//++ BulliT #if !defined(_AG_LONGJUMP_HUD_) #define _AG_LONGJUMP_HUD_ class AgHudLongjump: public CHudBase { public: int Init( void ); int VidInit( void ); int Draw(float flTime); void Reset(void); int MsgFunc_Longjump(const char *pszName, int iSize, void *pbuf); private: float m_flTurnoff; }; #endif //_AG_LONGJUMP_HUD_ //-- Martin Webrant