/*** * * Copyright (c) 2001, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting * object code is restricted to non-commercial enhancements to products from * Valve LLC. All other use, distribution, or modification is prohibited * without written permission from Valve LLC. * ****/ /* ===== ctf_gamerules.cpp ======================================================== This contains all the gamerules for the Half-Life: Opposing force CTF Gamemode. */ #define NUM_TEAMS 2 char *sTeamNames[] = { "SPECTATOR", "RED", "BLUE", }; #include "extdll.h" #include "util.h" #include "cbase.h" #include "player.h" #include "weapons.h" #include "gamerules.h" #include "skill.h" #include "game.h" #include "items.h" #include "ctf_gamerules.h" #include "ctf_items.h" #include "ctf_powerups.h" #include "enginecallback.h" extern int gmsgCTFMsgs; extern int gmsgShowMenu; extern int gmsgFlagStatus; extern int gmsgRuneStatus; extern int gmsgFlagCarrier; extern int gmsgScoreInfo; extern unsigned short g_usHook; extern unsigned short g_usCable; extern unsigned short g_usCarried; extern unsigned short g_usFlagSpawn; static char team_names[MAX_TEAMS][MAX_TEAMNAME_LENGTH]; static int team_scores[MAX_TEAMS]; static int num_teams = 0; bool g_bSpawnedRunes; void SpawnRunes(void); extern edict_t *EntSelectSpawnPoint(CBaseEntity *pPlayer); #if 0 extern edict_t *EntSelectSpawnPoint(CBaseEntity *pPlayer, bool bCheckDM); #else edict_t *EntSelectSpawnPoint(CBaseEntity *pPlayer, bool bCheckDM) { return EntSelectSpawnPoint(pPlayer); } #endif extern edict_t *RuneSelectSpawnPoint(void); #ifndef NO_VOICEGAMEMGR class CCTFGameMgrHelper : public IVoiceGameMgrHelper { public: virtual bool CanPlayerHearPlayer(CBasePlayer *pPlayer1, CBasePlayer *pPlayer2) { return stricmp(pPlayer1->TeamID(), pPlayer2->TeamID()) == 0; } }; static CCTFGameMgrHelper g_GameMgrHelper; #endif extern DLL_GLOBAL BOOL g_fGameOver; char* GetTeamName(int team) { if (team < 0 || team > NUM_TEAMS) team = 0; return sTeamNames[team]; } CCTFMultiplay::CCTFMultiplay() { #ifndef NO_VOICEGAMEMGR // CHalfLifeMultiplay already initialized it - just override its helper callback. m_VoiceGameMgr.SetHelper(&g_GameMgrHelper); #endif m_DisableDeathMessages = FALSE; m_DisableDeathPenalty = FALSE; memset(team_names, 0, sizeof(team_names)); memset(team_scores, 0, sizeof(team_scores)); num_teams = 0; iBlueTeamScore = iRedTeamScore = 0; g_bSpawnedRunes = FALSE; // Copy over the team from the server config m_szTeamList[0] = 0; // Cache this because the team code doesn't want to deal with changing this in the middle of a game strncpy(m_szTeamList, teamlist.string, TEAMPLAY_TEAMLISTLENGTH); edict_t *pWorld = INDEXENT(0); if (pWorld && pWorld->v.team) { if (teamoverride.value) { const char *pTeamList = STRING(pWorld->v.team); if (pTeamList && strlen(pTeamList)) { strncpy(m_szTeamList, pTeamList, TEAMPLAY_TEAMLISTLENGTH); } } } // Has the server set teams if (strlen(m_szTeamList)) m_teamLimit = TRUE; else m_teamLimit = FALSE; RecountTeams(); } BOOL CCTFMultiplay::ClientConnected(edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[128]) { return CHalfLifeMultiplay::ClientConnected(pEntity, pszName, pszAddress, szRejectReason); } extern cvar_t timeleft, fragsleft; void CCTFMultiplay::Think(void) { #ifndef NO_VOICEGAMEMGR m_VoiceGameMgr.Update(gpGlobals->frametime); #endif ///// Check game rules ///// static int last_frags; static int last_time; int frags_remaining = 0; int time_remaining = 0; if (g_fGameOver) // someone else quit the game already { CHalfLifeMultiplay::Think(); return; } float flTimeLimit = CVAR_GET_FLOAT("mp_timelimit") * 60; time_remaining = (int)(flTimeLimit ? (flTimeLimit - gpGlobals->time) : 0); if (flTimeLimit != 0 && gpGlobals->time >= flTimeLimit) { GoToIntermission(); return; } float flFragLimit = fraglimit.value; if (flFragLimit) { int bestfrags = 9999; int remain; // check if any team is over the frag limit for (int i = 0; i < num_teams; i++) { if (team_scores[i] >= flFragLimit) { GoToIntermission(); return; } remain = flFragLimit - team_scores[i]; if (remain < bestfrags) { bestfrags = remain; } } frags_remaining = bestfrags; } if (!g_bSpawnedRunes) SpawnRunes(); if (m_flFlagStatusTime && m_flFlagStatusTime <= gpGlobals->time) GetFlagStatus(NULL); // Updates when frags change if (frags_remaining != last_frags) { g_engfuncs.pfnCvar_DirectSet(&fragsleft, UTIL_VarArgs("%i", frags_remaining)); } // Updates once per second if (timeleft.value != last_time) { g_engfuncs.pfnCvar_DirectSet(&timeleft, UTIL_VarArgs("%i", time_remaining)); } last_frags = frags_remaining; last_time = time_remaining; } void CCTFMultiplay::JoinTeam(CBasePlayer *pPlayer, int iTeam) { if (pPlayer->pev->team == iTeam) return; if (pPlayer->m_flNextTeamChange > gpGlobals->time) return; pPlayer->m_flNextTeamChange = gpGlobals->time + 5; if (pPlayer->pev->team == 0) { ChangePlayerTeam(pPlayer, iTeam); RecountTeams(); pPlayer->Spawn(); } else { ChangePlayerTeam(pPlayer, iTeam); RecountTeams(); } } int CCTFMultiplay::TeamWithFewestPlayers(void) { CBaseEntity *pPlayer = NULL; int iNumRed, iNumBlue; int iTeam; // Initialize the player counts.. iNumRed = iNumBlue = 0; pPlayer = UTIL_FindEntityByClassname(pPlayer, "player"); while ((pPlayer != NULL) && (!FNullEnt(pPlayer->edict()))) { if (pPlayer->pev->flags != FL_DORMANT) { pPlayer = GetClassPtr((CBasePlayer *)pPlayer->pev); if (pPlayer->pev->team == RED) iNumRed += 1; else if (pPlayer->pev->team == BLUE) iNumBlue += 1; } pPlayer = UTIL_FindEntityByClassname(pPlayer, "player"); } if (iNumRed == iNumBlue) { switch (RANDOM_LONG(0, 1)) { case 0: iTeam = RED; break; case 1: iTeam = BLUE; break; } } else if (iNumRed == 0 && iNumBlue == 0) { switch (RANDOM_LONG(0, 1)) { case 0: iTeam = RED; break; case 1: iTeam = BLUE; break; } } else if (iNumRed > iNumBlue) iTeam = BLUE; else if (iNumRed < iNumBlue) iTeam = RED; return iTeam; } void DropRune(CBasePlayer *pPlayer); //========================================================= // ClientCommand // the user has typed a command which is unrecognized by everything else; // this check to see if the gamerules knows anything about the command //========================================================= BOOL CCTFMultiplay::ClientCommand(CBasePlayer *pPlayer, const char *pcmd) { #ifndef NO_VOICEGAMEMGR if (m_VoiceGameMgr.ClientCommand(pPlayer, pcmd)) return TRUE; #endif if (FStrEq(pcmd, "menuselect")) { if (CMD_ARGC() < 2) return TRUE; int slot = atoi(CMD_ARGV(1)); // select the item from the current menu switch (pPlayer->m_iMenu) { case Team_Menu: switch (slot) { case 1: JoinTeam(pPlayer, RED); break; case 2: JoinTeam(pPlayer, BLUE); break; case 5: JoinTeam(pPlayer, TeamWithFewestPlayers()); break; } break; case Team_Menu_IG: switch (slot) { case 1: JoinTeam(pPlayer, RED); break; case 2: JoinTeam(pPlayer, BLUE); break; case 5: JoinTeam(pPlayer, TeamWithFewestPlayers()); break; default: return TRUE; } break; } return TRUE; } else if (FStrEq(pcmd, "droprune")) { DropRune(pPlayer); return TRUE; } else if (FStrEq(pcmd, "changeteam")) { if (pPlayer->pev->team != 0) { pPlayer->ShowMenu(1 + 2 + 16 + 512, -1, FALSE, "#Team_Menu_Join_IG"); pPlayer->m_iMenu = Team_Menu_IG; } return TRUE; } return FALSE; } extern int gmsgGameMode; extern int gmsgSayText; extern int gmsgTeamInfo; void CCTFMultiplay::UpdateGameMode(CBasePlayer *pPlayer) { MESSAGE_BEGIN(MSG_ONE, gmsgGameMode, NULL, pPlayer->edict()); WRITE_BYTE(1); // game mode teamplay MESSAGE_END(); } edict_t *CCTFMultiplay::GetPlayerSpawnSpot(CBasePlayer *pPlayer) { edict_t *pentSpawnSpot; if (FBitSet(pPlayer->m_afPhysicsFlags, PFLAG_OBSERVER) || pPlayer->pev->team == 0) pentSpawnSpot = EntSelectSpawnPoint(pPlayer, FALSE); else { if (RANDOM_LONG(1, 7) < 3) pentSpawnSpot = EntSelectSpawnPoint(pPlayer, TRUE); else pentSpawnSpot = EntSelectSpawnPoint(pPlayer, FALSE); } if (IsMultiplayer() && pentSpawnSpot->v.target) { FireTargets(STRING(pentSpawnSpot->v.target), pPlayer, pPlayer, USE_TOGGLE, 0); } pPlayer->pev->origin = VARS(pentSpawnSpot)->origin + Vector(0, 0, 1); pPlayer->pev->v_angle = g_vecZero; pPlayer->pev->velocity = g_vecZero; pPlayer->pev->angles = VARS(pentSpawnSpot)->angles; pPlayer->pev->punchangle = g_vecZero; pPlayer->pev->fixangle = TRUE; return pentSpawnSpot; } void CCTFMultiplay::PlayerTakeDamage(CBasePlayer *pPlayer, CBaseEntity *pAttacker) { if (!pAttacker->IsPlayer()) return; if (pPlayer->pev->team == pAttacker->pev->team) return; if (pPlayer->m_bHasFlag) { pPlayer->pCarrierHurter = (CBasePlayer *)pAttacker; pPlayer->m_flCarrierHurtTime = gpGlobals->time + TEAM_CAPTURE_CARRIER_DANGER_PROTECT_TIMEOUT; } } void CCTFMultiplay::PlayerSpawn(CBasePlayer *pPlayer) { BOOL addDefault; CBaseEntity *pWeaponEntity = NULL; if (pPlayer->pev->team == 0) { pPlayer->pev->takedamage = DAMAGE_NO; pPlayer->pev->solid = SOLID_NOT; pPlayer->pev->movetype = MOVETYPE_NOCLIP; pPlayer->pev->effects |= EF_NODRAW; pPlayer->pev->flags |= FL_NOTARGET; pPlayer->m_afPhysicsFlags |= PFLAG_OBSERVER; pPlayer->m_iHideHUD |= HIDEHUD_WEAPONS | HIDEHUD_FLASHLIGHT | HIDEHUD_HEALTH; pPlayer->m_flFlagStatusTime = gpGlobals->time + 0.1; } else { pPlayer->pev->weapons |= (1 << WEAPON_SUIT); addDefault = TRUE; while (pWeaponEntity = UTIL_FindEntityByClassname(pWeaponEntity, "game_player_equip")) { pWeaponEntity->Touch(pPlayer); addDefault = FALSE; } if (addDefault) { pPlayer->m_bHasFlag = FALSE; pPlayer->m_iHideHUD &= ~HIDEHUD_WEAPONS; pPlayer->m_iHideHUD &= ~HIDEHUD_FLASHLIGHT; pPlayer->m_iHideHUD &= ~HIDEHUD_HEALTH; pPlayer->m_afPhysicsFlags &= ~PFLAG_OBSERVER; #if 0 // Start with init ammoload pPlayer->m_iAmmoShells = 25; // Start with shotgun and axe pPlayer->GiveNamedItem("weapon_quakegun"); pPlayer->m_iQuakeItems |= (IT_SHOTGUN | IT_AXE | IT_EXTRA_WEAPON); pPlayer->m_iQuakeWeapon = pPlayer->W_BestWeapon(); pPlayer->W_SetCurrentAmmo(); #endif pPlayer->m_flFlagStatusTime = gpGlobals->time + 0.1; } } /* MESSAGE_BEGIN( MSG_ONE, gmsgRuneStatus, NULL, pPlayer->pev); WRITE_BYTE( pPlayer->m_iRuneStatus ); MESSAGE_END();*/ } void CBasePlayer::ShowMenu(int bitsValidSlots, int nDisplayTime, BOOL fNeedMore, char *pszText) { MESSAGE_BEGIN(MSG_ONE, gmsgShowMenu, NULL, pev); WRITE_SHORT(bitsValidSlots); WRITE_CHAR(nDisplayTime); WRITE_BYTE(fNeedMore); WRITE_STRING(pszText); MESSAGE_END(); } //========================================================= // InitHUD //========================================================= void CCTFMultiplay::InitHUD(CBasePlayer *pPlayer) { CHalfLifeMultiplay::InitHUD(pPlayer); int clientIndex = pPlayer->entindex(); // update this player with all the other players team info // loop through all active players and send their team info to the new client for (int i = 1; i <= gpGlobals->maxClients; i++) { CBaseEntity *plr = UTIL_PlayerByIndex(i); if (plr) { MESSAGE_BEGIN(MSG_ONE, gmsgTeamInfo, NULL, pPlayer->edict()); WRITE_BYTE(plr->entindex()); WRITE_STRING(plr->TeamID()); MESSAGE_END(); if (((CBasePlayer*)plr)->m_bHasFlag) { MESSAGE_BEGIN(MSG_ONE, gmsgFlagCarrier, NULL, pPlayer->edict()); WRITE_BYTE(plr->entindex()); WRITE_BYTE(1); MESSAGE_END(); } } } //Remove Rune icon if we have one. MESSAGE_BEGIN(MSG_ONE, gmsgRuneStatus, NULL, pPlayer->pev); WRITE_BYTE(0); MESSAGE_END(); if (pPlayer->pev->team == 0) { pPlayer->ShowMenu(1 + 2 + 16, -1, FALSE, "#Team_Menu_Join"); pPlayer->m_iMenu = Team_Menu; } } void CCTFMultiplay::ChangePlayerTeam(CBasePlayer *pPlayer, int iTeam) { int damageFlags = DMG_GENERIC; int clientIndex = pPlayer->entindex(); if (pPlayer->pev->team != 0) { damageFlags |= DMG_ALWAYSGIB; // kill the player, remove a death, and let them start on the new team m_DisableDeathMessages = TRUE; m_DisableDeathPenalty = TRUE; entvars_t *pevWorld = VARS(INDEXENT(0)); pPlayer->TakeDamage(pevWorld, pevWorld, 900, damageFlags); m_DisableDeathMessages = FALSE; m_DisableDeathPenalty = FALSE; } int oldTeam = pPlayer->pev->team; pPlayer->pev->team = iTeam; if (pPlayer->pev->team == RED) { strncpy(pPlayer->m_szTeamName, "RED", TEAM_NAME_LENGTH); g_engfuncs.pfnSetClientKeyValue(clientIndex, g_engfuncs.pfnGetInfoKeyBuffer(pPlayer->edict()), "model", "red"); g_engfuncs.pfnSetClientKeyValue(clientIndex, g_engfuncs.pfnGetInfoKeyBuffer(pPlayer->edict()), "topcolor", UTIL_VarArgs("%d", 255)); } else if (pPlayer->pev->team == BLUE) { strncpy(pPlayer->m_szTeamName, "BLUE", TEAM_NAME_LENGTH); g_engfuncs.pfnSetClientKeyValue(clientIndex, g_engfuncs.pfnGetInfoKeyBuffer(pPlayer->edict()), "model", "blue"); g_engfuncs.pfnSetClientKeyValue(clientIndex, g_engfuncs.pfnGetInfoKeyBuffer(pPlayer->edict()), "topcolor", UTIL_VarArgs("%d", 153)); } // notify everyone's HUD of the team change MESSAGE_BEGIN(MSG_ALL, gmsgTeamInfo); WRITE_BYTE(clientIndex); WRITE_STRING(pPlayer->m_szTeamName); MESSAGE_END(); MESSAGE_BEGIN(MSG_ALL, gmsgScoreInfo); WRITE_BYTE(ENTINDEX(pPlayer->edict())); WRITE_SHORT(pPlayer->pev->frags); WRITE_SHORT(pPlayer->m_iDeaths); WRITE_SHORT(pPlayer->pev->team); MESSAGE_END(); // log the change UTIL_LogPrintf("\"%s<%i><%s><%s>\" joined team \"%s\"\n", STRING(pPlayer->pev->netname), GETPLAYERUSERID(pPlayer->edict()), GETPLAYERAUTHID(pPlayer->edict()), GetTeamName(oldTeam), pPlayer->m_szTeamName); } //========================================================= // ClientUserInfoChanged //========================================================= void CCTFMultiplay::ClientUserInfoChanged(CBasePlayer *pPlayer, char *infobuffer) { int clientIndex = pPlayer->entindex(); if (pPlayer->pev->team == RED) { g_engfuncs.pfnSetClientKeyValue(clientIndex, g_engfuncs.pfnGetInfoKeyBuffer(pPlayer->edict()), "topcolor", UTIL_VarArgs("%d", 255)); g_engfuncs.pfnSetClientKeyValue(clientIndex, g_engfuncs.pfnGetInfoKeyBuffer(pPlayer->edict()), "model", "red"); } else if (pPlayer->pev->team == BLUE) { g_engfuncs.pfnSetClientKeyValue(clientIndex, g_engfuncs.pfnGetInfoKeyBuffer(pPlayer->edict()), "topcolor", UTIL_VarArgs("%d", 153)); g_engfuncs.pfnSetClientKeyValue(clientIndex, g_engfuncs.pfnGetInfoKeyBuffer(pPlayer->edict()), "model", "blue"); } } extern int gmsgDeathMsg; //========================================================= // Deathnotice. //========================================================= void CCTFMultiplay::DeathNotice(CBasePlayer *pVictim, entvars_t *pKiller, entvars_t *pevInflictor) { if (m_DisableDeathMessages) return; if (pVictim && pKiller && pKiller->flags & FL_CLIENT) { CBasePlayer *pk = (CBasePlayer*)CBaseEntity::Instance(pKiller); if (pk) { if ((pk != pVictim) && (PlayerRelationship(pVictim, pk) == GR_TEAMMATE)) { MESSAGE_BEGIN(MSG_ALL, gmsgDeathMsg); WRITE_BYTE(ENTINDEX(ENT(pKiller))); // the killer WRITE_BYTE(ENTINDEX(pVictim->edict())); // the victim WRITE_STRING("teammate"); // flag this as a teammate kill MESSAGE_END(); return; } } } CHalfLifeMultiplay::DeathNotice(pVictim, pKiller, pevInflictor); } //========================================================= //========================================================= void CCTFMultiplay::ClientDisconnected(edict_t *pClient) { if (pClient) { CBasePlayer *pPlayer = (CBasePlayer *)CBaseEntity::Instance(pClient); if (pPlayer) { //We have the flag, spawn it if (pPlayer->m_bHasFlag) { CBaseEntity *pEnt; //We have the BLUE flag, Spawn it if (pPlayer->pev->team == RED) { pEnt = CBaseEntity::Create("item_flag_team2", pPlayer->pev->origin, pPlayer->pev->angles, pPlayer->edict()); UTIL_LogPrintf("\"%s<%i><%s><%s>\" triggered \"Dropped_Blue_Flag\"\n", STRING(pPlayer->pev->netname), GETPLAYERUSERID(pPlayer->edict()), GETPLAYERAUTHID(pPlayer->edict()), GetTeamName(pPlayer->pev->team)); } //We have the RED flag, Spawn it else if (pPlayer->pev->team == BLUE) { pEnt = CBaseEntity::Create("item_flag_team1", pPlayer->pev->origin, pPlayer->pev->angles, pPlayer->edict()); UTIL_LogPrintf("\"%s<%i><%s><%s>\" triggered \"Dropped_Red_Flag\"\n", STRING(pPlayer->pev->netname), GETPLAYERUSERID(pPlayer->edict()), GETPLAYERAUTHID(pPlayer->edict()), GetTeamName(pPlayer->pev->team)); } pEnt->pev->velocity = pPlayer->pev->velocity * 1.2; pEnt->pev->angles.x = 0; CItemFlag *pFlag = (CItemFlag *)pEnt; pFlag->Dropped = TRUE; pFlag->m_flDroppedTime = gpGlobals->time + TEAM_CAPTURE_FLAG_RETURN_TIME; #if 0 PLAYBACK_EVENT_FULL(FEV_GLOBAL | FEV_RELIABLE, pPlayer->edict(), g_usCarried, 0, (float *)&g_vecZero, (float *)&g_vecZero, 0.0, 0.0, pPlayer->entindex(), pPlayer->pev->team, 1, 0); #endif MESSAGE_BEGIN(MSG_ALL, gmsgCTFMsgs, NULL); if (pPlayer->pev->team == RED) WRITE_BYTE(BLUE_FLAG_LOST); else if (pPlayer->pev->team == BLUE) WRITE_BYTE(RED_FLAG_LOST); WRITE_STRING(STRING(pPlayer->pev->netname)); MESSAGE_END(); m_flFlagStatusTime = gpGlobals->time + 0.1; pPlayer->m_bHasFlag = FALSE; } // drop any runes the player has CBaseEntity *pRune; char * runeName; switch (pPlayer->m_iRuneStatus) { case IT_CTF_ACCELERATOR_FLAG: pRune = CBaseEntity::Create(IT_CTF_ACCELERATOR_CLASSNAME, pPlayer->pev->origin, pPlayer->pev->angles, NULL); pRune->pev->velocity = pPlayer->pev->velocity * 1.5; pRune->pev->angles.x = 0; ((CPowerupAccelerator*)pRune)->dropped = true; runeName = "AcceleratorRune"; break; case IT_CTF_BACKPACK_FLAG: pRune = CBaseEntity::Create(IT_CTF_BACKPACK_CLASSNAME, pPlayer->pev->origin, pPlayer->pev->angles, NULL); pRune->pev->velocity = pPlayer->pev->velocity * 1.5; pRune->pev->angles.x = 0; ((CPowerupBackpack*)pRune)->dropped = true; runeName = "BackpackRune"; break; case IT_CTF_LONGJUMP_FLAG: pRune = CBaseEntity::Create(IT_CTF_LONGJUMP_CLASSNAME, pPlayer->pev->origin, pPlayer->pev->angles, NULL); pRune->pev->velocity = pPlayer->pev->velocity * 1.5; pRune->pev->angles.x = 0; ((CPowerupJumppack*)pRune)->dropped = true; runeName = "JumppackRune"; break; case IT_CTF_PORTABLEHEV_FLAG: pRune = CBaseEntity::Create(IT_CTF_PORTABLEHEV_CLASSNAME, pPlayer->pev->origin, pPlayer->pev->angles, NULL); pRune->pev->velocity = pPlayer->pev->velocity * 1.5; pRune->pev->angles.x = 0; ((CPowerupPorthev*)pRune)->dropped = true; runeName = "PortableHEVRune"; break; case IT_CTF_REGEN_FLAG: pRune = CBaseEntity::Create(IT_CTF_REGEN_CLASSNAME, pPlayer->pev->origin, pPlayer->pev->angles, NULL); pRune->pev->velocity = pPlayer->pev->velocity * 1.5; pRune->pev->angles.x = 0; ((CPowerupRegen*)pRune)->dropped = true; runeName = "RegenRune"; break; default: runeName = "Unknown"; break; } if (pPlayer->m_iRuneStatus) { pPlayer->m_iRuneStatus = 0; UTIL_LogPrintf("\"%s<%i><%s><%s>\" triggered \"Dropped_%s\"\n", STRING(pPlayer->pev->netname), GETPLAYERUSERID(pPlayer->edict()), GETPLAYERAUTHID(pPlayer->edict()), pPlayer->m_szTeamName, runeName); } FireTargets("game_playerleave", pPlayer, pPlayer, USE_TOGGLE, 0); UTIL_LogPrintf("\"%s<%i><%s><%s>\" disconnected\n", STRING(pPlayer->pev->netname), GETPLAYERUSERID(pPlayer->edict()), GETPLAYERAUTHID(pPlayer->edict()), GetTeamName(pPlayer->pev->team)); pPlayer->RemoveAllItems(TRUE);// destroy all of the players weapons and items } } } void CCTFMultiplay::PlayerThink(CBasePlayer *pPlayer) { if (g_fGameOver) { // check for button presses if (pPlayer->m_afButtonPressed & (IN_DUCK | IN_ATTACK | IN_ATTACK2 | IN_USE | IN_JUMP)) m_iEndIntermissionButtonHit = TRUE; // clear attack/use commands from player pPlayer->m_afButtonPressed = 0; pPlayer->pev->button = 0; pPlayer->m_afButtonReleased = 0; } if (pPlayer->pFlagCarrierKiller) { if (pPlayer->m_flFlagCarrierKillTime <= gpGlobals->time) pPlayer->pFlagCarrierKiller = NULL; } if (pPlayer->pFlagReturner) { if (pPlayer->m_flFlagReturnTime <= gpGlobals->time) pPlayer->pFlagReturner = NULL; } if (pPlayer->pCarrierHurter) { if (pPlayer->m_flCarrierHurtTime <= gpGlobals->time) pPlayer->pCarrierHurter = NULL; } // If the player has backpack powerup, replenish his ammunition. if (pPlayer->m_iRuneStatus == IT_CTF_BACKPACK_FLAG) { if (pPlayer->m_flRegenTime <= gpGlobals->time) { int i; ItemInfo II; CBasePlayerItem *item; CBasePlayerWeapon* weapon; for (i = 0; i < MAX_ITEM_TYPES; i++) { item = pPlayer->m_rgpPlayerItems[i]; if (item) { memset(&II, 0, sizeof(II)); if (item->GetWeaponPtr() && ((CBasePlayerItem*)item)->GetItemInfo(&II)) { weapon = (CBasePlayerWeapon *)item->GetWeaponPtr(); if (weapon && weapon->m_iClip < II.iMaxClip) { weapon->AddPrimaryAmmo( weapon->m_iDefaultAmmo, (char *)weapon->pszAmmo1(), weapon->iMaxClip(), weapon->iMaxAmmo1()); pPlayer->m_flRegenTime = gpGlobals->time + 1; EMIT_SOUND(ENT(pPlayer->pev), CHAN_ITEM, "ctf/pow_backpack_charge.wav", 1, ATTN_NORM); } } } } } } // If the player has portable HEV powerup, recharge his suit. if (pPlayer->m_iRuneStatus == IT_CTF_PORTABLEHEV_FLAG) { if (pPlayer->m_flRegenTime <= gpGlobals->time) { if (pPlayer->pev->armorvalue < PLAYER_MAX_ARMOR_VALUE && pPlayer->pev->armorvalue) { pPlayer->pev->armorvalue += 5; if (pPlayer->pev->armorvalue > PLAYER_MAX_ARMOR_VALUE) pPlayer->pev->armorvalue = PLAYER_MAX_ARMOR_VALUE; pPlayer->m_flRegenTime = gpGlobals->time + 1; EMIT_SOUND(ENT(pPlayer->pev), CHAN_ITEM, "ctf/pow_armor_charge.wav", 1, ATTN_NORM); } } } // If the player has regeneration powerup, regenerate his health. if (pPlayer->m_iRuneStatus == IT_CTF_REGEN_FLAG) { if (pPlayer->m_flRegenTime <= gpGlobals->time) { if (pPlayer->pev->health < PLAYER_MAX_HEALTH_VALUE) { pPlayer->pev->health += 5; if (pPlayer->pev->health > PLAYER_MAX_HEALTH_VALUE) pPlayer->pev->health = PLAYER_MAX_HEALTH_VALUE; pPlayer->m_flRegenTime = gpGlobals->time + 1; EMIT_SOUND(ENT(pPlayer->pev), CHAN_ITEM, "ctf/pow_health_charge.wav", 1, ATTN_NORM); } } } #if 0 if (pPlayer->m_bOn_Hook) pPlayer->Service_Grapple(); #endif if (pPlayer->m_flFlagStatusTime && pPlayer->m_flFlagStatusTime <= gpGlobals->time) GetFlagStatus(pPlayer); } //========================================================= //========================================================= void CCTFMultiplay::PlayerKilled(CBasePlayer *pVictim, entvars_t *pKiller, entvars_t *pInflictor) { CBasePlayer *pk = NULL; if (pKiller) { CBaseEntity *pTemp = CBaseEntity::Instance(pKiller); if (pTemp->IsPlayer()) pk = (CBasePlayer*)pTemp; } //Only award a bonus if the Flag carrier had the flag for more than 2 secs //Prevents from people waiting for the flag carrier to grab the flag and then killing him //Instead of actually defending the flag. if (pVictim->m_bHasFlag) { if (pk) { if (pVictim->pev->team != pk->pev->team) { if (pVictim->m_flCarrierPickupTime <= gpGlobals->time) pk->AddPoints(TEAM_CAPTURE_FRAG_CARRIER_BONUS, TRUE); if (pk->pev->team == RED) { UTIL_ClientPrintAll(HUD_PRINTNOTIFY, STRING(pk->pev->netname)); UTIL_ClientPrintAll(HUD_PRINTNOTIFY, " fragged "); UTIL_ClientPrintAll(HUD_PRINTNOTIFY, "BLUE"); UTIL_ClientPrintAll(HUD_PRINTNOTIFY, "'s flag carrier!\n"); UTIL_LogPrintf("\"%s<%i><%s><%s>\" triggered \"Killed_Enemy_Flag_Carrier\"\n", STRING(pk->pev->netname), GETPLAYERUSERID(pk->edict()), GETPLAYERAUTHID(pk->edict()), GetTeamName(pk->pev->team)); if (iBlueFlagStatus == BLUE_FLAG_STOLEN) { for (int i = 1; i <= gpGlobals->maxClients; i++) { CBasePlayer *pTeamMate = (CBasePlayer *)UTIL_PlayerByIndex(i); if (pTeamMate) { if (pTeamMate->m_bHasFlag) { pTeamMate->pFlagCarrierKiller = pk; pTeamMate->m_flFlagCarrierKillTime = gpGlobals->time + TEAM_CAPTURE_FRAG_CARRIER_ASSIST_TIMEOUT; } } } } } if (pk->pev->team == BLUE) { UTIL_ClientPrintAll(HUD_PRINTNOTIFY, STRING(pk->pev->netname)); UTIL_ClientPrintAll(HUD_PRINTNOTIFY, " fragged "); UTIL_ClientPrintAll(HUD_PRINTNOTIFY, "RED"); UTIL_ClientPrintAll(HUD_PRINTNOTIFY, "'s flag carrier!\n"); UTIL_LogPrintf("\"%s<%i><%s><%s>\" triggered \"Killed_Enemy_Flag_Carrier\"\n", STRING(pk->pev->netname), GETPLAYERUSERID(pk->edict()), GETPLAYERAUTHID(pk->edict()), GetTeamName(pk->pev->team)); if (iRedFlagStatus == RED_FLAG_STOLEN) { for (int i = 1; i <= gpGlobals->maxClients; i++) { CBasePlayer *pTeamMate = (CBasePlayer *)UTIL_PlayerByIndex(i); if (pTeamMate) { if (pTeamMate->m_bHasFlag) { pTeamMate->pFlagCarrierKiller = pk; pTeamMate->m_flFlagCarrierKillTime = gpGlobals->time + TEAM_CAPTURE_FRAG_CARRIER_ASSIST_TIMEOUT; } } } } } } } CBaseEntity *pEnt; //We have the BLUE flag, Spawn it if (pVictim->pev->team == RED) { pEnt = CBaseEntity::Create("item_flag_team2", pVictim->pev->origin, pVictim->pev->angles, pVictim->edict()); UTIL_LogPrintf("\"%s<%i><%s><%s>\" triggered \"Dropped_Blue_Flag\"\n", STRING(pVictim->pev->netname), GETPLAYERUSERID(pVictim->edict()), GETPLAYERAUTHID(pVictim->edict()), GetTeamName(pVictim->pev->team)); } else if (pVictim->pev->team == BLUE) { pEnt = CBaseEntity::Create("item_flag_team1", pVictim->pev->origin, pVictim->pev->angles, pVictim->edict()); UTIL_LogPrintf("\"%s<%i><%s><%s>\" triggered \"Dropped_Red_Flag\"\n", STRING(pVictim->pev->netname), GETPLAYERUSERID(pVictim->edict()), GETPLAYERAUTHID(pVictim->edict()), GetTeamName(pVictim->pev->team)); } pEnt->pev->velocity = pVictim->pev->velocity * 1.2; pEnt->pev->angles.x = 0; CItemFlag *pFlag = (CItemFlag *)pEnt; pFlag->Dropped = TRUE; #if 0 PLAYBACK_EVENT_FULL(FEV_GLOBAL | FEV_RELIABLE, pVictim->edict(), g_usCarried, 0, (float *)&g_vecZero, (float *)&g_vecZero, 0.0, 0.0, pVictim->entindex(), pVictim->pev->team, 1, 0); #endif pFlag->m_flDroppedTime = gpGlobals->time + TEAM_CAPTURE_FLAG_RETURN_TIME; MESSAGE_BEGIN(MSG_ALL, gmsgCTFMsgs, NULL); if (pVictim->pev->team == RED) WRITE_BYTE(BLUE_FLAG_LOST); else if (pVictim->pev->team == BLUE) WRITE_BYTE(RED_FLAG_LOST); WRITE_STRING(STRING(pVictim->pev->netname)); MESSAGE_END(); pVictim->m_bHasFlag = FALSE; m_flFlagStatusTime = gpGlobals->time + 0.1; } else { if (pk) { if (pk->pev->team == RED) { if (iBlueFlagStatus == BLUE_FLAG_STOLEN) { for (int i = 1; i <= gpGlobals->maxClients; i++) { CBasePlayer *pTeamMate = (CBasePlayer *)UTIL_PlayerByIndex(i); if (pTeamMate && pTeamMate != pk) { if (pTeamMate->pev->team == pk->pev->team) { if (pTeamMate->m_bHasFlag) { if (pTeamMate->pCarrierHurter) { if (pTeamMate->pCarrierHurter == pVictim) { if (pTeamMate->m_flCarrierHurtTime > gpGlobals->time) { UTIL_ClientPrintAll(HUD_PRINTNOTIFY, STRING(pk->pev->netname)); UTIL_ClientPrintAll(HUD_PRINTNOTIFY, " defends "); UTIL_ClientPrintAll(HUD_PRINTNOTIFY, "RED"); UTIL_ClientPrintAll(HUD_PRINTNOTIFY, "'s flag carrier against an agressive enemy\n"); pk->AddPoints(TEAM_CAPTURE_CARRIER_DANGER_PROTECT_BONUS, TRUE); } } } } } } } } } if (pk->pev->team == BLUE) { if (iRedFlagStatus == RED_FLAG_STOLEN) { for (int i = 1; i <= gpGlobals->maxClients; i++) { CBasePlayer *pTeamMate = (CBasePlayer *)UTIL_PlayerByIndex(i); if (pTeamMate && pTeamMate != pk) { if (pTeamMate->pev->team == pk->pev->team) { if (pTeamMate->m_bHasFlag) { if (pTeamMate->pCarrierHurter) { if (pTeamMate->pCarrierHurter == pVictim) { if (pTeamMate->m_flCarrierHurtTime > gpGlobals->time) { UTIL_ClientPrintAll(HUD_PRINTNOTIFY, STRING(pk->pev->netname)); UTIL_ClientPrintAll(HUD_PRINTNOTIFY, " defends "); UTIL_ClientPrintAll(HUD_PRINTNOTIFY, "BLUE"); UTIL_ClientPrintAll(HUD_PRINTNOTIFY, "'s flag carrier against an agressive enemy\n"); pk->AddPoints(TEAM_CAPTURE_CARRIER_DANGER_PROTECT_BONUS, TRUE); } } } } } } } } } } } // Find if this guy is near our flag or our flag carrier CBaseEntity *ent = NULL; float Dist; if (pk) { if (pk->pev->team == RED) { while ((ent = UTIL_FindEntityByClassname(ent, "item_flag_team1")) != NULL) { //Do not defend a invisible flag if (ent->pev->effects & EF_NODRAW) break; Dist = (pk->pev->origin - ent->pev->origin).Length(); if (Dist <= TEAM_CAPTURE_TARGET_PROTECT_RADIUS) { UTIL_ClientPrintAll(HUD_PRINTNOTIFY, STRING(pk->pev->netname)); UTIL_ClientPrintAll(HUD_PRINTNOTIFY, " defends the "); UTIL_ClientPrintAll(HUD_PRINTNOTIFY, "RED"); UTIL_ClientPrintAll(HUD_PRINTNOTIFY, " flag\n"); pk->AddPoints(TEAM_CAPTURE_FLAG_DEFENSE_BONUS, TRUE); break; } } if (iBlueFlagStatus == BLUE_FLAG_STOLEN) { for (int i = 1; i <= gpGlobals->maxClients; i++) { CBasePlayer *pTeamMate = (CBasePlayer *)UTIL_PlayerByIndex(i); if (pTeamMate && pTeamMate != pk) { if (pTeamMate->pev->team == pk->pev->team) { if (pTeamMate->m_bHasFlag) { Dist = (pk->pev->origin - pTeamMate->pev->origin).Length(); if (Dist <= TEAM_CAPTURE_TARGET_PROTECT_RADIUS) { UTIL_ClientPrintAll(HUD_PRINTNOTIFY, STRING(pk->pev->netname)); UTIL_ClientPrintAll(HUD_PRINTNOTIFY, " defends "); UTIL_ClientPrintAll(HUD_PRINTNOTIFY, "RED"); UTIL_ClientPrintAll(HUD_PRINTNOTIFY, "'s flag carrier\n"); pk->AddPoints(TEAM_CAPTURE_CARRIER_PROTECT_BONUS, TRUE); } } } } } } } else if (pk->pev->team == BLUE) { while ((ent = UTIL_FindEntityByClassname(ent, "item_flag_team2")) != NULL) { //Do not defend a invisible flag if (ent->pev->effects & EF_NODRAW) break; Dist = (pk->pev->origin - ent->pev->origin).Length(); if (Dist <= TEAM_CAPTURE_TARGET_PROTECT_RADIUS) { UTIL_ClientPrintAll(HUD_PRINTNOTIFY, STRING(pk->pev->netname)); UTIL_ClientPrintAll(HUD_PRINTNOTIFY, " defends the "); UTIL_ClientPrintAll(HUD_PRINTNOTIFY, "RED"); UTIL_ClientPrintAll(HUD_PRINTNOTIFY, " flag\n"); pk->AddPoints(TEAM_CAPTURE_FLAG_DEFENSE_BONUS, TRUE); break; } } if (iRedFlagStatus == RED_FLAG_STOLEN) { for (int i = 1; i <= gpGlobals->maxClients; i++) { CBasePlayer *pTeamMate = (CBasePlayer *)UTIL_PlayerByIndex(i); if (pTeamMate && pTeamMate != pk) { if (pTeamMate->pev->team == pk->pev->team) { if (pTeamMate->m_bHasFlag) { Dist = (pk->pev->origin - pTeamMate->pev->origin).Length(); if (Dist <= TEAM_CAPTURE_TARGET_PROTECT_RADIUS) { UTIL_ClientPrintAll(HUD_PRINTNOTIFY, STRING(pk->pev->netname)); UTIL_ClientPrintAll(HUD_PRINTNOTIFY, " defends "); UTIL_ClientPrintAll(HUD_PRINTNOTIFY, "RED"); UTIL_ClientPrintAll(HUD_PRINTNOTIFY, "'s flag carrier\n"); pk->AddPoints(TEAM_CAPTURE_CARRIER_PROTECT_BONUS, TRUE); } } } } } } } } CBaseEntity *pRune; char * runeName; switch (pVictim->m_iRuneStatus) { case IT_CTF_ACCELERATOR_FLAG: pRune = CBaseEntity::Create(IT_CTF_ACCELERATOR_CLASSNAME, pVictim->pev->origin, pVictim->pev->angles, NULL); pRune->pev->velocity = pVictim->pev->velocity * 1.5; pRune->pev->angles.x = 0; ((CPowerupAccelerator*)pRune)->dropped = true; runeName = "AcceleratorRune"; break; case IT_CTF_BACKPACK_FLAG: pRune = CBaseEntity::Create(IT_CTF_BACKPACK_CLASSNAME, pVictim->pev->origin, pVictim->pev->angles, NULL); pRune->pev->velocity = pVictim->pev->velocity * 1.5; pRune->pev->angles.x = 0; ((CPowerupBackpack*)pRune)->dropped = true; runeName = "BackpackRune"; break; case IT_CTF_LONGJUMP_FLAG: pRune = CBaseEntity::Create(IT_CTF_LONGJUMP_CLASSNAME, pVictim->pev->origin, pVictim->pev->angles, NULL); pRune->pev->velocity = pVictim->pev->velocity * 1.5; pRune->pev->angles.x = 0; ((CPowerupJumppack*)pRune)->dropped = true; runeName = "JumppackRune"; break; case IT_CTF_PORTABLEHEV_FLAG: pRune = CBaseEntity::Create(IT_CTF_PORTABLEHEV_CLASSNAME, pVictim->pev->origin, pVictim->pev->angles, NULL); pRune->pev->velocity = pVictim->pev->velocity * 1.5; pRune->pev->angles.x = 0; ((CPowerupPorthev*)pRune)->dropped = true; runeName = "PortableHEVRune"; break; case IT_CTF_REGEN_FLAG: pRune = CBaseEntity::Create(IT_CTF_REGEN_CLASSNAME, pVictim->pev->origin, pVictim->pev->angles, NULL); pRune->pev->velocity = pVictim->pev->velocity * 1.5; pRune->pev->angles.x = 0; ((CPowerupRegen*)pRune)->dropped = true; runeName = "RegenRune"; break; default: runeName = "Unknown"; break; } if (pVictim->m_iRuneStatus) { UTIL_LogPrintf("\"%s<%i><%s><%s>\" triggered \"Dropped_%s\"\n", STRING(pVictim->pev->netname), GETPLAYERUSERID(pVictim->edict()), GETPLAYERAUTHID(pVictim->edict()), pVictim->m_szTeamName, runeName); } #if 0 if (pVictim->m_ppHook) ((CGrapple *)pVictim->m_ppHook)->Reset_Grapple(); #endif pVictim->m_iRuneStatus = 0; MESSAGE_BEGIN(MSG_ONE, gmsgRuneStatus, NULL, pVictim->pev); WRITE_BYTE(pVictim->m_iRuneStatus); MESSAGE_END(); if (!m_DisableDeathPenalty) { CHalfLifeMultiplay::PlayerKilled(pVictim, pKiller, pInflictor); RecountTeams(); } } //========================================================= // IsTeamplay //========================================================= BOOL CCTFMultiplay::IsTeamplay(void) { return TRUE; } BOOL CCTFMultiplay::FPlayerCanTakeDamage(CBasePlayer *pPlayer, CBaseEntity *pAttacker) { if (pAttacker && PlayerRelationship(pPlayer, pAttacker) == GR_TEAMMATE) { // my teammate hit me. if ((CVAR_GET_FLOAT("mp_friendlyfire") == 0) && (pAttacker != pPlayer)) { // friendly fire is off, and this hit came from someone other than myself, then don't get hurt return FALSE; } } return CHalfLifeMultiplay::FPlayerCanTakeDamage(pPlayer, pAttacker); } //========================================================= //========================================================= int CCTFMultiplay::PlayerRelationship(CBaseEntity *pPlayer, CBaseEntity *pTarget) { // half life multiplay has a simple concept of Player Relationships. // you are either on another player's team, or you are not. if (!pPlayer || !pTarget || !pTarget->IsPlayer()) return GR_NOTTEAMMATE; //As simple as this if (pPlayer->pev->team == pTarget->pev->team) { return GR_TEAMMATE; } return GR_NOTTEAMMATE; } //========================================================= //========================================================= BOOL CCTFMultiplay::ShouldAutoAim(CBasePlayer *pPlayer, edict_t *target) { // always autoaim, unless target is a teammate CBaseEntity *pTgt = CBaseEntity::Instance(target); if (pTgt && pTgt->IsPlayer()) { if (PlayerRelationship(pPlayer, pTgt) == GR_TEAMMATE) return FALSE; // don't autoaim at teammates } return CHalfLifeMultiplay::ShouldAutoAim(pPlayer, target); } //========================================================= //========================================================= int CCTFMultiplay::IPointsForKill(CBasePlayer *pAttacker, CBasePlayer *pKilled) { if (!pKilled) return 0; if (!pAttacker) return 1; if (pAttacker != pKilled && PlayerRelationship(pAttacker, pKilled) == GR_TEAMMATE) return -1; return 1; } //========================================================= //========================================================= const char *CCTFMultiplay::GetTeamID(CBaseEntity *pEntity) { if (pEntity == NULL || pEntity->pev == NULL) return ""; // return their team name return pEntity->TeamID(); } int CCTFMultiplay::GetTeamIndex(const char *pTeamName) { if (pTeamName && *pTeamName != 0) { // try to find existing team for (int tm = 0; tm < num_teams; tm++) { if (!stricmp(team_names[tm], pTeamName)) return tm; } } return -1; // No match } const char *CCTFMultiplay::GetIndexedTeamName(int teamIndex) { if (teamIndex < 0 || teamIndex >= num_teams) return ""; return team_names[teamIndex]; } BOOL CCTFMultiplay::IsValidTeam(const char *pTeamName) { if (!m_teamLimit) // Any team is valid if the teamlist isn't set return TRUE; return (GetTeamIndex(pTeamName) != -1) ? TRUE : FALSE; } void CCTFMultiplay::GetFlagStatus(CBasePlayer *pPlayer) { CBaseEntity *pFlag = NULL; int iFoundCount = 0; int iDropped = 0; while ((pFlag = UTIL_FindEntityByClassname(pFlag, "carried_flag_team1")) != NULL) { if (pFlag && !FBitSet(pFlag->pev->flags, FL_KILLME)) iFoundCount++; } if (iFoundCount >= 1) iRedFlagStatus = RED_FLAG_STOLEN; if (!iFoundCount) { while ((pFlag = UTIL_FindEntityByClassname(pFlag, "item_flag_team1")) != NULL) { if (pFlag) { if (((CItemFlag *)pFlag)->Dropped) iDropped++; iFoundCount++; } } if (iFoundCount > 1 && iDropped == 1) iRedFlagStatus = RED_FLAG_DROPPED; else if (iFoundCount >= 1 && iDropped == 0) iRedFlagStatus = RED_FLAG_ATBASE; } iDropped = iFoundCount = 0; while ((pFlag = UTIL_FindEntityByClassname(pFlag, "carried_flag_team2")) != NULL) { if (pFlag && !FBitSet(pFlag->pev->flags, FL_KILLME)) iFoundCount++; } if (iFoundCount >= 1) iBlueFlagStatus = BLUE_FLAG_STOLEN; if (!iFoundCount) { while ((pFlag = UTIL_FindEntityByClassname(pFlag, "item_flag_team2")) != NULL) { if (pFlag) { if (((CItemFlag *)pFlag)->Dropped) iDropped++; iFoundCount++; } } if (iFoundCount > 1 && iDropped == 1) iBlueFlagStatus = BLUE_FLAG_DROPPED; else if (iFoundCount >= 1 && iDropped == 0) iBlueFlagStatus = BLUE_FLAG_ATBASE; } if (pPlayer) { if (pPlayer->pev->team == 0) { MESSAGE_BEGIN(MSG_ONE, gmsgFlagStatus, NULL, pPlayer->edict()); WRITE_BYTE(0); WRITE_BYTE(iRedFlagStatus); WRITE_BYTE(iBlueFlagStatus); WRITE_BYTE(iRedTeamScore); WRITE_BYTE(iBlueTeamScore); MESSAGE_END(); } else { MESSAGE_BEGIN(MSG_ONE, gmsgFlagStatus, NULL, pPlayer->edict()); WRITE_BYTE(1); WRITE_BYTE(iRedFlagStatus); WRITE_BYTE(iBlueFlagStatus); WRITE_BYTE(iRedTeamScore); WRITE_BYTE(iBlueTeamScore); MESSAGE_END(); } pPlayer->m_flFlagStatusTime = 0.0; } else { MESSAGE_BEGIN(MSG_ALL, gmsgFlagStatus, NULL); WRITE_BYTE(1); WRITE_BYTE(iRedFlagStatus); WRITE_BYTE(iBlueFlagStatus); WRITE_BYTE(iRedTeamScore); WRITE_BYTE(iBlueTeamScore); MESSAGE_END(); m_flFlagStatusTime = 0.0; } for (int i = 1; i <= gpGlobals->maxClients; i++) { CBaseEntity *plr = UTIL_PlayerByIndex(i); if (plr) { if (((CBasePlayer *)plr)->m_bHasFlag) { MESSAGE_BEGIN(MSG_ALL, gmsgFlagCarrier, NULL); WRITE_BYTE(plr->entindex()); WRITE_BYTE(1); MESSAGE_END(); } else { MESSAGE_BEGIN(MSG_ALL, gmsgFlagCarrier, NULL); WRITE_BYTE(plr->entindex()); WRITE_BYTE(0); MESSAGE_END(); } } } } //========================================================= //========================================================= void CCTFMultiplay::RecountTeams(void) { char *pName; char teamlist[TEAMPLAY_TEAMLISTLENGTH]; // loop through all teams, recounting everything num_teams = 0; // Copy all of the teams from the teamlist // make a copy because strtok is destructive strcpy(teamlist, m_szTeamList); pName = teamlist; pName = strtok(pName, ";"); while (pName != NULL && *pName) { if (GetTeamIndex(pName) < 0) { strcpy(team_names[num_teams], pName); num_teams++; } pName = strtok(NULL, ";"); } if (num_teams < 2) { num_teams = 0; m_teamLimit = FALSE; } // Sanity check memset(team_scores, 0, sizeof(team_scores)); // loop through all clients for (int i = 1; i <= gpGlobals->maxClients; i++) { CBaseEntity *plr = UTIL_PlayerByIndex(i); if (plr) { const char *pTeamName = plr->TeamID(); // try add to existing team int tm = GetTeamIndex(pTeamName); if (tm < 0) // no team match found { if (!m_teamLimit) { // add to new team tm = num_teams; num_teams++; team_scores[tm] = 0; strncpy(team_names[tm], pTeamName, MAX_TEAMNAME_LENGTH); } } if (tm >= 0) { team_scores[tm] += plr->pev->frags; } } } }