//++ BulliT #include "hud.h" #include "cl_util.h" #include #include #include #include "parsemsg.h" #include "agglobal.h" #include "aghudnextmap.h" DECLARE_MESSAGE(m_Nextmap, Nextmap ) int AgHudNextmap::Init(void) { HOOK_MESSAGE( Nextmap ); m_iFlags = 0; m_szNextmap[0] = '\0'; m_flTurnoff = 0; gHUD.AddHudElem(this); return 1; }; int AgHudNextmap::VidInit(void) { return 1; }; void AgHudNextmap::Reset(void) { m_iFlags &= ~HUD_ACTIVE; } int AgHudNextmap::Draw(float fTime) { if (m_flTurnoff < gHUD.m_flTime) { Reset(); return 1; } char szText[32]; int r, g, b; UnpackRGB(r,g,b, RGB_YELLOWISH); sprintf(szText,"Nextmap is %s",m_szNextmap); AgDrawHudStringCentered(ScreenWidth / 2, gHUD.m_scrinfo.iCharHeight*5 ,ScreenWidth,szText,r,g,b); return 0; } int AgHudNextmap::MsgFunc_Nextmap(const char *pszName, int iSize, void *pbuf) { BEGIN_READ( pbuf, iSize ); strcpy(m_szNextmap,READ_STRING()); m_flTurnoff = gHUD.m_flTime + 10; //Display for 10 seconds. m_iFlags |= HUD_ACTIVE; return 1; } //-- Martin Webrant