/*** * * Copyright (c) 1996-2001, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting * object code is restricted to non-commercial enhancements to products from * Valve LLC. All other use, distribution, or modification is prohibited * without written permission from Valve LLC. * ****/ #ifndef CROSSBOW_H #define CROSSBOW_H #ifdef _WIN32 #pragma once #endif #define BOLT_AIR_VELOCITY 2000 #define BOLT_WATER_VELOCITY 1000 // UNDONE: Save/restore this? Don't forget to set classname and LINK_ENTITY_TO_CLASS() // // OVERLOADS SOME ENTVARS: // // speed - the ideal magnitude of my velocity class CCrossbowBolt : public CBaseEntity { void Spawn(void); void Precache(void); int Classify(void); void EXPORT BubbleThink(void); void EXPORT BoltTouch(CBaseEntity *pOther); void EXPORT ExplodeThink(void); int m_iTrail; public: static CCrossbowBolt *BoltCreate(void); }; #endif // CROSSBOW_H