/*** * * Copyright (c) 1996-2002, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting * object code is restricted to non-commercial enhancements to products from * Valve LLC. All other use, distribution, or modification is prohibited * without written permission from Valve LLC. * ****/ #include "extdll.h" #include "util.h" #include "cbase.h" #include "decals.h" #include "explode.h" #include "effects.h" // Fire Trail class CFireTrail : public CBaseEntity { public: void Spawn(void); void Think(void); void Touch(CBaseEntity *pOther); int ObjectCaps(void) { return FCAP_DONT_SAVE; } int Save( CSave &save ); int Restore( CRestore &restore ); static TYPEDESCRIPTION m_SaveData[]; private: int m_spriteScale; // what's the exact fireball sprite scale? }; LINK_ENTITY_TO_CLASS( fire_trail, CFireTrail ); TYPEDESCRIPTION CFireTrail::m_SaveData[] = { DEFINE_FIELD( CFireTrail, m_spriteScale, FIELD_INTEGER ), }; IMPLEMENT_SAVERESTORE( CFireTrail, CBaseEntity ) void CFireTrail::Spawn( void ) { pev->velocity = RANDOM_FLOAT(100.0f, 150.0f) * pev->angles; if( RANDOM_LONG( 0, 1 ) ) pev->velocity.x += RANDOM_FLOAT(-300.f, -100.f); else pev->velocity.x += RANDOM_FLOAT(100.f, 300.f); if( RANDOM_LONG( 0, 1 ) ) pev->velocity.y += RANDOM_FLOAT(-300.f, -100.f); else pev->velocity.y += RANDOM_FLOAT(100.f, 300.f); if( pev->velocity.z >= 0 ) pev->velocity.z += 200; else pev->velocity.z -= 200; m_spriteScale = RANDOM_LONG( 7, 13 ); pev->movetype = MOVETYPE_BOUNCE; pev->gravity = 0.5; pev->nextthink = gpGlobals->time + 0.1; pev->solid = SOLID_NOT; SET_MODEL(edict(), "models/grenade.mdl"); // Need a model, just use the grenade, we don't draw it anyway UTIL_SetSize(pev, g_vecZero, g_vecZero); pev->effects |= EF_NODRAW; pev->speed = RANDOM_FLOAT(0.5, 1.5); pev->maxspeed = pev->speed; pev->angles = g_vecZero; } void CFireTrail::Think(void) { MESSAGE_BEGIN( MSG_PAS, SVC_TEMPENTITY, pev->origin ); WRITE_BYTE( TE_EXPLOSION); WRITE_COORD( pev->origin.x ); WRITE_COORD( pev->origin.y ); WRITE_COORD( pev->origin.z ); WRITE_SHORT( g_sModelIndexFireball ); WRITE_BYTE( (BYTE)( m_spriteScale * pev->speed ) ); // scale * 10 WRITE_BYTE( 15 ); // framerate WRITE_BYTE( TE_EXPLFLAG_NOSOUND ); MESSAGE_END(); pev->speed -= 0.1; if (pev->speed > 0) pev->nextthink = gpGlobals->time + 0.1; else UTIL_Remove(this); pev->flags &= ~FL_ONGROUND; } void CFireTrail::Touch(CBaseEntity *pOther) { if (pev->flags & FL_ONGROUND) pev->velocity = pev->velocity * 0.1; else pev->velocity = pev->velocity * 0.6; if ((pev->velocity.x*pev->velocity.x + pev->velocity.y*pev->velocity.y) < 10.0) pev->speed = 0; }