//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ // // Purpose: // // $NoKeywords: $ //============================================================================= #pragma once #if !defined(VGUI_SLIDER2_H) #define VGUI_SLIDER2_H #include #include #include namespace vgui { enum MouseCode; class IntChangeSignal; class VGUIAPI Slider2 : public Panel { private: bool _vertical; bool _dragging; int _nobPos[2]; int _nobDragStartPos[2]; int _dragStartPos[2]; Dar _intChangeSignalDar; int _range[2]; int _value; int _rangeWindow; bool _rangeWindowEnabled; int _buttonOffset; public: Slider2(int x,int y,int wide,int tall,bool vertical); public: virtual void setValue(int value); virtual int getValue(); virtual bool isVertical(); virtual void addIntChangeSignal(IntChangeSignal* s); virtual void setRange(int min,int max); virtual void getRange(int& min,int& max); virtual void setRangeWindow(int rangeWindow); virtual void setRangeWindowEnabled(bool state); virtual void setSize(int wide,int tall); virtual void getNobPos(int& min, int& max); virtual bool hasFullRange(); virtual void setButtonOffset(int buttonOffset); private: virtual void recomputeNobPosFromValue(); virtual void recomputeValueFromNobPos(); public: //bullshit public virtual void privateCursorMoved(int x,int y,Panel* panel); virtual void privateMousePressed(MouseCode code,Panel* panel); virtual void privateMouseReleased(MouseCode code,Panel* panel); protected: virtual void fireIntChangeSignal(); virtual void paintBackground(); }; } #endif // VGUI_SLIDER2_H