#! /usr/bin/env python # encoding: utf-8 # a1batross, mittorn, 2018 from waflib import Utils import os def options(opt): # stub return def configure(conf): if conf.env.DEST_OS == 'win32': conf.check_cxx(lib='user32') if conf.env.GOLDSRC: if conf.env.DEST_OS == 'win32': conf.check_cxx(lib='winmm') else: conf.check_cc(lib='dl') def build(bld): source = bld.path.parent.ant_glob([ 'pm_shared/*.c' ]) source += bld.path.ant_glob([ 'hl/*.cpp' ]) source += bld.path.ant_glob([ 'blackops/nightvision.cpp' ]) source += bld.path.parent.ant_glob([ 'dlls/crossbow.cpp', 'dlls/crowbar.cpp', 'dlls/egon.cpp', 'dlls/gauss.cpp', 'dlls/glock.cpp', 'dlls/handgrenade.cpp', 'dlls/hornetgun.cpp', 'dlls/mp5.cpp', 'dlls/python.cpp', 'dlls/rpg.cpp', 'dlls/satchel.cpp', 'dlls/shotgun.cpp', 'dlls/squeakgrenade.cpp', 'dlls/tripmine.cpp' ]) source += [ 'GameStudioModelRenderer.cpp', 'MOTD.cpp', 'StudioModelRenderer.cpp', 'ammo.cpp', 'ammo_secondary.cpp', 'ammohistory.cpp', 'battery.cpp', 'cdll_int.cpp', 'com_weapons.cpp', 'death.cpp', 'demo.cpp', 'entity.cpp', 'ev_hldm.cpp', 'ev_common.cpp', 'events.cpp', 'flashlight.cpp', 'geiger.cpp', 'health.cpp', 'hud.cpp', 'hud_msg.cpp', 'hud_redraw.cpp', 'hud_spectator.cpp', 'hud_update.cpp', 'in_camera.cpp', 'input.cpp', 'input_goldsource.cpp', 'input_mouse.cpp', 'input_xash3d.cpp', 'menu.cpp', 'message.cpp', 'overview.cpp', 'parsemsg.cpp', 'saytext.cpp', 'scoreboard.cpp', 'status_icons.cpp', 'statusbar.cpp', 'studio_util.cpp', 'text_message.cpp', 'train.cpp', 'tri.cpp', 'util.cpp', 'view.cpp' ] includes = [ '.', 'hl/', '../dlls', '../common', '../engine', '../pm_shared', '../game_shared', '../public', '../utils/false_vgui/include' ] defines = [ 'CLIENT_DLL', 'CROWBAR_IDLE_ANIM', 'CROWBAR_FIX_RAPID_CROWBAR', 'GAUSS_OVERCHARGE_FIX' ] if bld.env.GOLDSRC: defines += ['GOLDSOURCE_SUPPORT'] libs = [] if bld.env.DEST_OS == 'win32': libs += ["USER32"] if bld.env.GOLDSRC: if bld.env.DEST_OS == 'win32': libs += ["WINMM"] else: libs += ['DL'] if bld.env.DEST_OS not in ['android', 'dos']: install_path = os.path.join(bld.env.GAMEDIR, bld.env.CLIENT_DIR) else: install_path = bld.env.PREFIX bld.shlib( source = source, target = 'client' + bld.env.POSTFIX, name = 'client', features = 'c cxx', includes = includes, defines = defines, use = libs, install_path = install_path, subsystem = bld.env.MSVC_SUBSYSTEM, idx = bld.get_taskgen_count() )