/***
*
*	Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*
*	This product contains software technology licensed from Id 
*	Software, Inc. ("Id Technology").  Id Technology (c) 1996 Id Software, Inc. 
*	All Rights Reserved.
*
*   Use, distribution, and modification of this source code and/or resulting
*   object code is restricted to non-commercial enhancements to products from
*   Valve LLC.  All other use, distribution, or modification is prohibited
*   without written permission from Valve LLC.
*
****/
//=========================================================
// Plane
//=========================================================
#if !defined(PLANE_H)
#define PLANE_H

class CPlane
{
public:
	CPlane( void );

	//=========================================================
	// InitializePlane - Takes a normal for the plane and a
	// point on the plane and 
	//=========================================================
	void InitializePlane ( const Vector &vecNormal, const Vector &vecPoint );

	//=========================================================
	// PointInFront - determines whether the given vector is 
	// in front of the plane. 
	//=========================================================
	BOOL PointInFront( const Vector &vecPoint );

	Vector m_vecNormal;
	float m_flDist;
	BOOL m_fInitialized;
};
#endif // PLANE_H