/*** * * Copyright (c) 1996-2002, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * This source code contains proprietary and confidential information of * Valve LLC and its suppliers. Access to this code is restricted to * persons who have executed a written SDK license with Valve. Any access, * use or distribution of this code by or to any unlicensed person is illegal. * ****/ #if !OEM_BUILD && !HLDEMO_BUILD //========================================================= // archer //========================================================= #include "extdll.h" #include "util.h" #include "cbase.h" #include "monsters.h" #include "schedule.h" #include "flyingmonster.h" #include "nodes.h" #include "soundent.h" #include "animation.h" #include "effects.h" #include "weapons.h" #include "ichthyosaur.h" #define SEARCH_RETRY 16 #define ARCHER_SPEED 40 extern CGraph WorldGraph; #define EYE_MAD 0 #define EYE_BASE 1 #define EYE_CLOSED 2 #define EYE_BACK 3 #define EYE_LOOK 4 //========================================================= // Monster's Anim Events Go Here //========================================================= // UNDONE: Save/restore here class CArcher : public CIchthyosaur { public: void Spawn( void ); void Precache( void ); void HandleAnimEvent( MonsterEvent_t *pEvent ); Schedule_t *GetSchedule( void ); void StartTask( Task_t *pTask ); void MonsterThink( void ); void Stop( void ); void Swim( void ); static const char *pIdleSounds[]; static const char *pAlertSounds[]; static const char *pAttackSounds[]; static const char *pBiteSounds[]; static const char *pDieSounds[]; static const char *pPainSounds[]; void IdleSound( void ); void AlertSound( void ); void AttackSound( void ); void BiteSound( void ); void DeathSound( void ); void PainSound( void ); }; LINK_ENTITY_TO_CLASS( monster_archer, CArcher ) const char *CArcher::pIdleSounds[] = { "archer/arch_idle1.wav", "archer/arch_idle2.wav", "archer/arch_idle3.wav", }; const char *CArcher::pAlertSounds[] = { "archer/arch_alert1.wav", "archer/arch_alert2.wav", }; const char *CArcher::pAttackSounds[] = { "archer/arch_attack1.wav", "archer/arch_attack2.wav", }; const char *CArcher::pBiteSounds[] = { "archer/arch_bite1.wav", "archer/arch_bite2.wav", }; const char *CArcher::pPainSounds[] = { "archer/arch_pain1.wav", "archer/arch_pain2.wav", "archer/arch_pain3.wav", "archer/arch_pain4.wav", }; const char *CArcher::pDieSounds[] = { "archer/arch_die1.wav", "archer/arch_die2.wav", "archer/arch_die3.wav", }; #define EMIT_ICKY_SOUND( chan, array ) \ EMIT_SOUND_DYN( ENT( pev ), chan , array[RANDOM_LONG( 0, ARRAYSIZE( array ) - 1 )], 1.0, 0.6, 0, RANDOM_LONG( 95, 105 ) ); void CArcher::IdleSound( void ) { EMIT_ICKY_SOUND( CHAN_VOICE, pIdleSounds ); } void CArcher::AlertSound( void ) { EMIT_ICKY_SOUND( CHAN_VOICE, pAlertSounds ); } void CArcher::AttackSound( void ) { EMIT_ICKY_SOUND( CHAN_VOICE, pAttackSounds ); } void CArcher::BiteSound( void ) { EMIT_ICKY_SOUND( CHAN_WEAPON, pBiteSounds ); } void CArcher::DeathSound( void ) { EMIT_ICKY_SOUND( CHAN_VOICE, pDieSounds ); } void CArcher::PainSound( void ) { EMIT_ICKY_SOUND( CHAN_VOICE, pPainSounds ); } //========================================================= // monster-specific tasks and states //========================================================= enum { TASK_ARCHER_CIRCLE_ENEMY = LAST_COMMON_TASK + 1, TASK_ARCHER_SWIM, TASK_ARCHER_FLOAT }; #define ARCHER_AE_SHAKE_RIGHT 1 #define ARCHER_AE_SHAKE_LEFT 2 //========================================================= // HandleAnimEvent - catches the monster-specific messages // that occur when tagged animation frames are played. //========================================================= void CArcher::HandleAnimEvent( MonsterEvent_t *pEvent ) { int bDidAttack = FALSE; switch( pEvent->event ) { case ARCHER_AE_SHAKE_RIGHT: case ARCHER_AE_SHAKE_LEFT: { if( m_hEnemy != 0 && FVisible( m_hEnemy ) ) { CBaseEntity *pHurt = m_hEnemy; if( ( m_flEnemyTouched < gpGlobals->time - 0.2f ) && ( m_hEnemy->BodyTarget( pev->origin ) - pev->origin).Length() > ( 32 + 16 + 32 ) ) break; Vector vecShootDir = ShootAtEnemy( pev->origin ); UTIL_MakeAimVectors( pev->angles ); if( DotProduct( vecShootDir, gpGlobals->v_forward ) > 0.707f ) { m_bOnAttack = TRUE; pHurt->pev->punchangle.z = -18; pHurt->pev->punchangle.x = 5; pHurt->pev->velocity = pHurt->pev->velocity - gpGlobals->v_right * 300; if( pHurt->IsPlayer() ) { pHurt->pev->angles.x += RANDOM_FLOAT( -35, 35 ); pHurt->pev->angles.y += RANDOM_FLOAT( -90, 90 ); pHurt->pev->angles.z = 0; pHurt->pev->fixangle = TRUE; } pHurt->TakeDamage( pev, pev, gSkillData.ichthyosaurDmgShake / 2, DMG_SLASH ); } } BiteSound(); bDidAttack = TRUE; } break; default: CFlyingMonster::HandleAnimEvent( pEvent ); break; } if( bDidAttack ) { Vector vecSrc = pev->origin + gpGlobals->v_forward * 32; UTIL_Bubbles( vecSrc - Vector( 8, 8, 8 ), vecSrc + Vector( 8, 8, 8 ), 16 ); } } //========================================================= // Spawn //========================================================= void CArcher::Spawn() { Precache(); SET_MODEL( ENT( pev ), "models/archer.mdl" ); UTIL_SetSize( pev, Vector( -16, -16, -16 ), Vector( 16, 16, 16 ) ); pev->solid = SOLID_BBOX; pev->movetype = MOVETYPE_FLY; m_bloodColor = BLOOD_COLOR_GREEN; pev->health = gSkillData.ichthyosaurHealth * 0.5f; pev->view_ofs = Vector( 0, 0, 16 ); m_flFieldOfView = VIEW_FIELD_WIDE; m_MonsterState = MONSTERSTATE_NONE; SetBits(pev->flags, FL_SWIM); SetFlyingSpeed( ARCHER_SPEED ); SetFlyingMomentum( 2.5 ); // Set momentum constant m_afCapability = bits_CAP_RANGE_ATTACK1 | bits_CAP_SWIM; MonsterInit(); SetTouch( &CArcher::BiteTouch ); SetUse( &CArcher::CombatUse ); m_idealDist = 384; m_flMinSpeed = 40; m_flMaxSpeed = 50; m_flMaxDist = 384; Vector Forward; UTIL_MakeVectorsPrivate( pev->angles, Forward, 0, 0 ); pev->velocity = m_flightSpeed * Forward.Normalize(); m_SaveVelocity = pev->velocity; } //========================================================= // Precache - precaches all resources this monster needs //========================================================= void CArcher::Precache() { PRECACHE_MODEL( "models/archer.mdl" ); PRECACHE_SOUND_ARRAY( pIdleSounds ); PRECACHE_SOUND_ARRAY( pAlertSounds ); PRECACHE_SOUND_ARRAY( pAttackSounds ); PRECACHE_SOUND_ARRAY( pBiteSounds ); PRECACHE_SOUND_ARRAY( pDieSounds ); PRECACHE_SOUND_ARRAY( pPainSounds ); } //========================================================= // GetSchedule //========================================================= Schedule_t* CArcher::GetSchedule() { // ALERT( at_console, "GetSchedule( )\n" ); switch( m_MonsterState ) { case MONSTERSTATE_IDLE: m_flightSpeed = 75; return GetScheduleOfType( SCHED_IDLE_WALK ); break; case MONSTERSTATE_ALERT: m_flightSpeed = 90; return GetScheduleOfType( SCHED_IDLE_WALK ); break; case MONSTERSTATE_COMBAT: m_flMaxSpeed = 200; // eat them if( HasConditions( bits_COND_CAN_MELEE_ATTACK1 ) ) { return GetScheduleOfType( SCHED_MELEE_ATTACK1 ); } // chase them down and eat them if( HasConditions( bits_COND_CAN_RANGE_ATTACK1 ) ) { return GetScheduleOfType( SCHED_CHASE_ENEMY ); } if( HasConditions( bits_COND_HEAVY_DAMAGE ) ) { m_bOnAttack = TRUE; } if( pev->health < pev->max_health - 20 ) { m_bOnAttack = TRUE; } return GetScheduleOfType( SCHED_STANDOFF ); break; default: break; } return CFlyingMonster::GetSchedule(); } //========================================================= // Start task - selects the correct activity and performs // any necessary calculations to start the next task on the // schedule. //========================================================= void CArcher::StartTask( Task_t *pTask ) { switch( pTask->iTask ) { case TASK_ARCHER_FLOAT: SetSequenceByName( RANDOM_LONG( 0, 1 ) ? "die2" : "die1" ); break; default: CIchthyosaur::StartTask( pTask ); break; } } void CArcher::MonsterThink( void ) { CFlyingMonster::MonsterThink(); if( pev->deadflag == DEAD_NO ) { if( m_MonsterState != MONSTERSTATE_SCRIPT ) { Swim(); } } } void CArcher::Stop( void ) { if( !m_bOnAttack ) m_flightSpeed = 40.0f; } void CArcher::Swim() { //int retValue = 0; Vector start = pev->origin; Vector Angles; Vector Forward, Right, Up; if( FBitSet( pev->flags, FL_ONGROUND ) ) { pev->angles.x = 0; pev->angles.y += RANDOM_FLOAT( -45, 45 ); ClearBits( pev->flags, FL_ONGROUND ); Angles = Vector( -pev->angles.x, pev->angles.y, pev->angles.z ); UTIL_MakeVectorsPrivate( Angles, Forward, Right, Up ); pev->velocity = Forward * 200 + Up * 200; return; } if( m_bOnAttack && m_flightSpeed < m_flMaxSpeed ) { m_flightSpeed += 40; } if( m_flightSpeed < 90 ) { if( m_IdealActivity == ACT_RUN ) SetActivity( ACT_WALK ); if( m_IdealActivity == ACT_WALK ) pev->framerate = m_flightSpeed / 150.0f; // ALERT( at_console, "walk %.2f\n", pev->framerate ); } else { if( m_IdealActivity == ACT_WALK ) SetActivity( ACT_RUN ); if( m_IdealActivity == ACT_RUN) pev->framerate = m_flightSpeed / 75.0f; // ALERT( at_console, "run %.2f\n", pev->framerate ); } /* if( !m_pBeam ) { m_pBeam = CBeam::BeamCreate( "sprites/laserbeam.spr", 80 ); m_pBeam->PointEntInit( pev->origin + m_SaveVelocity, entindex() ); m_pBeam->SetEndAttachment( 1 ); m_pBeam->SetColor( 255, 180, 96 ); m_pBeam->SetBrightness( 192 ); } */ #define PROBE_LENGTH 150 Angles = UTIL_VecToAngles( m_SaveVelocity ); Angles.x = -Angles.x; UTIL_MakeVectorsPrivate( Angles, Forward, Right, Up ); Vector f, u, l, r, d; f = DoProbe( start + PROBE_LENGTH * Forward ); r = DoProbe( start + PROBE_LENGTH / 3 * Forward + Right ); l = DoProbe( start + PROBE_LENGTH / 3 * Forward - Right ); u = DoProbe( start + PROBE_LENGTH / 3 * Forward + Up ); d = DoProbe( start + PROBE_LENGTH / 3 * Forward - Up ); Vector SteeringVector = f + r + l + u + d; m_SaveVelocity = ( m_SaveVelocity + SteeringVector / 2 ).Normalize(); Angles = Vector( -pev->angles.x, pev->angles.y, pev->angles.z ); UTIL_MakeVectorsPrivate( Angles, Forward, Right, Up ); // ALERT( at_console, "%f : %f\n", Angles.x, Forward.z ); float flDot = DotProduct( Forward, m_SaveVelocity ); if( flDot > 0.5f ) pev->velocity = m_SaveVelocity = m_SaveVelocity * m_flightSpeed; else if( flDot > 0.0f ) pev->velocity = m_SaveVelocity = m_SaveVelocity * m_flightSpeed * ( flDot + 0.5f ); else pev->velocity = m_SaveVelocity = m_SaveVelocity * 40; // ALERT( at_console, "%.0f %.0f\n", m_flightSpeed, pev->velocity.Length() ); // ALERT( at_console, "Steer %f %f %f\n", SteeringVector.x, SteeringVector.y, SteeringVector.z ); /* m_pBeam->SetStartPos( pev->origin + pev->velocity ); m_pBeam->RelinkBeam(); */ // ALERT( at_console, "speed %f\n", m_flightSpeed ); Angles = UTIL_VecToAngles( m_SaveVelocity ); // Smooth Pitch // if( Angles.x > 180 ) Angles.x = Angles.x - 360; pev->angles.x = UTIL_Approach( Angles.x, pev->angles.x, 50 * 0.1f ); if( pev->angles.x < -180 ) pev->angles.x = -180; if( pev->angles.x > 180 ) pev->angles.x = 180; // Smooth Yaw and generate Roll // float turn = 360; // ALERT( at_console, "Y %.0f %.0f\n", Angles.y, pev->angles.y ); if( fabs( Angles.y - pev->angles.y ) < fabs( turn ) ) { turn = Angles.y - pev->angles.y; } if( fabs( Angles.y - pev->angles.y + 360 ) < fabs( turn ) ) { turn = Angles.y - pev->angles.y + 360; } if( fabs( Angles.y - pev->angles.y - 360 ) < fabs( turn ) ) { turn = Angles.y - pev->angles.y - 360; } float speed = m_flightSpeed * 0.1f; // ALERT( at_console, "speed %.0f %f\n", turn, speed ); if( fabs( turn ) > speed ) { if( turn < 0.0f ) { turn = -speed; } else { turn = speed; } } pev->angles.y += turn; pev->angles.z -= turn; pev->angles.y = fmod( ( pev->angles.y + 360.0f ), 360.0f ); static float yaw_adj; yaw_adj = yaw_adj * 0.8f + turn; // ALERT( at_console, "yaw %f : %f\n", turn, yaw_adj ); SetBoneController( 0, -yaw_adj * 0.25f ); // Roll Smoothing // turn = 360; if( fabs( Angles.z - pev->angles.z ) < fabs( turn ) ) { turn = Angles.z - pev->angles.z; } if( fabs( Angles.z - pev->angles.z + 360 ) < fabs( turn ) ) { turn = Angles.z - pev->angles.z + 360; } if( fabs( Angles.z - pev->angles.z - 360 ) < fabs( turn ) ) { turn = Angles.z - pev->angles.z - 360; } speed = m_flightSpeed / 2 * 0.1f; if( fabs( turn ) < speed ) { pev->angles.z += turn; } else { if( turn < 0.0f ) { pev->angles.z -= speed; } else { pev->angles.z += speed; } } if( pev->angles.z < -20 ) pev->angles.z = -20; if( pev->angles.z > 20 ) pev->angles.z = 20; UTIL_MakeVectorsPrivate( Vector( -Angles.x, Angles.y, Angles.z ), Forward, Right, Up ); // UTIL_MoveToOrigin ( ENT( pev ), pev->origin + Forward * speed, speed, MOVE_STRAFE ); } #endif