/*** * * Copyright (c) 1996-2002, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting * object code is restricted to non-commercial enhancements to products from * Valve LLC. All other use, distribution, or modification is prohibited * without written permission from Valve LLC. * ****/ #include "extdll.h" #include "util.h" #include "cbase.h" #include "monsters.h" #include "weapons.h" #include "nodes.h" #include "player.h" enum barneyglock_e { BARNEYGLOCK_IDLE1 = 0, BARNEYGLOCK_IDLE2, BARNEYGLOCK_IDLE3, BARNEYGLOCK_SHOOT, BARNEYGLOCK_SHOOT_EMPTY, BARNEYGLOCK_RELOAD, BARNEYGLOCK_RELOAD_NOT_EMPTY, BARNEYGLOCK_DRAW, BARNEYGLOCK_HOLSTER, BARNEYGLOCK_ADD_SILENCER }; LINK_ENTITY_TO_CLASS( weapon_barney9mmhg, CBarneyGlock ) void CBarneyGlock::Spawn() { Precache(); m_iId = WEAPON_BARNEYGLOCK; SET_MODEL( ENT( pev ), "models/w_9mmhandgun.mdl" ); m_iDefaultAmmo = GLOCK_DEFAULT_GIVE; FallInit();// get ready to fall down. } void CBarneyGlock::Precache( void ) { PRECACHE_MODEL( "models/v_barney9mmhg.mdl" ); CGlock::Precache(); } int CBarneyGlock::GetItemInfo( ItemInfo *p ) { p->pszName = STRING( pev->classname ); p->pszAmmo1 = "9mm"; p->iMaxAmmo1 = _9MM_MAX_CARRY; p->pszAmmo2 = NULL; p->iMaxAmmo2 = -1; p->iMaxClip = GLOCK_MAX_CLIP; p->iSlot = 1; p->iPosition = 1; p->iFlags = 0; p->iId = m_iId = WEAPON_BARNEYGLOCK; p->iWeight = GLOCK_WEIGHT; return 1; } BOOL CBarneyGlock::Deploy() { // pev->body = 1; return DefaultDeploy( "models/v_barney9mmhg.mdl", "models/p_9mmhandgun.mdl", BARNEYGLOCK_DRAW, "onehanded", /*UseDecrement() ? 1 : 0*/ 0 ); }