# Makefile for server library # Copyright © THE-Swank 2016 CC ?= gcc CXX ?= g++ ARCH ?= $(shell uname -m) LIBNAME := hl CFLAGS := -pipe CFLAGS += \ -D_LINUX -DCLIENT_WEAPONS -DNO_VOICEGAMEMGR \ -Dstricmp=strcasecmp -D_strnicmp=strncasecmp -Dstrnicmp=strncasecmp -D_snprintf=snprintf CFLAGS_RELEASE := -Ofast -w CFLAGS_DEBUG := -Wall -Wno-invalid-offsetof -g -Og CXX_ONLY_FLAGS := C_ONLY_FLAGS := CFLAGS_OPT_X86 := -march=native -mtune=native CFLAGS_OPT_ARM := -mthumb -mfloat-abi=hard -mfpu=neon -mvectorize-with-neon-quad -mcpu=cortex-a9 LDLIBS := -lstdc++ -lm -lc LDFLAGS := -fvisibility=hidden -Wl,--no-warn-mismatch SRC_DIR := . ENGINE_SRC_DIR := ../engine COMMON_SRC_DIR := ../common PM_SHARED_SRC_DIR := ../pm_shared GAME_SHARED_SRC_DIR := ../game_shared OBJ_DIR := $(SRC_DIR)/obj PM_SHARED_OBJ_DIR := $(PM_SHARED_SRC_DIR)/obj INCLUDES := \ -I . \ -I $(ENGINE_SRC_DIR) \ -I $(COMMON_SRC_DIR) \ -I $(PM_SHARED_SRC_DIR) \ -I $(GAME_SHARED_SRC_DIR) OBJECTS := \ $(OBJ_DIR)/aflock.o \ $(OBJ_DIR)/agrunt.o \ $(OBJ_DIR)/airtank.o \ $(OBJ_DIR)/animating.o \ $(OBJ_DIR)/animation.o \ $(OBJ_DIR)/apache.o \ $(OBJ_DIR)/barnacle.o \ $(OBJ_DIR)/barney.o \ $(OBJ_DIR)/bigmomma.o \ $(OBJ_DIR)/bloater.o \ $(OBJ_DIR)/bmodels.o \ $(OBJ_DIR)/bullsquid.o \ $(OBJ_DIR)/buttons.o \ $(OBJ_DIR)/cbase.o \ $(OBJ_DIR)/client.o \ $(OBJ_DIR)/combat.o \ $(OBJ_DIR)/controller.o \ $(OBJ_DIR)/crossbow.o \ $(OBJ_DIR)/crowbar.o \ $(OBJ_DIR)/defaultai.o \ $(OBJ_DIR)/doors.o \ $(OBJ_DIR)/effects.o \ $(OBJ_DIR)/egon.o \ $(OBJ_DIR)/explode.o \ $(OBJ_DIR)/flyingmonster.o \ $(OBJ_DIR)/func_break.o \ $(OBJ_DIR)/func_tank.o \ $(OBJ_DIR)/game.o \ $(OBJ_DIR)/gamerules.o \ $(OBJ_DIR)/gargantua.o \ $(OBJ_DIR)/gauss.o \ $(OBJ_DIR)/genericmonster.o \ $(OBJ_DIR)/ggrenade.o \ $(OBJ_DIR)/globals.o \ $(OBJ_DIR)/glock.o \ $(OBJ_DIR)/gman.o \ $(OBJ_DIR)/h_ai.o \ $(OBJ_DIR)/h_battery.o \ $(OBJ_DIR)/h_cine.o \ $(OBJ_DIR)/h_cycler.o \ $(OBJ_DIR)/h_export.o \ $(OBJ_DIR)/handgrenade.o \ $(OBJ_DIR)/hassassin.o \ $(OBJ_DIR)/headcrab.o \ $(OBJ_DIR)/healthkit.o \ $(OBJ_DIR)/hgrunt.o \ $(OBJ_DIR)/hornet.o \ $(OBJ_DIR)/hornetgun.o \ $(OBJ_DIR)/houndeye.o \ $(OBJ_DIR)/ichthyosaur.o \ $(OBJ_DIR)/islave.o \ $(OBJ_DIR)/items.o \ $(OBJ_DIR)/leech.o \ $(OBJ_DIR)/lights.o \ $(OBJ_DIR)/maprules.o \ $(OBJ_DIR)/monstermaker.o \ $(OBJ_DIR)/monsters.o \ $(OBJ_DIR)/monsterstate.o \ $(OBJ_DIR)/mortar.o \ $(OBJ_DIR)/mp5.o \ $(OBJ_DIR)/multiplay_gamerules.o \ $(OBJ_DIR)/nihilanth.o \ $(OBJ_DIR)/nodes.o \ $(OBJ_DIR)/osprey.o \ $(OBJ_DIR)/pathcorner.o \ $(OBJ_DIR)/plane.o \ $(OBJ_DIR)/plats.o \ $(OBJ_DIR)/player.o \ $(OBJ_DIR)/python.o \ $(OBJ_DIR)/rat.o \ $(OBJ_DIR)/roach.o \ $(OBJ_DIR)/rpg.o \ $(OBJ_DIR)/satchel.o \ $(OBJ_DIR)/schedule.o \ $(OBJ_DIR)/scientist.o \ $(OBJ_DIR)/scripted.o \ $(OBJ_DIR)/shotgun.o \ $(OBJ_DIR)/singleplay_gamerules.o \ $(OBJ_DIR)/skill.o \ $(OBJ_DIR)/sound.o \ $(OBJ_DIR)/soundent.o \ $(OBJ_DIR)/spectator.o \ $(OBJ_DIR)/squadmonster.o \ $(OBJ_DIR)/squeakgrenade.o \ $(OBJ_DIR)/subs.o \ $(OBJ_DIR)/talkmonster.o \ $(OBJ_DIR)/teamplay_gamerules.o \ $(OBJ_DIR)/tempmonster.o \ $(OBJ_DIR)/tentacle.o \ $(OBJ_DIR)/triggers.o \ $(OBJ_DIR)/tripmine.o \ $(OBJ_DIR)/turret.o \ $(OBJ_DIR)/util.o \ $(OBJ_DIR)/weapons.o \ $(OBJ_DIR)/world.o \ $(OBJ_DIR)/xen.o \ $(PM_SHARED_OBJ_DIR)/pm_debug.o \ $(PM_SHARED_OBJ_DIR)/pm_math.o \ $(PM_SHARED_OBJ_DIR)/pm_shared.o $(OBJ_DIR)/%.o: $(SRC_DIR)/%.cpp $(DO_CXX) $(PM_SHARED_OBJ_DIR)/%.o: $(PM_SHARED_SRC_DIR)/%.c $(DO_CC) ############################## DO_CC = $(CC) $(CFLAGS) $(C_ONLY_FLAGS) $(INCLUDES) -fPIC -c $< -o $@ DO_CXX = $(CXX) $(CFLAGS) $(CXX_ONLY_FLAGS) $(INCLUDES) -fPIC -c $< -o $@ COMPILE_ARCH := $(ARCH) COMPILE_ARCH := $(COMPILE_ARCH:i%86=x86) COMPILE_ARCH := $(COMPILE_ARCH:arm%=arm) ifeq ($(ARCH), i86pc) COMPILE_ARCH := x86 endif ifeq ($(ARCH), x64) COMPILE_ARCH := x86_64 endif ifeq ($(ARCH), amd64) COMPILE_ARCH := x86_64 endif ifeq ($(COMPILE_ARCH), x86) CFLAGS += $(CFLAGS_OPT_X86) endif ifeq ($(COMPILE_ARCH), x86_64) CFLAGS += $(CFLAGS_OPT_X86) endif ifeq ($(COMPILE_ARCH), arm) CFLAGS += $(CFLAGS_OPT_ARM) endif release: CFLAGS += $(CFLAGS_RELEASE) release: build printresult debug: CFLAGS += $(CFLAGS_DEBUG) debug: build printresult build: createobjdir $(OBJECTS) $(CXX) $(CFLAGS) $(LDFLAGS) $(LDLIBS) -shared -o $(LIBNAME).so $(OBJECTS) printresult: @echo "" @echo " #########################" @echo " # Build info #" @echo " #########################" @echo " target: $(LIBNAME).so" @echo " size: `stat -c%s $(LIBNAME).so`" @echo "" @echo " COMPILE_ARCH: $(COMPILE_ARCH)" @echo " CC: $(CC)" @echo " CXX: $(CXX)" @echo " CFLAGS: $(CFLAGS)" @echo " C_ONLY_FLAGS: $(C_ONLY_FLAGS)" @echo " CXX_ONLY_FLAGS: $(CXX_ONLY_FLAGS)" @echo " LDFLAGS: $(LDLIBS) $(LDFLAGS)" @echo " OBJECTS: $(OBJECTS)" @echo "" @echo " #########################" @if [ -s $(LIBNAME).so ]; then \ echo " # Build succesfuly! #"; \ else \ echo " # Build FAIL! #"; \ fi @echo " #########################" createobjdir: -mkdir $(OBJ_DIR) $(PM_SHARED_OBJ_DIR) clean: -rm -rf $(OBJ_DIR) $(PM_SHARED_OBJ_DIR) $(LIBNAME).so