//--------------------------------------------------------- //--------------------------------------------------------- //- --- //- fog.cpp --- //- --- //--------------------------------------------------------- //--------------------------------------------------------- //- partie serveur de l'effet de brouillard --- //--------------------------------------------------------- //--------------------------------------------------------- // inclusions #include "extdll.h" #include "util.h" #include "cbase.h" #include "player.h" extern int gmsgFog; int g_bFogUpdate; //--------------------------------------------------------- // classe de l'entit้ dans les maps bsp class CTriggerFog : public CPointEntity { public: void Spawn ( void ); void KeyValue ( KeyValueData *pkvd ); void Use ( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); virtual int Save ( CSave &save ); virtual int Restore ( CRestore &restore ); static TYPEDESCRIPTION m_SaveData[]; float m_flminDist; float m_flmaxDist; float m_flFadeInTime; float m_flFadeOutTime; int m_bActive; }; LINK_ENTITY_TO_CLASS( trigger_fog, CTriggerFog ); TYPEDESCRIPTION CTriggerFog::m_SaveData[] = { DEFINE_FIELD( CTriggerFog, m_flminDist, FIELD_FLOAT ), DEFINE_FIELD( CTriggerFog, m_flmaxDist, FIELD_FLOAT ), DEFINE_FIELD( CTriggerFog, m_flFadeInTime, FIELD_FLOAT ), DEFINE_FIELD( CTriggerFog, m_flFadeOutTime, FIELD_FLOAT ), DEFINE_FIELD( CTriggerFog, m_bActive, FIELD_INTEGER ), }; void CTriggerFog :: Spawn( void ) { pev->solid = SOLID_NOT; pev->effects = EF_NODRAW; m_bActive = 0; g_bFogUpdate = 0; } void CTriggerFog :: KeyValue( KeyValueData *pkvd ) { if (FStrEq(pkvd->szKeyName, "mindist")) { m_flminDist = atof(pkvd->szValue); pkvd->fHandled = TRUE; } else if (FStrEq(pkvd->szKeyName, "maxdist")) { m_flmaxDist = atof(pkvd->szValue); pkvd->fHandled = TRUE; } else if (FStrEq(pkvd->szKeyName, "fadein")) { m_flFadeInTime = atof(pkvd->szValue); pkvd->fHandled = TRUE; } else if (FStrEq(pkvd->szKeyName, "fadeout")) { m_flFadeOutTime = atof(pkvd->szValue); pkvd->fHandled = TRUE; } else CPointEntity::KeyValue( pkvd ); } void CTriggerFog :: Use ( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ) { // value = 0 : activation // value = 18686 : update du client if ( value != 18686 ) { CBaseEntity *pPlayer = NULL; pPlayer = UTIL_FindEntityByClassname( NULL, "player" ); MESSAGE_BEGIN( MSG_ONE, gmsgFog, NULL, pPlayer->pev ); if ( m_bActive == 0 ) { WRITE_BYTE ( 1 ); // appartion WRITE_COORD ( m_flFadeInTime ); // temps } else { WRITE_BYTE ( 0 ); // disparition WRITE_COORD ( m_flFadeOutTime ); // temps } WRITE_COORD ( m_flminDist ); // distances WRITE_COORD ( m_flmaxDist ); WRITE_COORD ( pev->rendercolor.x ); // couleur WRITE_COORD ( pev->rendercolor.y ); WRITE_COORD ( pev->rendercolor.z ); MESSAGE_END(); m_bActive = m_bActive == 1 ? 0 : 1; } else if ( value == 18686 ) { CBaseEntity *pPlayer = NULL; pPlayer = UTIL_FindEntityByClassname( NULL, "player" ); MESSAGE_BEGIN( MSG_ONE, gmsgFog, NULL, pPlayer->pev ); WRITE_BYTE ( m_bActive ); WRITE_COORD ( 0 ); WRITE_COORD ( m_flminDist ); WRITE_COORD ( m_flmaxDist ); WRITE_COORD ( pev->rendercolor.x ); WRITE_COORD ( pev->rendercolor.y ); WRITE_COORD ( pev->rendercolor.z ); MESSAGE_END(); } } //------------------------------------------ // sauvegarde et restauration int CTriggerFog::Save( CSave &save ) { if ( !CPointEntity::Save(save) ) return 0; return save.WriteFields( "CTriggerFog", this, m_SaveData, ARRAYSIZE(m_SaveData) ); } int CTriggerFog::Restore( CRestore &restore ) { if ( !CPointEntity::Restore(restore) ) return 0; int status = restore.ReadFields( "CTriggerFog", this, m_SaveData, ARRAYSIZE(m_SaveData) ); //----------------------- g_bFogUpdate = 1; // force le rafraichissement des donnees client //---------------------- return status; }