/*** * * Copyright (c) 1996-2001, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting * object code is restricted to non-commercial enhancements to products from * Valve LLC. All other use, distribution, or modification is prohibited * without written permission from Valve LLC. * ****/ #ifndef NAIL_H #define NAIL_H #define NAIL_AIR_VELOCITY 2000 #define NAIL_WATER_VELOCITY 1000 //========================================================= // Nail projectile //========================================================= class CNailGunNail : public CBaseEntity { public: void Spawn(); void Precache(); int Classify(); void EXPORT NailTouch( CBaseEntity *pOther ); void EXPORT BubbleThink(); static CNailGunNail *NailCreate( BOOL bIsBradnailer ); private: BOOL m_bIsBradnailer; }; #endif // NAIL_H