//++ BulliT #if !defined(_AG_HUD_SCOREBOARD_) #define _AG_HUD_SCOREBOARD_ class AgHudScoreboard: public CHudBase { public: int Init( void ); int VidInit( void ); int Draw(float flTime); void Reset(void); bool IsVisible(); void ShowScoreboard(bool bShow = true); private: typedef struct { HSPRITE spr; wrect_t rc; } icon_flagstatus_t; icon_flagstatus_t m_IconFlagScore; bool m_bShowScoreboard; int DrawPlayers( int xoffset, float listslot, int nameoffset = 0, char *team = NULL ); // returns the ypos where it finishes drawing }; #endif //_AG_HUD_SCOREBOARD_ //-- Martin Webrant