/*** * * Copyright (c) 1996-2002, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting * object code is restricted to non-commercial enhancements to products from * Valve LLC. All other use, distribution, or modification is prohibited * without written permission from Valve LLC. * ****/ //========================================================= // skill.cpp - code for skill level concerns //========================================================= #include "extdll.h" #include "util.h" #include "skill.h" skilldata_t gSkillData; //========================================================= // take the name of a cvar, tack a digit for the skill level // on, and return the value.of that Cvar //========================================================= float GetSkillCvar( char *pName ) { int iCount; float flValue; char szBuffer[64]; iCount = sprintf( szBuffer, "%s%d",pName, gSkillData.iSkillLevel ); flValue = CVAR_GET_FLOAT( szBuffer ); if( flValue <= 0 ) { ALERT( at_console, "\n\n** GetSkillCVar Got a zero for %s **\n\n", szBuffer ); } return flValue; }