#HLSDK server Android port #Copyright (c) nicknekit LOCAL_PATH := $(call my-dir) include $(CLEAR_VARS) LOCAL_MODULE := server include $(XASH3D_CONFIG) ifeq ($(TARGET_ARCH_ABI),armeabi-v7a-hard) LOCAL_MODULE_FILENAME = libserver_hardfp endif LOCAL_CFLAGS += -D_LINUX -DCLIENT_WEAPONS -Dstricmp=strcasecmp -Dstrnicmp=strncasecmp -D_snprintf=snprintf \ -fno-exceptions -DNO_VOICEGAMEMGR -w LOCAL_CPPFLAGS := $(LOCAL_CFLAGS) -frtti LOCAL_C_INCLUDES := $(SDL_PATH)/include \ $(LOCAL_PATH)/. \ $(LOCAL_PATH)/wpn_shared \ $(LOCAL_PATH)/../common \ $(LOCAL_PATH)/../engine/common \ $(LOCAL_PATH)/../engine \ $(LOCAL_PATH)/../public \ $(LOCAL_PATH)/../pm_shared \ $(LOCAL_PATH)/../game_shared LOCAL_SRC_FILES := agrunt.cpp airtank.cpp \ aflock.cpp \ animating.cpp \ animation.cpp \ apache.cpp \ barnacle.cpp \ barney.cpp \ bigmomma.cpp \ bloater.cpp \ bmodels.cpp \ bullsquid.cpp \ buttons.cpp \ cbase.cpp \ client.cpp \ combat.cpp \ controller.cpp \ crossbow.cpp \ crowbar.cpp \ defaultai.cpp \ doors.cpp \ effects.cpp \ egon.cpp \ explode.cpp \ flyingmonster.cpp \ func_break.cpp \ func_tank.cpp \ game.cpp \ gamerules.cpp \ gargantua.cpp \ gauss.cpp \ genericmonster.cpp \ ggrenade.cpp \ globals.cpp \ glock.cpp \ gman.cpp \ h_ai.cpp \ h_battery.cpp \ h_cycler.cpp \ h_cine.cpp \ h_export.cpp \ handgrenade.cpp \ hassassin.cpp \ headcrab.cpp \ healthkit.cpp \ hgrunt.cpp \ hornet.cpp \ hornetgun.cpp \ houndeye.cpp \ ichthyosaur.cpp \ islave.cpp \ items.cpp \ leech.cpp \ lights.cpp \ maprules.cpp \ monstermaker.cpp \ monsters.cpp \ monsterstate.cpp \ mortar.cpp \ mp5.cpp \ multiplay_gamerules.cpp \ nihilanth.cpp \ nodes.cpp \ osprey.cpp \ pathcorner.cpp \ plane.cpp \ plats.cpp \ player.cpp \ python.cpp \ rat.cpp \ roach.cpp \ rpg.cpp \ satchel.cpp \ schedule.cpp \ scientist.cpp \ scripted.cpp \ shotgun.cpp \ singleplay_gamerules.cpp \ skill.cpp \ sound.cpp \ soundent.cpp \ spectator.cpp \ squadmonster.cpp \ squeakgrenade.cpp \ subs.cpp \ talkmonster.cpp \ teamplay_gamerules.cpp \ tentacle.cpp \ tempmonster.cpp \ triggers.cpp \ tripmine.cpp \ turret.cpp \ util.cpp \ weapons.cpp \ world.cpp \ xen.cpp \ zombie.cpp \ ../pm_shared/pm_debug.c \ ../pm_shared/pm_math.c \ ../pm_shared/pm_shared.c # ../game_shared/voice_gamemgr.cpp LOCAL_LDLIBS := -llog include $(BUILD_SHARED_LIBRARY)