/*** * * Copyright (c) 1996-2002, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting * object code is restricted to non-commercial enhancements to products from * Valve LLC. All other use, distribution, or modification is prohibited * without written permission from Valve LLC. * ****/ #include "hud.h" #include "cl_util.h" #include "parsemsg.h" #include "const.h" #include "entity_state.h" #include "cl_entity.h" #include "entity_types.h" #include "usercmd.h" #include "pm_defs.h" #include "pm_materials.h" #include "ref_params.h" #include //#include "vgui_viewport.h" //#include "vgui_ScorePanel.h" #define RED_FLAG_STOLE 1 #define BLUE_FLAG_STOLE 2 #define RED_FLAG_LOST 3 #define BLUE_FLAG_LOST 4 #define RED_FLAG_ATBASE 5 #define BLUE_FLAG_ATBASE 6 #define ITEM_RUNE1_FLAG 1 #define ITEM_RUNE2_FLAG 2 #define ITEM_RUNE3_FLAG 3 #define ITEM_RUNE4_FLAG 4 DECLARE_MESSAGE(m_FlagStat, FlagStat) DECLARE_MESSAGE(m_FlagStat, RuneStat) DECLARE_MESSAGE(m_FlagStat, FlagCarrier) int CHudFlagStatus::Init(void) { HOOK_MESSAGE( FlagStat ); HOOK_MESSAGE( RuneStat ); HOOK_MESSAGE( FlagCarrier ); m_iFlags |= HUD_ACTIVE; gHUD.AddHudElem(this); Reset(); return 1; }; int CHudFlagStatus::VidInit(void) { m_iBlueAtBaseIndex = gHUD.GetSpriteIndex( "blue_atbase" ); m_iBlueLostIndex = gHUD.GetSpriteIndex( "blue_lost" ); m_iBlueStolenIndex = gHUD.GetSpriteIndex( "blue_stolen" ); m_iRedAtBaseIndex = gHUD.GetSpriteIndex( "red_atbase" ); m_iRedLostIndex = gHUD.GetSpriteIndex( "red_lost" ); m_iRedStolenIndex = gHUD.GetSpriteIndex( "red_stolen" ); m_iRune1Index = gHUD.GetSpriteIndex( "rune1" ); m_iRune2Index = gHUD.GetSpriteIndex( "rune2" ); m_iRune3Index = gHUD.GetSpriteIndex( "rune3" ); m_iRune4Index = gHUD.GetSpriteIndex( "rune4" ); m_hBlueAtBase = gHUD.GetSprite( m_iBlueAtBaseIndex ); m_hBlueLost = gHUD.GetSprite( m_iBlueLostIndex ); m_hBlueStolen = gHUD.GetSprite( m_iBlueStolenIndex ); m_hRedAtBase = gHUD.GetSprite( m_iRedAtBaseIndex ); m_hRedLost = gHUD.GetSprite( m_iRedLostIndex ); m_hRedStolen = gHUD.GetSprite( m_iRedStolenIndex ); m_hRune1 = gHUD.GetSprite( m_iRune1Index ); m_hRune2 = gHUD.GetSprite( m_iRune2Index ); m_hRune3 = gHUD.GetSprite( m_iRune3Index ); m_hRune4 = gHUD.GetSprite( m_iRune4Index ); // Load sprites here m_iBlueFlagIndex = gHUD.GetSpriteIndex( "b_flag_c" ); m_iRedFlagIndex = gHUD.GetSpriteIndex( "r_flag_c" ); m_hBlueFlag = gHUD.GetSprite( m_iBlueFlagIndex ); m_hRedFlag = gHUD.GetSprite( m_iRedFlagIndex ); return 1; } void CHudFlagStatus :: Reset( void ) { return; } int CHudFlagStatus ::Draw(float flTime ) { if ( !iDrawStatus ) return 1; int x, y; int r,g,b; r = g = b = 255; x = 20; y = ( ScreenHeight - gHUD.m_iFontHeight ) - ( gHUD.m_iFontHeight / 2 ) - 40; switch ( iBlueFlagStatus ) { case BLUE_FLAG_STOLE: SPR_Set( m_hBlueStolen, r, g, b ); SPR_DrawHoles( 1, x, y, NULL ); break; case BLUE_FLAG_LOST: SPR_Set( m_hBlueLost, r, g, b ); SPR_DrawHoles( 1, x, y, NULL ); break; case BLUE_FLAG_ATBASE: SPR_Set( m_hBlueAtBase, r, g, b ); SPR_DrawHoles( 1, x, y, NULL ); break; } x = 50; if ( iBlueTeamScore < 10) { x += 3; gHUD.DrawHudNumber( x, y + 4, DHN_DRAWZERO, iBlueTeamScore, 255, 255, 255 ); } else if ( iBlueTeamScore >= 10 && iBlueTeamScore < 100 ) gHUD.DrawHudNumber( x, y + 4, DHN_2DIGITS | DHN_DRAWZERO, iBlueTeamScore, 255, 255, 255 ); x = 20; y = ( ScreenHeight - gHUD.m_iFontHeight ) - ( gHUD.m_iFontHeight / 2 ) - 75; switch ( iRedFlagStatus ) { case RED_FLAG_STOLE: SPR_Set( m_hRedStolen, r, g, b ); SPR_DrawHoles( 1, x, y, NULL ); break; case RED_FLAG_LOST: SPR_Set( m_hRedLost, r, g, b ); SPR_DrawHoles( 1, x, y, NULL ); break; case RED_FLAG_ATBASE: SPR_Set( m_hRedAtBase, r, g, b ); SPR_DrawHoles( 1, x, y, NULL ); break; } x = 50; if ( iRedTeamScore < 10) { x += 3; gHUD.DrawHudNumber( x, y + 4, DHN_DRAWZERO, iRedTeamScore, 255, 255, 255 ); } else if ( iBlueTeamScore >= 10 && iBlueTeamScore < 100 ) gHUD.DrawHudNumber( x, y + 4, DHN_2DIGITS | DHN_DRAWZERO, iRedTeamScore, 255, 255, 255 ); x = 20; y = ( ScreenHeight - gHUD.m_iFontHeight ) - ( gHUD.m_iFontHeight / 2 ) - 110; switch ( m_iRuneStat ) { case ITEM_RUNE1_FLAG: SPR_Set( m_hRune1, r, g, b ); SPR_Draw( 1, x, y, NULL ); break; case ITEM_RUNE2_FLAG: SPR_Set( m_hRune2, r, g, b ); SPR_Draw( 1, x, y, NULL ); break; case ITEM_RUNE3_FLAG: SPR_Set( m_hRune3, r, g, b ); SPR_Draw( 1, x, y, NULL ); break; case ITEM_RUNE4_FLAG: SPR_Set( m_hRune4, r, g, b ); SPR_Draw( 1, x, y, NULL ); break; } return 1; } int CHudFlagStatus::MsgFunc_FlagStat(const char *pszName, int iSize, void *pbuf) { BEGIN_READ( pbuf, iSize ); iDrawStatus = READ_BYTE(); iRedFlagStatus = READ_BYTE(); iBlueFlagStatus = READ_BYTE(); iRedTeamScore = READ_BYTE(); iBlueTeamScore = READ_BYTE(); return 1; } int CHudFlagStatus::MsgFunc_RuneStat(const char *pszName, int iSize, void *pbuf) { BEGIN_READ( pbuf, iSize ); m_iRuneStat = READ_BYTE(); return 1; } int CHudFlagStatus::MsgFunc_FlagCarrier(const char *pszName, int iSize, void *pbuf) { BEGIN_READ( pbuf, iSize ); int index = READ_BYTE(); g_PlayerExtraInfo[index].iHasFlag = READ_BYTE(); return 1; }