#include "bot_common.h" CHLGameState::CHLGameState(CHLBot *owner) { m_owner = owner; m_isRoundOver = false; m_validateInterval.Invalidate(); } // Reset at round start void CHLGameState::Reset() { int i; CHLBotManager *ctrl = TheHLBots(); m_isRoundOver = false; } // Update game state based on events we have received void CHLGameState::OnEvent(GameEventType event, CBaseEntity *entity, CBaseEntity *other) { } // True if round has been won or lost (but not yet reset) bool CHLGameState::IsRoundOver() const { return m_isRoundOver; }