//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose: 
//
// $NoKeywords: $
//=============================================================================
#pragma once
#ifndef VOICE_BANMGR_H
#define VOICE_BANMGR_H

// This class manages the (persistent) list of squelched players.
class CVoiceBanMgr
{
public:
			CVoiceBanMgr();
			~CVoiceBanMgr();

	// Init loads the list of squelched players from disk.
	bool		Init( char const *pGameDir );
	void		Term();

	// Saves the state into voice_squelch.dt.
	void		SaveState( char const *pGameDir );

	bool		GetPlayerBan( char const playerID[16] );
	void		SetPlayerBan( char const playerID[16], bool bSquelch );

	// Call your callback for each banned player.
	void		ForEachBannedPlayer( void (*callback)( char id[16] ) );

protected:
	class BannedPlayer
	{
	public:
		char		 m_PlayerID[16];
		BannedPlayer	*m_pPrev, *m_pNext;
	};

	void		 Clear();
	BannedPlayer	*InternalFindPlayerSquelch( char const playerID[16] );
	BannedPlayer	*AddBannedPlayer( char const playerID[16] );

	BannedPlayer	m_PlayerHash[256];
};
#endif // VOICE_BANMGR_H