//++ BulliT #if !defined(_AG_LOCATION_HUD_) #define _AG_LOCATION_HUD_ #if AG_NO_CLIENT_DLL #include "aglocation.h" class AgLocationCache { typedef list AgLocationList; AgLocationList m_lstLocations; bool NearestLocation(const Vector& vPosition, AgLocation*& pLocation, float& fNearest); public: AgLocationCache(); virtual ~AgLocationCache(); void Load(); AgString Location(const Vector& vPosition); }; #endif //AG_NO_CLIENT_DLL #endif //_AG_LOCATION_HUD_ //-- Martin Webrant