/*** * * Copyright (c) 1996-2002, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting * object code is restricted to non-commercial enhancements to products from * Valve LLC. All other use, distribution, or modification is prohibited * without written permission from Valve LLC. * ****/ #pragma once #ifndef R_EFX_H #define R_EFX_H // particle_t #if !defined( PARTICLEDEFH ) #include "particledef.h" #endif // BEAM #if !defined( BEAMDEFH ) #include "beamdef.h" #endif // dlight_t #if !defined ( DLIGHTH ) #include "dlight.h" #endif // cl_entity_t #if !defined( CL_ENTITYH ) #include "cl_entity.h" #endif /* // FOR REFERENCE, These are the built-in tracer colors. Note, color 4 is the one // that uses the tracerred/tracergreen/tracerblue and traceralpha cvar settings color24 gTracerColors[] = { { 255, 255, 255 }, // White { 255, 0, 0 }, // Red { 0, 255, 0 }, // Green { 0, 0, 255 }, // Blue { 0, 0, 0 }, // Tracer default, filled in from cvars, etc. { 255, 167, 17 }, // Yellow-orange sparks { 255, 130, 90 }, // Yellowish streaks (garg) { 55, 60, 144 }, // Blue egon streak { 255, 130, 90 }, // More Yellowish streaks (garg) { 255, 140, 90 }, // More Yellowish streaks (garg) { 200, 130, 90 }, // More red streaks (garg) { 255, 120, 70 }, // Darker red streaks (garg) }; */ // Temporary entity array #define TENTPRIORITY_LOW 0 #define TENTPRIORITY_HIGH 1 // TEMPENTITY flags #define FTENT_NONE 0x00000000 #define FTENT_SINEWAVE 0x00000001 #define FTENT_GRAVITY 0x00000002 #define FTENT_ROTATE 0x00000004 #define FTENT_SLOWGRAVITY 0x00000008 #define FTENT_SMOKETRAIL 0x00000010 #define FTENT_COLLIDEWORLD 0x00000020 #define FTENT_FLICKER 0x00000040 #define FTENT_FADEOUT 0x00000080 #define FTENT_SPRANIMATE 0x00000100 #define FTENT_HITSOUND 0x00000200 #define FTENT_SPIRAL 0x00000400 #define FTENT_SPRCYCLE 0x00000800 #define FTENT_COLLIDEALL 0x00001000 // will collide with world and slideboxes #define FTENT_PERSIST 0x00002000 // tent is not removed when unable to draw #define FTENT_COLLIDEKILL 0x00004000 // tent is removed upon collision with anything #define FTENT_PLYRATTACHMENT 0x00008000 // tent is attached to a player (owner) #define FTENT_SPRANIMATELOOP 0x00010000 // animating sprite doesn't die when last frame is displayed #define FTENT_SPARKSHOWER 0x00020000 #define FTENT_NOMODEL 0x00040000 // Doesn't have a model, never try to draw ( it just triggers other things ) #define FTENT_CLIENTCUSTOM 0x00080000 // Must specify callback. Callback function is responsible for killing tempent and updating fields ( unless other flags specify how to do things ) #define FTENT_SCALE 0x00100000 // An experiment typedef struct tempent_s TEMPENTITY; typedef struct tempent_s { int flags; float die; float frameMax; float x; float y; float z; float fadeSpeed; float bounceFactor; int hitSound; void (*hitcallback)( struct tempent_s *ent, struct pmtrace_s *ptr ); void (*callback)( struct tempent_s *ent, float frametime, float currenttime ); TEMPENTITY *next; int priority; short clientIndex; // if attached, this is the index of the client to stick to // if COLLIDEALL, this is the index of the client to ignore // TENTS with FTENT_PLYRATTACHMENT MUST set the clientindex! vec3_t tentOffset; // if attached, client origin + tentOffset = tent origin. cl_entity_t entity; // baseline.origin - velocity // baseline.renderamt - starting fadeout intensity // baseline.angles - angle velocity } TEMPENTITY; typedef struct efx_api_s efx_api_t; struct efx_api_s { particle_t *(*R_AllocParticle)( void (*callback)( struct particle_s *particle, float frametime )); void (*R_BlobExplosion)( float *org ); void (*R_Blood)( float *org, float *dir, int pcolor, int speed ); void (*R_BloodSprite)( float *org, int colorindex, int modelIndex, int modelIndex2, float size ); void (*R_BloodStream)( float *org, float *dir, int pcolor, int speed ); void (*R_BreakModel)( float *pos, float *size, float *dir, float random, float life, int count, int modelIndex, char flags ); void (*R_Bubbles)( float *mins, float *maxs, float height, int modelIndex, int count, float speed ); void (*R_BubbleTrail)( float *start, float *end, float height, int modelIndex, int count, float speed ); void (*R_BulletImpactParticles)( float *pos ); void (*R_EntityParticles)( struct cl_entity_s *ent ); void (*R_Explosion)( float *pos, int model, float scale, float framerate, int flags ); void (*R_FizzEffect)( struct cl_entity_s *pent, int modelIndex, int density ); void (*R_FireField)( float *org, int radius, int modelIndex, int count, int flags, float life ); void (*R_FlickerParticles)( float *org ); void (*R_FunnelSprite)( float *org, int modelIndex, int reverse ); void (*R_Implosion)( float *end, float radius, int count, float life ); void (*R_LargeFunnel)( float *org, int reverse ); void (*R_LavaSplash)( float *org ); void (*R_MultiGunshot)( float *org, float *dir, float *noise, int count, int decalCount, int *decalIndices ); void (*R_MuzzleFlash)( float *pos1, int type ); void (*R_ParticleBox)( float *mins, float *maxs, unsigned char r, unsigned char g, unsigned char b, float life ); void (*R_ParticleBurst)( float *pos, int size, int color, float life ); void (*R_ParticleExplosion)( float *org ); void (*R_ParticleExplosion2)( float *org, int colorStart, int colorLength ); void (*R_ParticleLine)( float *start, float *end, unsigned char r, unsigned char g, unsigned char b, float life ); void (*R_PlayerSprites)( int client, int modelIndex, int count, int size ); void (*R_Projectile)( float *origin, float *velocity, int modelIndex, int life, int owner, void (*hitcallback)( struct tempent_s *ent, struct pmtrace_s *ptr ) ); void (*R_RicochetSound)( float *pos ); void (*R_RicochetSprite)( float *pos, struct model_s *pmodel, float duration, float scale ); void (*R_RocketFlare)( float *pos ); void (*R_RocketTrail)( float *start, float *end, int type ); void (*R_RunParticleEffect)( float *org, float *dir, int color, int count ); void (*R_ShowLine)( float *start, float *end ); void (*R_SparkEffect)( float *pos, int count, int velocityMin, int velocityMax ); void (*R_SparkShower)( float *pos ); void (*R_SparkStreaks)( float *pos, int count, int velocityMin, int velocityMax ); void (*R_Spray)( float *pos, float *dir, int modelIndex, int count, int speed, int spread, int rendermode ); void (*R_Sprite_Explode)( TEMPENTITY *pTemp, float scale, int flags ); void (*R_Sprite_Smoke)( TEMPENTITY *pTemp, float scale ); void (*R_Sprite_Spray)( float *pos, float *dir, int modelIndex, int count, int speed, int iRand ); void (*R_Sprite_Trail)( int type, float *start, float *end, int modelIndex, int count, float life, float size, float amplitude, int renderamt, float speed ); void (*R_Sprite_WallPuff)( TEMPENTITY *pTemp, float scale ); void (*R_StreakSplash)( float *pos, float *dir, int color, int count, float speed, int velocityMin, int velocityMax ); void (*R_TracerEffect)( float *start, float *end ); void (*R_UserTracerParticle)( float *org, float *vel, float life, int colorIndex, float length, unsigned char deathcontext, void (*deathfunc)( struct particle_s *particle )); particle_t *(*R_TracerParticles)( float *org, float *vel, float life ); void (*R_TeleportSplash)( float *org ); void (*R_TempSphereModel)( float *pos, float speed, float life, int count, int modelIndex ); TEMPENTITY *(*R_TempModel)( float *pos, float *dir, float *angles, float life, int modelIndex, int soundtype ); TEMPENTITY *(*R_DefaultSprite)( float *pos, int spriteIndex, float framerate ); TEMPENTITY *(*R_TempSprite)( float *pos, float *dir, float scale, int modelIndex, int rendermode, int renderfx, float a, float life, int flags ); int (*Draw_DecalIndex)( int id ); int (*Draw_DecalIndexFromName)( const char *name ); void (*R_DecalShoot)( int textureIndex, int entity, int modelIndex, float *position, int flags ); void (*R_AttachTentToPlayer)( int client, int modelIndex, float zoffset, float life ); void (*R_KillAttachedTents)( int client ); BEAM *(*R_BeamCirclePoints)( int type, float *start, float *end, int modelIndex, float life, float width, float amplitude, float brightness, float speed, int startFrame, float framerate, float r, float g, float b ); BEAM *(*R_BeamEntPoint)( int startEnt, float *end, int modelIndex, float life, float width, float amplitude, float brightness, float speed, int startFrame, float framerate, float r, float g, float b ); BEAM *(*R_BeamEnts)( int startEnt, int endEnt, int modelIndex, float life, float width, float amplitude, float brightness, float speed, int startFrame, float framerate, float r, float g, float b ); BEAM *(*R_BeamFollow)( int startEnt, int modelIndex, float life, float width, float r, float g, float b, float brightness ); void (*R_BeamKill)( int deadEntity ); BEAM *(*R_BeamLightning)( float *start, float *end, int modelIndex, float life, float width, float amplitude, float brightness, float speed ); BEAM *(*R_BeamPoints)( float *start, float *end, int modelIndex, float life, float width, float amplitude, float brightness, float speed, int startFrame, float framerate, float r, float g, float b ); BEAM *(*R_BeamRing)( int startEnt, int endEnt, int modelIndex, float life, float width, float amplitude, float brightness, float speed, int startFrame, float framerate, float r, float g, float b ); dlight_t *(*CL_AllocDlight)( int key ); dlight_t *(*CL_AllocElight)( int key ); TEMPENTITY *(*CL_TempEntAlloc)( float *org, struct model_s *model ); TEMPENTITY *(*CL_TempEntAllocNoModel)( float *org ); TEMPENTITY *(*CL_TempEntAllocHigh)( float *org, struct model_s *model ); TEMPENTITY *(*CL_TentEntAllocCustom)( float *origin, struct model_s *model, int high, void (*callback)( struct tempent_s *ent, float frametime, float currenttime )); void (*R_GetPackedColor)( short *packed, short color ); short (*R_LookupColor)( unsigned char r, unsigned char g, unsigned char b ); void (*R_DecalRemoveAll)( int textureIndex ); // textureIndex points to the decal index in the array, not the actual texture index. void (*R_FireCustomDecal)( int textureIndex, int entity, int modelIndex, float *position, int flags, float scale ); }; #endif//R_EFX_H