/*** * * Copyright (c) 1996-2002, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting * object code is restricted to non-commercial enhancements to products from * Valve LLC. All other use, distribution, or modification is prohibited * without written permission from Valve LLC. * ****/ /* ===== lights.cpp ======================================================== spawn and think functions for editor-placed lights */ #include "extdll.h" #include "util.h" #include "cbase.h" class CLight : public CPointEntity { public: virtual void KeyValue( KeyValueData* pkvd ); virtual void Spawn( void ); void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); virtual int Save( CSave &save ); virtual int Restore( CRestore &restore ); static TYPEDESCRIPTION m_SaveData[]; private: string_t m_iszPattern; int m_iStyle; }; LINK_ENTITY_TO_CLASS( light, CLight ) TYPEDESCRIPTION CLight::m_SaveData[] = { DEFINE_FIELD( CLight, m_iStyle, FIELD_INTEGER ), DEFINE_FIELD( CLight, m_iszPattern, FIELD_STRING ), }; IMPLEMENT_SAVERESTORE( CLight, CPointEntity ) // // Cache user-entity-field values until spawn is called. // void CLight::KeyValue( KeyValueData* pkvd ) { if( FStrEq(pkvd->szKeyName, "style" ) ) { m_iStyle = atoi( pkvd->szValue ); pkvd->fHandled = TRUE; } else if( FStrEq(pkvd->szKeyName, "pitch" ) ) { pev->angles.x = atof( pkvd->szValue ); pkvd->fHandled = TRUE; } else if( FStrEq(pkvd->szKeyName, "pattern" ) ) { m_iszPattern = ALLOC_STRING( pkvd->szValue ); pkvd->fHandled = TRUE; } else { CPointEntity::KeyValue( pkvd ); } } /*QUAKED light (0 1 0) (-8 -8 -8) (8 8 8) LIGHT_START_OFF Non-displayed light. Default light value is 300 Default style is 0 If targeted, it will toggle between on or off. */ void CLight::Spawn( void ) { if( FStringNull( pev->targetname ) ) { // inert light REMOVE_ENTITY(ENT( pev ) ); return; } if( m_iStyle >= 32 ) { //CHANGE_METHOD(ENT(pev), em_use, light_use); if( FBitSet( pev->spawnflags, SF_LIGHT_START_OFF ) ) LIGHT_STYLE( m_iStyle, "a" ); else if( m_iszPattern ) LIGHT_STYLE( m_iStyle, STRING( m_iszPattern ) ); else LIGHT_STYLE( m_iStyle, "m" ); } } void CLight::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ) { if( m_iStyle >= 32 ) { if( !ShouldToggle( useType, !FBitSet( pev->spawnflags, SF_LIGHT_START_OFF ) ) ) return; if( FBitSet( pev->spawnflags, SF_LIGHT_START_OFF ) ) { if( m_iszPattern ) LIGHT_STYLE( m_iStyle, STRING( m_iszPattern ) ); else LIGHT_STYLE( m_iStyle, "m" ); ClearBits( pev->spawnflags, SF_LIGHT_START_OFF ); } else { LIGHT_STYLE( m_iStyle, "a" ); SetBits( pev->spawnflags, SF_LIGHT_START_OFF ); } } } // // shut up spawn functions for new spotlights // LINK_ENTITY_TO_CLASS( light_spot, CLight ) class CEnvLight : public CLight { public: void KeyValue( KeyValueData* pkvd ); void Spawn( void ); }; LINK_ENTITY_TO_CLASS( light_environment, CEnvLight ) void CEnvLight::KeyValue( KeyValueData* pkvd ) { if( FStrEq(pkvd->szKeyName, "_light" ) ) { int r, g, b, v, j; char szColor[64]; j = sscanf( pkvd->szValue, "%d %d %d %d\n", &r, &g, &b, &v ); if( j == 1 ) { g = b = r; } else if( j == 4 ) { v /= 255; r *= v; g *= v; b *= v; } // simulate qrad direct, ambient,and gamma adjustments, as well as engine scaling r = (int)( pow( r / 114.0, 0.6 ) * 264.0 ); g = (int)( pow( g / 114.0, 0.6 ) * 264.0 ); b = (int)( pow( b / 114.0, 0.6 ) * 264.0 ); pkvd->fHandled = TRUE; sprintf( szColor, "%d", r ); CVAR_SET_STRING( "sv_skycolor_r", szColor ); sprintf( szColor, "%d", g ); CVAR_SET_STRING( "sv_skycolor_g", szColor ); sprintf( szColor, "%d", b ); CVAR_SET_STRING( "sv_skycolor_b", szColor ); } else { CLight::KeyValue( pkvd ); } } void CEnvLight::Spawn( void ) { char szVector[64]; UTIL_MakeAimVectors( pev->angles ); sprintf( szVector, "%f", gpGlobals->v_forward.x ); CVAR_SET_STRING( "sv_skyvec_x", szVector ); sprintf( szVector, "%f", gpGlobals->v_forward.y ); CVAR_SET_STRING( "sv_skyvec_y", szVector ); sprintf( szVector, "%f", gpGlobals->v_forward.z ); CVAR_SET_STRING( "sv_skyvec_z", szVector ); CLight::Spawn(); }