrentBinding); }; #endif //_AG_VGUI_WINAMP_ //-- Martin Webrant