#include "extdll.h" #include "util.h" #include "cbase.h" #include "player.h" #include "coop_util.h" #include "gravgunmod.h" struct SavedCoords g_SavedCoords, s_SavedCoords; static float msglimittime1, msglimittime2; cvar_t mp_coop = { "mp_coop", "0", FCVAR_SERVER }; cvar_t mp_coop_changelevel = { "mp_coop_changelevel", "0", FCVAR_SERVER }; cvar_t mp_coop_nofriendlyfire = { "mp_coop_nofriendlyfire", "0", FCVAR_SERVER }; cvar_t mp_coop_disabledmap = { "mp_coop_disabledmap", "", FCVAR_SERVER }; cvar_t mp_coop_reconnect_hack = { "mp_coop_reconnect_hack", "0", FCVAR_SERVER }; cvar_t mp_coop_noangry = { "mp_coop_noangry", "0", FCVAR_SERVER }; cvar_t mp_coop_checkpoints = { "mp_coop_checkpoints", "1", FCVAR_SERVER }; cvar_t mp_skipdefaults = { "mp_skipdefaults", "0", FCVAR_SERVER }; cvar_t mp_coop_strongcheckpoints = { "mp_coop_strongcheckpoints", "0", FCVAR_SERVER }; cvar_t mp_unduck = { "mp_unduck", "0", FCVAR_SERVER }; cvar_t mp_semclip = { "mp_semclip", "0", FCVAR_SERVER }; cvar_t mp_spectator = { "mp_spectator", "0", FCVAR_SERVER }; cvar_t materials_txt = { "materials_txt", "sound/materials.txt", FCVAR_SERVER }; cvar_t sentences_txt = { "sentences_txt", "sound/sentences.txt", FCVAR_SERVER }; edict_t *COOP_FindLandmark( const char *pLandmarkName ) { edict_t *pentLandmark; pentLandmark = FIND_ENTITY_BY_STRING( NULL, "targetname", pLandmarkName ); while( !FNullEnt( pentLandmark ) ) { // Found the landmark if( FClassnameIs( pentLandmark, "info_landmark" ) ) return pentLandmark; else pentLandmark = FIND_ENTITY_BY_STRING( pentLandmark, "targetname", pLandmarkName ); } ALERT( at_error, "Can't find landmark %s\n", pLandmarkName ); return NULL; } void COOP_ValidateOffset( void ) { if( !g_SavedCoords.validoffset ) { edict_t *landmark = COOP_FindLandmark( g_SavedCoords.landmark ); if(landmark) g_SavedCoords.offset = landmark->v.origin - g_SavedCoords.offset; else g_SavedCoords.offset = g_vecZero - g_SavedCoords.offset; g_SavedCoords.validoffset = true; } } void UTIL_CoopPlayerMessage( CBaseEntity *pPlayer, int channel, float time, unsigned int color1, unsigned int color2, float x, float y, const char *format, ... ) { if( !pPlayer ) return; hudtextparms_t params; params.x = x, params.y = y; params.fadeinTime = params.fadeoutTime = .5f; params.holdTime = time; params.r1 = (color1 >> 24) & 0xFF, params.g1 = (color1 >> 16) & 0xFF, params.b1 = (color1 >> 8) & 0xFF, params.a1 = color1 & 0xFF; params.r2 = (color2 >> 24) & 0xFF, params.g2 = (color2 >> 16) & 0xFF, params.b2 = (color2 >> 8) & 0xFF, params.a2 = color2 & 0xFF; params.channel = channel; va_list argptr; char string[256]; va_start( argptr, format ); int len = vsnprintf( string, 256, format, argptr ); va_end( argptr ); string[len] = 0; char *pstr = string; // set line breaks for( int i = 0; *pstr; pstr++,i++ ) { if( *pstr == '\n' ) i = 0; if( i >= 79 ) *pstr = '\n', i = 0; } UTIL_HudMessage( pPlayer, params, string ); } void UTIL_CoopHudMessage( int channel, float time, unsigned int color1, unsigned int color2, float x, float y, const char *format, ... ) { if( gpGlobals->time < msglimittime1 ) return; msglimittime1 = gpGlobals->time + 0.4; hudtextparms_t params; params.x = x, params.y = y; params.fadeinTime = params.fadeoutTime = .5f; params.holdTime = time; params.r1 = (color1 >> 24) & 0xFF, params.g1 = (color1 >> 16) & 0xFF, params.b1 = (color1 >> 8) & 0xFF, params.a1 = color1 & 0xFF; params.r2 = (color2 >> 24) & 0xFF, params.g2 = (color2 >> 16) & 0xFF, params.b2 = (color2 >> 8) & 0xFF, params.a2 = color2 & 0xFF; params.channel = channel; va_list argptr; char string[256]; va_start( argptr, format ); int len = vsnprintf( string, 256, format, argptr ); va_end( argptr ); string[len] = 0; char *pstr = string; // set line breaks for( int i = 0; *pstr; pstr++,i++ ) { if( *pstr == '\n' ) i = 0; if( i >= 79 ) *pstr = '\n', i = 0; } UTIL_HudMessageAll( params, string ); } void UTIL_CoopPrintMessage( const char *format, ... ) { if( gpGlobals->time < msglimittime2 ) return; msglimittime2 = gpGlobals->time + 0.4; va_list argptr; char string[256]; va_start( argptr, format ); int len = vsnprintf( string, 256, format, argptr ); va_end( argptr ); string[len] = 0; MESSAGE_BEGIN( MSG_ALL, 8, NULL ); // svc_print WRITE_BYTE( 3 ); // PRINT_CHAT WRITE_STRING( string ); MESSAGE_END(); } void UTIL_CleanSpawnPoint( Vector origin, float dist ) { CBaseEntity *ent = NULL; while( ( ent = UTIL_FindEntityInSphere( ent, origin, dist ) ) != NULL ) { if( ent->IsPlayer() ) { TraceResult tr; UTIL_TraceHull( ent->pev->origin + Vector( 0, 0, 36), ent->pev->origin + Vector( RANDOM_FLOAT( -150, 150 ), RANDOM_FLOAT( -150, 150 ), 0 ), dont_ignore_monsters, human_hull, ent->edict(), &tr); //UTIL_TraceModel( ent->pev->origin + Vector( 0, 0, 36), ent->pev->origin + Vector( RANDOM_FLOAT( -150, 150 ), RANDOM_FLOAT( -150, 150 ), 0 ), 0, ent->edict(), &tr); if( !tr.fAllSolid ) UTIL_SetOrigin(ent->pev, tr.vecEndPos); } } } Vector COOP_FixupSpawnPoint(Vector spawn) { int i = 0; // predict that spawn point is almost correct while( i < 2 ) // 2 player heights { Vector point = spawn + Vector( 0, 0, 36 * i ); TraceResult tr; UTIL_TraceHull( point, point, ignore_monsters, (mp_unduck.value&&g_fSavedDuck)?head_hull:human_hull, NULL, &tr ); if( !tr.fStartSolid && !tr.fAllSolid ) return point; i = -i; if( i >= 0 ) i++; } return spawn; } void UTIL_CoopSaveTrain( CBaseEntity *pPlayer, SavedCoords *coords) { if( coords->trainsaved ) return; CBaseEntity *train = UTIL_CoopGetPlayerTrain(pPlayer); if( !train ) { ALERT( at_console, "^1NO TRAIN!\n"); return; } ALERT( at_console, "^1TRAIN IS %s\n", STRING( train->pev->classname ) ); if( !pPlayer->IsPlayer() ) { // it is trainnitself, try find player on it CBaseEntity *pList; Vector mins = pPlayer->pev->absmin; Vector maxs = pPlayer->pev->absmax; maxs.z += 72; int count = UTIL_EntitiesInBox( &pList, 1, mins, maxs, FL_ONGROUND ); if( count && pList && pList->IsPlayer() ) pPlayer = pList; else { ALERT( at_console, "Train without players\n" ); return; } } strcpy( coords->trainglobal, STRING(train->pev->globalname) ); coords->trainoffset = pPlayer->pev->origin - VecBModelOrigin(train->pev); coords->trainsaved = true; } void UTIL_BecomeSpectator( CBasePlayer *pPlayer ) { //pPlayer->m_bDoneFirstSpawn = true; pPlayer->pev->takedamage = DAMAGE_NO; //pPlayer->pev->flags |= FL_SPECTATOR; pPlayer->pev->flags |= FL_NOTARGET; pPlayer->pev->effects |= EF_NODRAW; pPlayer->pev->solid = SOLID_NOT; pPlayer->pev->movetype = MOVETYPE_NOCLIP; pPlayer->pev->modelindex = 0; pPlayer->pev->health = 1; pPlayer->m_pGoalEnt = NULL; //pPlayer->StopObserver(); //while( !pPlayer->IsObserver() ) //pPlayer->StartObserver(pPlayer->pev->origin, pPlayer->pev->angles); return; } void UTIL_SpawnPlayer( CBasePlayer *pPlayer ) { //pPlayer->StopObserver(); pPlayer->gravgunmod_data.m_state = STATE_SPAWNED; pPlayer->m_iRespawnFrames = 0; pPlayer->pev->effects &= ~EF_NODRAW; pPlayer->pev->takedamage = DAMAGE_YES; pPlayer->pev->flags &= ~FL_SPECTATOR; pPlayer->pev->movetype = MOVETYPE_WALK; pPlayer->Spawn(); //pPlayer->StopObserver(); if( mp_coop.value ) CLIENT_COMMAND( pPlayer->edict(), "touch_show _coopm*\n" ); } char * UTIL_CoopPlayerName( CBaseEntity *pPlayer ) { if( !pPlayer ) return (char*)"unnamed(NULL)"; return (char*)( ( pPlayer->pev->netname && STRING( pPlayer->pev->netname )[0] != 0 ) ? STRING( pPlayer->pev->netname ) : "unconnected" ); } bool g_fSavedDuck; char *badlist[256] = { "player", // does not even can set own name "talat", "hmse", "mhmd", "aeman", "famas", "danek", "ame syia", "melih", "aliance", "vladick" }; void UTIL_CoopKickPlayer(CBaseEntity *pPlayer) { int i; if( !pPlayer ) return; char *name = UTIL_CoopPlayerName( pPlayer ); SERVER_COMMAND( UTIL_VarArgs( "kick %d\n", ENTINDEX(pPlayer->pev->pContainingEntity) - 1 ) ); if( strlen( name ) < 5 ) return; // find last slot for( i = 0; badlist[i]; i++ ); if( i > 254 ) return; badlist[i] = strdup( name ); } #ifdef __WIN32 // no strcasestr #include #include const char *strcasestr( const char *s1, const char *s2 ) { if( s1 == 0 || s2 == 0 ) return 0; size_t n = strlen(s2); while(*s1) if(!strnicmp(s1++,s2,n)) return (s1-1); return 0; } #endif bool UTIL_CoopIsBadPlayer( CBaseEntity *plr ) { if( !plr ) return false; for( int i = 0; badlist[i];i++ ) if( strcasestr( (char*)UTIL_CoopPlayerName( plr ), badlist[i] ) ) return true; return false; } struct checkpoint_s { char str[32]; float time; Vector origin; Vector angles; } g_checkpoints[4]; void COOP_ClearData( void ) { // nullify SavedCoords l_SavedCoords = {0}; g_SavedCoords = l_SavedCoords; memset( &g_checkpoints, 0, sizeof( g_checkpoints ) ); msglimittime1 = msglimittime2 = 0; } bool g_fPause; void COOP_ApplyData( void ) { if( s_SavedCoords.valid ) { struct SavedCoords null1 = {0}; g_SavedCoords = s_SavedCoords; s_SavedCoords = null1; g_fSavedDuck = g_SavedCoords.fDuck; } g_fPause = false; ALERT( at_console, "^2CoopApplyData()\n" ); memset( &g_checkpoints, 0, sizeof( g_checkpoints ) ); } int g_iVote; // Show to all spawned players: voting, etc.. class GlobalVote { public: int m_iConfirm; int m_iVoteCount; int m_iMaxCount; int m_iBanCount; float m_flTime; const char *maps[5]; int votes[5]; EHANDLE m_pTrigger; EHANDLE m_pPlayer; void ConfirmMenu( CBasePlayer *pPlayer, CBaseEntity *trigger, const char *mapname ); void ShowGlobalMenu( const char *title, int count, const char **menu ); void Process( CBasePlayer *pPlayer, int imenu ); }; GlobalVote g_GlobalVote; void GlobalVote::Process( CBasePlayer *pPlayer, int imenu ) { if( pPlayer->pev->flags & FL_SPECTATOR ) return; if( gpGlobals->time - m_flTime > 30 ) { g_iVote = 0; return; } switch( g_iVote ) { case 1: // touch blue trigger m_iVoteCount++; if( imenu == 1 ) // confirm { if( m_iBanCount >= 2 ) { UTIL_CoopKickPlayer( pPlayer ); m_iConfirm-= 5; return; } m_iConfirm++; UTIL_CoopPrintMessage( "%s^7 confirmed map change\n", UTIL_CoopPlayerName( pPlayer )); } if( imenu == 2 ) // cancel { m_iConfirm--; if( pPlayer == m_pPlayer ) m_iConfirm -= 100; // player mistake } if( imenu == 3 ) { m_iBanCount++; if( m_iBanCount >= 2 && m_iConfirm > -50 ) UTIL_CoopKickPlayer( m_pPlayer ); } break; } } void GlobalVote::ShowGlobalMenu( const char *title, int count, const char **menu ) { int count2 = 0; for( int i = 1; i <= gpGlobals->maxClients; i++ ) { CBaseEntity *plr = UTIL_PlayerByIndex( i ); if( plr && plr->IsPlayer() && !UTIL_CoopIsBadPlayer( plr ) ) { count2++; CBasePlayer *player = (CBasePlayer *) plr; GGM_PlayerMenu &m = player->gravgunmod_data.menu.New( title ); for( int j = 0; j < count; j++ ) { char cmd[32]; sprintf(cmd, "votemenu %d", i ); m.Add( menu[j], cmd ); } m.Show(); } } m_iMaxCount = count2; m_iBanCount = 0; } void GlobalVote::ConfirmMenu( CBasePlayer *pPlayer, CBaseEntity *trigger, const char *mapname ) { g_iVote = 1; m_flTime = gpGlobals->time; m_pTrigger = trigger; m_pPlayer = pPlayer; const char *menu[] = { "Confirm", "Cancel", "BAN" }; UTIL_CoopPrintMessage( "%s^7 wants to change map ^1BACK to %s\n", UTIL_CoopPlayerName( pPlayer ), mapname ); ShowGlobalMenu(UTIL_VarArgs("Confirm changing map BACK TO %s?", mapname), ARRAYSIZE(menu), menu); } void COOP_NewCheckpoint( entvars_t *pevPlayer ) { if( !pevPlayer->netname ) return; memmove( &g_checkpoints[1], &g_checkpoints[0], sizeof ( g_checkpoints[0] ) * 3 ); g_checkpoints[0].time = gpGlobals->time; snprintf( g_checkpoints[0].str, 31, "%5s %d", STRING( pevPlayer->netname ), (int)( gpGlobals->time / 60 ) ); g_checkpoints[0].origin = pevPlayer->origin; g_checkpoints[0].angles = pevPlayer->angles; UTIL_CoopHudMessage( 1, 5, 0xFF0000FF, 0xFF0000FF, 0, 0.7, "New checkpoint by %s!\n", STRING( pevPlayer->netname ) ); } bool COOP_PlayerDeath( CBasePlayer *pPlayer ) { if( pPlayer->gravgunmod_data.m_iMenuState == MENUSTATE_CHECKPOINT ) return true; if( g_checkpoints[0].time ) { COOP_CheckpointMenu( pPlayer ); return true; } return false; } bool UTIL_CoopRestorePlayerCoords(CBaseEntity *player, Vector *origin, Vector *angles ) { if(!g_SavedCoords.valid) return false; COOP_ValidateOffset(); // compute player by IQ char *ip = g_engfuncs.pfnInfoKeyValue( g_engfuncs.pfnGetInfoKeyBuffer( player->edict() ), "ip" ); for( int i = 0;i < g_SavedCoords.iCount;i++) { if(ip && ip[0] && !strcmp(ip, g_SavedCoords.ip[i]) ) { TraceResult tr; Vector point = g_SavedCoords.origin[i] + g_SavedCoords.offset; UTIL_TraceHull( point, point, missile, (mp_unduck.value&&g_fSavedDuck)?head_hull:human_hull, NULL, &tr ); g_SavedCoords.ip[i][0] = 0; if( tr.fStartSolid || tr.fAllSolid ) return false; *origin = point; *angles = g_SavedCoords.angles[i]; return true; } } return false; } bool UTIL_CoopGetSpawnPoint( Vector *origin, Vector *angles) { if(!g_SavedCoords.valid) return false; // spawn on elevator or train if( g_SavedCoords.trainsaved ) { CBaseEntity *train = UTIL_FindEntityByString( NULL, "globalname", g_SavedCoords.trainglobal ); if( !train ) train = UTIL_FindEntityByString( NULL, "classname", g_SavedCoords.trainglobal ); if( train && ( !g_SavedCoords.trainuser1 || train->pev->iuser1 == g_SavedCoords.trainuser1 ) ) { *angles = g_SavedCoords.triggerangles; *origin = VecBModelOrigin(train->pev) + g_SavedCoords.trainoffset; g_SavedCoords.trainuser1 = train->pev->iuser1; return true; } ALERT( at_console, "Failed to get train %s (map design error?)\n", g_SavedCoords.trainglobal ); } Vector point = g_SavedCoords.triggerorigin; *angles = g_SavedCoords.triggerangles; if( !g_SavedCoords.validspawnpoint ) { TraceResult tr; Vector angle; UTIL_MakeVectorsPrivate( *angles, (float*)&angle, NULL, NULL ); COOP_ValidateOffset(); point = point + g_SavedCoords.offset; //UTIL_TraceHull( point, point, ignore_monsters, human_hull, NULL, &tr ); if( mp_unduck.value && g_fSavedDuck && !g_SavedCoords.fUsed ) UTIL_TraceHull( point, point + angle * 100, missile, head_hull, NULL, &tr ); else UTIL_TraceHull( point, point + angle * 100, ignore_monsters, human_hull, NULL, &tr ); if( !tr.fStartSolid && !tr.fAllSolid || ENTINDEX( tr.pHit ) && ENTINDEX( tr.pHit ) <= gpGlobals->maxClients ) { //g_SavedCoords.triggerorigin = tr.vecEndPos; //g_SavedCoords.validspawnpoint = true; if( tr.pHit && FClassnameIs( tr.pHit, "func_door" ) ) tr.pHit->v.solid = SOLID_NOT; ALERT( at_console, "CoopGetSpawnPoint: ^2offset set\n"); } else { //g_SavedCoords.valid = false; ALERT( at_console, "CoopGetSpawnPoint: ^2trace failed\n"); return false; } } *origin = point; return true; } CBaseEntity *UTIL_CoopGetPlayerTrain( CBaseEntity *pPlayer) { CBaseEntity *train = NULL; if( !pPlayer) return NULL; if( !pPlayer->IsPlayer() ) { // activated by path track train = pPlayer; } else { if( FNullEnt(pPlayer->pev->groundentity)) return NULL; train = CBaseEntity::Instance(pPlayer->pev->groundentity); } if( !train ) return NULL; if( !train->pev->globalname ||!STRING(train->pev->globalname) || !STRING(train->pev->globalname)[0] ) return NULL; // doors are elevators if( strcmp( STRING( train->pev->classname ), "func_train") && strcmp( STRING( train->pev->classname ), "func_tracktrain") && strcmp( STRING( train->pev->classname ), "func_door") ) return NULL; return train; } // Collect all weapons tat player touchet in coop ant give to all players at spawn CWeaponList g_WeaponList; void CWeaponList::Clear() { m_iWeapons = 0; } void CWeaponList::GiveToPlayer(CBasePlayer *pPlayer) { for(int i = 0; i < m_iWeapons;i++) pPlayer->GiveNamedItem(weapons[i]); } void CWeaponList::AddWeapon( const char *classname ) { int i; if( !strcmp( classname, "item_suit") ) return; if( !strcmp( classname, "item_healthkit") ) return; for(i = 0; i < m_iWeapons;i++) if(!strcmp(weapons[i], classname)) return; strcpy(weapons[m_iWeapons++], classname); } void COOP_ResetVote( void ) { g_iVote = 0; g_GlobalVote.m_iConfirm = 0; } bool COOP_ConfirmMenu(CBaseEntity *pTrigger, CBaseEntity *pActivator, int count2, char *mapname ) { if( gpGlobals->time - g_GlobalVote.m_flTime > 30 ) { g_iVote = 0; g_GlobalVote.m_iConfirm = 0; } if( g_iVote != 1 ) { if( !UTIL_CoopIsBadPlayer( pActivator ) ) { CBasePlayer *pPlayer = (CBasePlayer*)pActivator; if( pPlayer->gravgunmod_data.m_iLocalConfirm == 0 ) pPlayer->gravgunmod_data.m_iLocalConfirm = 1; if( pPlayer->gravgunmod_data.m_iLocalConfirm < 3 ) { pPlayer->gravgunmod_data.menu.New("This will change map back. Are you sure?") .Add("Confirm", "confirmchangelevel") .Add("Cancel", "") .Show(); } else g_GlobalVote.ConfirmMenu(pPlayer, pTrigger, mapname ); } return false; } if( g_GlobalVote.m_iConfirm < count2 ) return false; if( mp_coop_strongcheckpoints.value ) { // do not allow go back if there are checkpoints, but not near changelevel if( g_checkpoints[0].time && (g_checkpoints[0].origin - VecBModelOrigin(pTrigger->pev)).Length() > 150 ) { g_GlobalVote.m_iConfirm = 0; UTIL_CoopPlayerMessage( pActivator, 1, 5, 0xFF0000FF, 0xFF0000FF, 0, 0.7, "Changelevel back locked by checkpoint\nCheckpoint here to activate trigger!"); return false; } //if( count2 < 2 ) //return; } return true; } void COOP_CheckpointMenu( CBasePlayer *pPlayer ) { int i; if( !mp_coop_checkpoints.value ) return; GGM_PlayerMenu &m = pPlayer->gravgunmod_data.menu.New("Select checkpoint"); if( pPlayer->gravgunmod_data.m_state == STATE_SPECTATOR || pPlayer->gravgunmod_data.m_state == STATE_SPECTATOR_BEGIN || pPlayer->pev->health <= 0 ) m.Add("Map begin", "respawn"); else m.Add("New checkpoint", "newcheckpoint"); for( i = 1; g_checkpoints[i-1].time; i++ ) { char cmd[32]; sprintf(cmd, "loadcheckpoint %d", i-1 ); m.Add(g_checkpoints[i-1].str, cmd); } m.Show(); } bool COOP_ClientCommand( edict_t *pEntity ) { const char *pcmd = CMD_ARGV(0); CBasePlayer *pPlayer = (CBasePlayer*)GET_PRIVATE(pEntity); entvars_t *pev = &pEntity->v; if( !mp_coop.value ) return false; else if( FStrEq(pcmd, "unblock") ) { if( pPlayer->gravgunmod_data.m_state != STATE_SPAWNED ) return false; UTIL_CleanSpawnPoint( pev->origin, 150 ); return true; } else if( FStrEq( pcmd, "joincoop" ) ) { if( pPlayer->gravgunmod_data.m_state == STATE_SPAWNED ) return false; if( mp_coop_checkpoints.value && g_checkpoints[0].str[0] ) COOP_CheckpointMenu( pPlayer ); else { UTIL_SpawnPlayer( pPlayer ); pPlayer->RemoveAllItems( TRUE ); pPlayer->gravgunmod_data.m_state = STATE_SPAWNED; } return true; } else if( FStrEq( pcmd, "coopmenu" ) ) { //UTIL_CoopMenu( pPlayer ); if( pPlayer->gravgunmod_data.m_state == STATE_SPAWNED ) { GGM_PlayerMenu &m = pPlayer->gravgunmod_data.menu.New( "COOP MENU" ) .Add( "Force respawn", "respawn" ) .Add( "Unblock", "unblock" ) .Add( "Become spectator", "spectate" ); if( mp_coop_checkpoints.value ) m.Add( "Checkpoints", "checkpointmenu" ); m.Add( "Cancel", "" ); m.Show(); return true; } else if( pPlayer->gravgunmod_data.m_state == STATE_SPECTATOR ) { pPlayer->gravgunmod_data.menu.New( "COOP MENU" ) .Add( "Join game", "joincoop" ) .Add( "Cancel", "" ) .Show(); return true; } } else if( FStrEq( pcmd, "respawn" ) ) { pPlayer->RemoveAllItems( TRUE ); UTIL_SpawnPlayer( pPlayer ); return true; } else if( FStrEq( pcmd, "checkpointmenu") ) { if( !mp_coop_checkpoints.value ) return false; COOP_CheckpointMenu( pPlayer ); return true; } else if( FStrEq( pcmd, "loadcheckpoint") ) { int i = atoi(CMD_ARGV(1)); if( i > 4 ) return false; pPlayer->RemoveAllItems( TRUE ); UTIL_SpawnPlayer( pPlayer ); pPlayer->pev->origin = g_checkpoints[i].origin; pPlayer->pev->angles = g_checkpoints[i].angles; return true; } else if( FStrEq( pcmd, "newcheckpoint") ) { if( !mp_coop_checkpoints.value ) return false; if( !UTIL_CoopIsBadPlayer( pPlayer ) ) COOP_NewCheckpoint( pPlayer->pev ); else return false; return true; } else if( FStrEq( pcmd, "confirmchangelevel" ) ) { if( pPlayer->gravgunmod_data.m_iLocalConfirm ) pPlayer->gravgunmod_data.m_iLocalConfirm++; else return false; } else if( FStrEq( pcmd, "votemenu" ) ) { int i = atoi( CMD_ARGV(1) ); g_GlobalVote.Process(pPlayer, i); } return false; } void COOP_RegisterCVars() { CVAR_REGISTER( &mp_coop ); CVAR_REGISTER( &mp_coop_changelevel ); CVAR_REGISTER( &mp_coop_nofriendlyfire ); CVAR_REGISTER( &mp_coop_disabledmap ); CVAR_REGISTER( &mp_unduck ); CVAR_REGISTER( &mp_semclip ); CVAR_REGISTER( &mp_coop_reconnect_hack ); CVAR_REGISTER( &mp_coop_noangry ); CVAR_REGISTER( &mp_spectator ); CVAR_REGISTER( &mp_coop_checkpoints ); CVAR_REGISTER( &mp_skipdefaults ); CVAR_REGISTER( &mp_coop_strongcheckpoints ); CVAR_REGISTER( &sentences_txt ); CVAR_REGISTER( &materials_txt ); }