//++ BulliT #if !defined(_AG_SUDDENDEATH_HUD_) #define _AG_SUDDENDEATH_HUD_ class AgHudSuddenDeath: public CHudBase { public: int Init( void ); int VidInit( void ); int Draw(float flTime); void Reset(void); int MsgFunc_SuddenDeath(const char *pszName, int iSize, void *pbuf); private: char m_bySuddenDeath; }; #endif //_AG_SUDDENDEATH_HUD_ //-- Martin Webrant