/*** * * Copyright (c) 1996-2001, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting * object code is restricted to non-commercial enhancements to products from * Valve LLC. All other use, distribution, or modification is prohibited * without written permission from Valve LLC. * ****/ #ifndef XEN_H #define XEN_H class CActAnimating : public CBaseAnimating { public: void SetActivity(Activity act); inline Activity GetActivity(void) { return m_Activity; } virtual int ObjectCaps(void) { return CBaseAnimating::ObjectCaps() & ~FCAP_ACROSS_TRANSITION; } virtual int Save(CSave &save); virtual int Restore(CRestore &restore); static TYPEDESCRIPTION m_SaveData[]; private: Activity m_Activity; }; #endif // XEN_H