/*** * * Copyright (c) 1996-2001, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting * object code is restricted to non-commercial enhancements to products from * Valve LLC. All other use, distribution, or modification is prohibited * without written permission from Valve LLC. * ****/ #include "extdll.h" #include "util.h" #include "cbase.h" #include "nodes.h" #include "soundent.h" #include "decals.h" #include "effects.h" #include "player.h" #include "weapons.h" #include "gamerules.h" #include "shall_map_fixes.h" #define RANDOM_ANGLE() Vector( 0, RANDOM_LONG( 0, 360 ), 0 ) static CBaseEntity* CreateItemAtPosition(const char* classname, const Vector& position, const Vector& angles) { CBaseEntity* item = CBaseEntity::Create(classname, position, angles, NULL); if (item != NULL) { item->Precache(); item->Spawn(); } return item; } static CBaseEntity* CreateHealthKitAtPosition(const Vector& position, const Vector& angles) { return CreateItemAtPosition("item_healthkit", position, angles); } static CBaseEntity* CreateBatteryAtPosition(const Vector& position, const Vector& angles) { return CreateItemAtPosition("item_battery", position, angles); } static CBaseEntity* CreateWeaponCrowbarAtPosition(const Vector& position, const Vector& angles) { return CreateItemAtPosition("weapon_crowbar", position, angles); } static CBaseEntity* CreateWeaponMP5AtPosition(const Vector& position, const Vector& angles) { return CreateItemAtPosition("weapon_9mmAR", position, angles); } static CBaseEntity* CreateWeaponShotgunAtPosition(const Vector& position, const Vector& angles) { return CreateItemAtPosition("weapon_shotgun", position, angles); } static CBaseEntity* CreateWeapon357AtPosition(const Vector& position, const Vector& angles) { return CreateItemAtPosition("weapon_357", position, angles); } static CBaseEntity* CreateWeaponSatchelAtPosition(const Vector& position, const Vector& angles) { return CreateItemAtPosition("weapon_satchel", position, angles); } static CBaseEntity* CreateWeaponTripmineAtPosition(const Vector& position, const Vector& angles) { return CreateItemAtPosition("weapon_tripmine", position, angles); } static CBaseEntity* CreateMP5AmmoAtPosition(const Vector& position, const Vector& angles) { return CreateItemAtPosition("ammo_9mmAR", position, angles); } static CBaseEntity* CreateMP5GrenadeAmmoAtPosition(const Vector& position, const Vector& angles) { return CreateItemAtPosition("ammo_ARGrenades", position, angles); } static CBaseEntity* CreateShotgunAmmoAtPosition(const Vector& position, const Vector& angles) { return CreateItemAtPosition("ammo_buckshot", position, angles); } static CBaseEntity* Create357AmmoAtPosition(const Vector& position, const Vector& angles) { return CreateItemAtPosition("ammo_357", position, angles); } static CBaseEntity* Create9mmAmmoBoxAtPosition(const Vector& position, const Vector& angles) { return CreateItemAtPosition("ammo_9mmbox", position, angles); } enum CrossbowPlacement { Normal = 0, Realistic = 1 }; static CBaseEntity* CreateWeaponCrossbowAtPosition(const Vector& position, const Vector& angles, CrossbowPlacement placement = Normal) { CBaseEntity* crossbow = CreateItemAtPosition("weapon_crossbow", position, angles); if(crossbow != NULL) crossbow->pev->sequence = (int)placement; return crossbow; } static CBaseEntity* CreateCrossbowAmmoAtPosition(const Vector& position, const Vector& angles) { return CreateItemAtPosition("ammo_crossbow", position, angles); } static CBaseEntity* Create9mmBoxAmmoAtPosition(const Vector& position, const Vector& angles) { return CreateItemAtPosition("ammo_9mmbox", position, angles); } class MapFixPatchSpawnPosition { public: void ApplyFixToPlayer(CBasePlayer* player); }; class MapFixPatchAddWeaponsAndAmmo { public: void ApplyFix(); protected: void SpawnWeaponsAndAmmoAtSpawn(float floorZ); void SpawnWeaponsAndAmmoAtBeginningOfSecondSection(float floorZ); void SpawnWeaponsAndAmmoAtBeginningOfThirdSection(float floorZ); void SpawnWeaponsAndAmmoAtBeginningOfFourthSection(float floorZ); void SpawnWeaponsAndAmmoAtBeginningOfFifthSection(float floorZ); }; class MapFixCornAddWeaponsAndAmmo { public: void ApplyFix(); void SpawnCrowbarAtSpawn(float floorZ); void SpawnHealthAndBattery(float floorZ); }; class MapFixShipAddWeaponsAndAmmo { public: void ApplyFix(); void SpawnHealthAndBatteryAtLevel1(float floorZ); void SpawnHealthNearExit(float floorZ); }; class MapFixWoodsAddWeaponsAndAmmo { public: void ApplyFix(); void SpawnHealth(float floorZ); }; class CChangeLevelToGrave : public CBaseEntity { public: virtual int Save(CSave &save); virtual int Restore(CRestore &restore); static TYPEDESCRIPTION m_SaveData[]; void Spawn(void); int ObjectCaps(void) { return CBaseEntity::ObjectCaps() & ~FCAP_ACROSS_TRANSITION; } void EXPORT WaitAndAppendToMultiManager(void); void EXPORT TeleportPlayerToChangeLevel(CBaseEntity* pActivator, CBaseEntity* pCaller, USE_TYPE useType, float value); void EXPORT TeleportThink(void); protected: CBaseEntity* FindTriggerByTarget(const char* triggerTarget); CBaseEntity* FindMultiManagerByName(const char* nextmap); void AddThisEntityToMultiManagerOutputList(); private: CBaseEntity* m_multimanager; }; LINK_ENTITY_TO_CLASS(shall_teleporttochangelevel, CChangeLevelToGrave); TYPEDESCRIPTION CChangeLevelToGrave::m_SaveData[] = { DEFINE_FIELD(CChangeLevelToGrave, m_multimanager, FIELD_CLASSPTR), }; IMPLEMENT_SAVERESTORE(CChangeLevelToGrave, CBaseEntity); class MapFixWitch { public: void ApplyFix(); void SpawnHealthAndBatteryNearHouseEntry(float floorZ); void AppendMultiManagerEntryToTeleportPlayerToChangeLevelAfterLevelIsDone(); }; class MapFixGraveAddWeaponsAndAmmo { public: void ApplyFix(); void SpawnHealthAndBatteryNextToCoffin(float floorZ); }; class MapFixVamp { public: void ApplyFix(); void CreateAndSetupTriggerToCallLift1(); void CreateAndSetupTriggerToCallLift2(); void CreateAndSetupTriggerToCallLift3(); void SpawnHealthAtHighestTowerBeforeLongJump(float floorZ); protected: CBaseEntity* CreateLiftTrigger(const Vector& origin, const Vector& angles, float liftHeight); }; class MapFixHellAddWeaponsAndAmmo { public: void ApplyFix(); void SpawnHealthAmmoWeaponsAtLightNearSpawn(float floorZ); void SpawnHealthAmmoWeaponsAtPositionBeforeFinalBattle(float floorZ); }; class MapFixes { public: void ApplyMapFixPatch(); void ApplyMapFixCorn(); void ApplyMapFixShip(); void ApplyMapFixWoods(); void ApplyMapFixWitch(); void ApplyMapFixGrave(); void ApplyMapFixVamp(); void ApplyMapFixHell(); void FixupMapPatchPlayerSpawnPosition(CBasePlayer* player); MapFixPatchSpawnPosition* GetPatchSpawnPositionSingleton(); MapFixPatchAddWeaponsAndAmmo* GetPatchAddWeaponsAndAmmoSingleton(); MapFixCornAddWeaponsAndAmmo* GetCornAddWeaponsAndAmmoSingleton(); MapFixShipAddWeaponsAndAmmo* GetShipAddWeaponsAndAmmoSingleton(); MapFixWoodsAddWeaponsAndAmmo* GetWoodsAddWeaponsAndAmmoSingleton(); MapFixWitch* GetWitchSingleton(); MapFixGraveAddWeaponsAndAmmo* GetGraveAddWeaponsAndAmmoSingleton(); MapFixVamp* GetVampSingleton(); MapFixHellAddWeaponsAndAmmo* GetHellAddWeaponsAndAmmoSingleton(); }; void MapFixPatchSpawnPosition::ApplyFixToPlayer( CBasePlayer* player ) { player->pev->velocity = player->pev->avelocity = g_vecZero; player->pev->angles = player->pev->v_angle = Vector(0, 90, 0); UTIL_SetOrigin(player, Vector(2910, -2332, -410)); } void MapFixPatchAddWeaponsAndAmmo::ApplyFix() { // spawn SpawnWeaponsAndAmmoAtSpawn(-444); // beginning of second section (pumpkin field #1). SpawnWeaponsAndAmmoAtBeginningOfSecondSection(-446); // beginning of third section (square bales with cabin and vampire). SpawnWeaponsAndAmmoAtBeginningOfThirdSection(2); // beginning of fourth section (pumpkin field #2). SpawnWeaponsAndAmmoAtBeginningOfFourthSection(514); // beginning of fifth section (big mommas). SpawnWeaponsAndAmmoAtBeginningOfFifthSection(1024); } void MapFixPatchAddWeaponsAndAmmo::SpawnWeaponsAndAmmoAtSpawn(float floorZ) { CreateWeaponMP5AtPosition(Vector(2966, -1718, floorZ), RANDOM_ANGLE()); CreateWeaponShotgunAtPosition(Vector(2903, -1738, floorZ), RANDOM_ANGLE()); CreateMP5AmmoAtPosition(Vector(2936, -1705, floorZ), RANDOM_ANGLE()); CreateShotgunAmmoAtPosition(Vector(3011, -1707, floorZ), RANDOM_ANGLE()); CreateShotgunAmmoAtPosition(Vector(2977, -1744, floorZ), RANDOM_ANGLE()); CreateMP5AmmoAtPosition(Vector(2944, -1760, floorZ), RANDOM_ANGLE()); } void MapFixPatchAddWeaponsAndAmmo::SpawnWeaponsAndAmmoAtBeginningOfSecondSection(float floorZ) { CreateHealthKitAtPosition(Vector(-2972, -2694, floorZ), RANDOM_ANGLE()); CreateBatteryAtPosition(Vector(-3012, -2722, floorZ), RANDOM_ANGLE()); CreateMP5AmmoAtPosition(Vector(-2967, -2726, floorZ), RANDOM_ANGLE()); CreateShotgunAmmoAtPosition(Vector(-2995, -2754, floorZ), RANDOM_ANGLE()); } void MapFixPatchAddWeaponsAndAmmo::SpawnWeaponsAndAmmoAtBeginningOfThirdSection(float floorZ) { CreateWeaponCrossbowAtPosition(Vector(917, -719, floorZ), RANDOM_ANGLE(), Realistic); Create9mmBoxAmmoAtPosition(Vector(946, -786, floorZ), RANDOM_ANGLE()); CreateCrossbowAmmoAtPosition(Vector(888, -762, floorZ), RANDOM_ANGLE()); CreateCrossbowAmmoAtPosition(Vector(915, -766, floorZ), RANDOM_ANGLE()); CreateCrossbowAmmoAtPosition(Vector(903, -785, floorZ), RANDOM_ANGLE()); CreateBatteryAtPosition(Vector(876, -794, floorZ), RANDOM_ANGLE()); CreateBatteryAtPosition(Vector(854, -806, floorZ), RANDOM_ANGLE()); CreateBatteryAtPosition(Vector(855, -840, floorZ), RANDOM_ANGLE()); CreateHealthKitAtPosition(Vector(899, -821, floorZ), RANDOM_ANGLE()); CreateHealthKitAtPosition(Vector(913, -844, floorZ), RANDOM_ANGLE()); } void MapFixPatchAddWeaponsAndAmmo::SpawnWeaponsAndAmmoAtBeginningOfFourthSection(float floorZ) { CreateWeapon357AtPosition(Vector(689, 2776, floorZ), RANDOM_ANGLE()); CreateWeaponShotgunAtPosition(Vector(649, 2752, floorZ), RANDOM_ANGLE()); Create357AmmoAtPosition(Vector(688, 2750, floorZ), RANDOM_ANGLE()); CreateShotgunAmmoAtPosition(Vector(705, 2734, floorZ), RANDOM_ANGLE()); CreateShotgunAmmoAtPosition(Vector(663, 2706, floorZ), RANDOM_ANGLE()); CreateBatteryAtPosition(Vector(681, 2729, floorZ), RANDOM_ANGLE()); CreateHealthKitAtPosition(Vector(718, 2710, floorZ), RANDOM_ANGLE()); CreateHealthKitAtPosition(Vector(690, 2707, floorZ), RANDOM_ANGLE()); } void MapFixPatchAddWeaponsAndAmmo::SpawnWeaponsAndAmmoAtBeginningOfFifthSection(float floorZ) { CreateWeaponSatchelAtPosition(Vector(-2884, 551, floorZ), RANDOM_ANGLE()); CreateWeaponSatchelAtPosition(Vector(-2846, 568, floorZ), RANDOM_ANGLE()); CreateWeaponTripmineAtPosition(Vector(-2852, 536, floorZ), RANDOM_ANGLE()); CreateWeaponTripmineAtPosition(Vector(-2830, 549, floorZ), RANDOM_ANGLE()); CreateHealthKitAtPosition(Vector(-2893, 528, floorZ), RANDOM_ANGLE()); CreateHealthKitAtPosition(Vector(-2838, 513, floorZ), RANDOM_ANGLE()); CreateHealthKitAtPosition(Vector(-2859, 495, floorZ), RANDOM_ANGLE()); CreateBatteryAtPosition(Vector(-2867, 514, floorZ), RANDOM_ANGLE()); CreateBatteryAtPosition(Vector(-2881, 495, floorZ), RANDOM_ANGLE()); CreateBatteryAtPosition(Vector(-2902, 502, floorZ), RANDOM_ANGLE()); } void MapFixCornAddWeaponsAndAmmo::ApplyFix() { SpawnCrowbarAtSpawn(-430); SpawnHealthAndBattery(-430); } void MapFixCornAddWeaponsAndAmmo::SpawnCrowbarAtSpawn(float floorZ) { CreateWeaponCrowbarAtPosition(Vector(3168, -2341, floorZ), RANDOM_ANGLE()); } void MapFixCornAddWeaponsAndAmmo::SpawnHealthAndBattery(float floorZ) { CreateBatteryAtPosition(Vector(2332, 2099, floorZ), RANDOM_ANGLE()); CreateBatteryAtPosition(Vector(2307, 2126, floorZ), RANDOM_ANGLE()); CreateBatteryAtPosition(Vector(2225, 2105, floorZ), RANDOM_ANGLE()); CreateHealthKitAtPosition(Vector(2332, 2134, floorZ), RANDOM_ANGLE()); CreateHealthKitAtPosition(Vector(2282, 2105, floorZ), RANDOM_ANGLE()); CreateHealthKitAtPosition(Vector(2262, 2134, floorZ), RANDOM_ANGLE()); CreateBatteryAtPosition(Vector(-205, 2359, floorZ), RANDOM_ANGLE()); CreateBatteryAtPosition(Vector(-204, 2331, floorZ), RANDOM_ANGLE()); CreateHealthKitAtPosition(Vector(-172, 2358, floorZ), RANDOM_ANGLE()); CreateHealthKitAtPosition(Vector(-173, 2334, floorZ), RANDOM_ANGLE()); CreateBatteryAtPosition(Vector(-210, 1428, floorZ), RANDOM_ANGLE()); CreateBatteryAtPosition(Vector(-186, 1430, floorZ), RANDOM_ANGLE()); CreateHealthKitAtPosition(Vector(-158, 1430, floorZ), RANDOM_ANGLE()); CreateHealthKitAtPosition(Vector(-124, 1430, floorZ), RANDOM_ANGLE()); } void MapFixShipAddWeaponsAndAmmo::ApplyFix() { SpawnHealthAndBatteryAtLevel1(2080); SpawnHealthNearExit(2080); } void MapFixShipAddWeaponsAndAmmo::SpawnHealthAndBatteryAtLevel1(float floorZ) { CreateBatteryAtPosition(Vector(-672, -159, floorZ), RANDOM_ANGLE()); CreateBatteryAtPosition(Vector(-672, -135, floorZ), RANDOM_ANGLE()); CreateHealthKitAtPosition(Vector(-674, -208, floorZ), RANDOM_ANGLE()); CreateHealthKitAtPosition(Vector(-672, -186, floorZ), RANDOM_ANGLE()); CreateBatteryAtPosition(Vector(-205, 673, floorZ), RANDOM_ANGLE()); CreateBatteryAtPosition(Vector(-179, 670, floorZ), RANDOM_ANGLE()); CreateHealthKitAtPosition(Vector(-134, 672, floorZ), RANDOM_ANGLE()); CreateHealthKitAtPosition(Vector(-106, 672, floorZ), RANDOM_ANGLE()); CreateBatteryAtPosition(Vector(666, 109, floorZ), RANDOM_ANGLE()); CreateBatteryAtPosition(Vector(669, 85, floorZ), RANDOM_ANGLE()); CreateHealthKitAtPosition(Vector(658, 188, floorZ), RANDOM_ANGLE()); CreateHealthKitAtPosition(Vector(653, 166, floorZ), RANDOM_ANGLE()); } void MapFixShipAddWeaponsAndAmmo::SpawnHealthNearExit(float floorZ) { CreateHealthKitAtPosition(Vector(140, 48, floorZ), RANDOM_ANGLE()); CreateHealthKitAtPosition(Vector(169, 53, floorZ), RANDOM_ANGLE()); } void MapFixWoodsAddWeaponsAndAmmo::ApplyFix() { SpawnHealth(-433); } void CChangeLevelToGrave::Spawn(void) { m_multimanager = NULL; SetThink(&CChangeLevelToGrave::WaitAndAppendToMultiManager); pev->nextthink = gpGlobals->time + 0.1; } void CChangeLevelToGrave::WaitAndAppendToMultiManager(void) { if (m_multimanager == NULL) m_multimanager = FindMultiManagerByName("explm"); if (m_multimanager == NULL) pev->nextthink = gpGlobals->time + 1.0; else { AddThisEntityToMultiManagerOutputList(); SetUse(&CChangeLevelToGrave::TeleportPlayerToChangeLevel); SetThink(&CBaseEntity::SUB_DoNothing); pev->nextthink = gpGlobals->time + 0.2f; } } void CChangeLevelToGrave::TeleportPlayerToChangeLevel(CBaseEntity* pActivator, CBaseEntity* pCaller, USE_TYPE useType, float value) { SetThink(&CChangeLevelToGrave::TeleportThink); pev->nextthink = gpGlobals->time; } void CChangeLevelToGrave::TeleportThink(void) { CBasePlayer* player = static_cast(UTIL_FindEntityByClassname(NULL, "player")); if (player != NULL) { CBaseEntity* teleportDestination = UTIL_FindEntityByTargetname(NULL, "mx2"); if (teleportDestination != NULL) { // Constantly teleport the player to the changelevel // volume in case the event was missed. player->pev->velocity = player->pev->avelocity = g_vecZero; UTIL_SetOrigin(player, teleportDestination->pev->origin); } } pev->nextthink = gpGlobals->time + 2.0f; } CBaseEntity* CChangeLevelToGrave::FindTriggerByTarget(const char* triggerTarget) { return UTIL_FindEntityByString(NULL, "target", triggerTarget); } CBaseEntity* CChangeLevelToGrave::FindMultiManagerByName(const char* targetname) { return UTIL_FindEntityByTargetname(NULL, targetname); } void CChangeLevelToGrave::AddThisEntityToMultiManagerOutputList() { // Setup targetname to allow this entity's use method to be called. pev->targetname = ALLOC_STRING("witchtograve_teleport"); KeyValueData kvd; // Tell the multimanager to call this entity in 10 seconds. kvd.szKeyName = (char*)STRING(pev->targetname); kvd.szValue = "10"; // Append new entry to multimanager. m_multimanager->KeyValue(&kvd); } void MapFixWitch::ApplyFix() { AppendMultiManagerEntryToTeleportPlayerToChangeLevelAfterLevelIsDone(); SpawnHealthAndBatteryNearHouseEntry(-446); } void MapFixWitch::SpawnHealthAndBatteryNearHouseEntry(float floorZ) { CreateBatteryAtPosition(Vector(1440, -240, floorZ), RANDOM_ANGLE()); CreateBatteryAtPosition(Vector(1465, -239, floorZ), RANDOM_ANGLE()); CreateHealthKitAtPosition(Vector(1493, -238, floorZ), RANDOM_ANGLE()); CreateHealthKitAtPosition(Vector(1521, -237, floorZ), RANDOM_ANGLE()); } void MapFixWitch::AppendMultiManagerEntryToTeleportPlayerToChangeLevelAfterLevelIsDone() { CBaseEntity* changeLevelTeleporter = CBaseEntity::Create("shall_teleporttochangelevel", g_vecZero, g_vecZero, NULL); if (changeLevelTeleporter != NULL) { changeLevelTeleporter->Spawn(); } } void MapFixGraveAddWeaponsAndAmmo::ApplyFix() { SpawnHealthAndBatteryNextToCoffin(-446); } void MapFixGraveAddWeaponsAndAmmo::SpawnHealthAndBatteryNextToCoffin(float floorZ) { CreateBatteryAtPosition(Vector(2080, -1602, floorZ), RANDOM_ANGLE()); CreateBatteryAtPosition(Vector(2085, -1561, floorZ), RANDOM_ANGLE()); CreateHealthKitAtPosition(Vector(2079, -1679, floorZ), RANDOM_ANGLE()); CreateHealthKitAtPosition(Vector(2082, -1639, floorZ), RANDOM_ANGLE()); } void MapFixVamp::ApplyFix() { SpawnHealthAtHighestTowerBeforeLongJump(2062); CreateAndSetupTriggerToCallLift1(); CreateAndSetupTriggerToCallLift2(); CreateAndSetupTriggerToCallLift3(); } #define LIFT_HEIGHT 562 void MapFixVamp::CreateAndSetupTriggerToCallLift1() { CBaseToggle* trigger = static_cast(CreateLiftTrigger(Vector(-384, 0, -312), g_vecZero, LIFT_HEIGHT)); if (trigger) { trigger->m_flWait = 1.0f; trigger->pev->target = ALLOC_STRING("lift1"); } } void MapFixVamp::CreateAndSetupTriggerToCallLift2() { CBaseToggle* trigger = static_cast(CreateLiftTrigger(Vector(1408, 1024, 255), g_vecZero, LIFT_HEIGHT)); if (trigger) { trigger->m_flWait = 1.0f; trigger->pev->target = ALLOC_STRING("lift2"); } } void MapFixVamp::CreateAndSetupTriggerToCallLift3() { CBaseToggle* trigger = static_cast(CreateLiftTrigger(Vector(-1408, 1792, 200), g_vecZero, LIFT_HEIGHT)); if (trigger) { trigger->m_flWait = 1.0f; trigger->pev->target = ALLOC_STRING("lift3"); } } void MapFixVamp::SpawnHealthAtHighestTowerBeforeLongJump(float floorZ) { CreateHealthKitAtPosition(Vector(-116, 2448, floorZ), RANDOM_ANGLE()); CreateHealthKitAtPosition(Vector(-148, 2440, floorZ), RANDOM_ANGLE()); CreateHealthKitAtPosition(Vector(-116, 2420, floorZ), RANDOM_ANGLE()); CreateHealthKitAtPosition(Vector(-148, 2420, floorZ), RANDOM_ANGLE()); CreateHealthKitAtPosition(Vector(-119, 2391, floorZ), RANDOM_ANGLE()); CreateHealthKitAtPosition(Vector(-149, 2392, floorZ), RANDOM_ANGLE()); } CBaseEntity* MapFixVamp::CreateLiftTrigger(const Vector& origin, const Vector& angles, float liftHeight) { edict_t* pevCreate = CREATE_NAMED_ENTITY(MAKE_STRING("trigger_multiple")); if (pevCreate == NULL) { ALERT(at_console, "** Could not create trigger_multiple for lift!**\n"); return NULL; } CBaseToggle* trigger = static_cast(CBaseEntity::Instance(pevCreate)); if (trigger == NULL) { ALERT(at_console, "** Could not retrieve trigger_multiple instance!**\n"); return NULL; } trigger->pev->angles = angles; DispatchSpawn(trigger->edict()); UTIL_SetOrigin(trigger, origin); UTIL_SetSize(trigger->pev, Vector(-64, -64, 0), Vector( 64, 64, liftHeight ) ); return trigger; } void MapFixWoodsAddWeaponsAndAmmo::SpawnHealth(float floorZ) { CreateWeaponCrowbarAtPosition(Vector(-2515, -1190, floorZ), RANDOM_ANGLE()); CreateHealthKitAtPosition(Vector(-2809, 2575, floorZ), RANDOM_ANGLE()); CreateHealthKitAtPosition(Vector(-2845, 2578, floorZ), RANDOM_ANGLE()); CreateHealthKitAtPosition(Vector(1469, 2862, floorZ), RANDOM_ANGLE()); CreateHealthKitAtPosition(Vector(1452, 2885, floorZ), RANDOM_ANGLE()); CreateHealthKitAtPosition(Vector(-2829, -4, floorZ), RANDOM_ANGLE()); CreateHealthKitAtPosition(Vector(1971, -2564, floorZ), RANDOM_ANGLE()); CreateHealthKitAtPosition(Vector(1966, -2539, floorZ), RANDOM_ANGLE()); } void MapFixHellAddWeaponsAndAmmo::ApplyFix() { SpawnHealthAmmoWeaponsAtLightNearSpawn(-2558); SpawnHealthAmmoWeaponsAtPositionBeforeFinalBattle(-2524); } void MapFixHellAddWeaponsAndAmmo::SpawnHealthAmmoWeaponsAtLightNearSpawn(float floorZ) { CreateWeaponMP5AtPosition(Vector(1397, 1263, floorZ), RANDOM_ANGLE()); CreateWeaponShotgunAtPosition(Vector(1405, 1209, floorZ), RANDOM_ANGLE()); CreateWeaponCrossbowAtPosition(Vector(1323, 1271, floorZ), RANDOM_ANGLE(), Realistic); CreateWeaponCrowbarAtPosition(Vector(1345, 1237, floorZ), RANDOM_ANGLE()); CreateMP5AmmoAtPosition(Vector(1418, 1260, floorZ), RANDOM_ANGLE()); CreateShotgunAmmoAtPosition(Vector(1412, 1301, floorZ), RANDOM_ANGLE()); CreateCrossbowAmmoAtPosition(Vector(1337, 1298, floorZ), RANDOM_ANGLE()); CreateHealthKitAtPosition(Vector(1345, 1205, floorZ), RANDOM_ANGLE()); CreateHealthKitAtPosition(Vector(1343, 1184, floorZ), RANDOM_ANGLE()); } void MapFixHellAddWeaponsAndAmmo::SpawnHealthAmmoWeaponsAtPositionBeforeFinalBattle(float floorZ) { CreateWeapon357AtPosition(Vector(2469, -1492, floorZ), RANDOM_ANGLE()); Create357AmmoAtPosition(Vector(2494, -1495, floorZ), RANDOM_ANGLE()); CreateMP5GrenadeAmmoAtPosition(Vector(2436, -1470, floorZ), RANDOM_ANGLE()); CreateMP5GrenadeAmmoAtPosition(Vector(2457, -1473, floorZ), RANDOM_ANGLE()); Create9mmAmmoBoxAtPosition(Vector(2495, -1445, floorZ), RANDOM_ANGLE()); CreateHealthKitAtPosition(Vector(2398, -1451, floorZ), RANDOM_ANGLE()); CreateHealthKitAtPosition(Vector(2447, -1440, floorZ), RANDOM_ANGLE()); CreateHealthKitAtPosition(Vector(2405, -1399, floorZ), RANDOM_ANGLE()); CreateHealthKitAtPosition(Vector(2443, -1388, floorZ), RANDOM_ANGLE()); CreateBatteryAtPosition(Vector(2420, -1434, floorZ), RANDOM_ANGLE()); CreateBatteryAtPosition(Vector(2470, -1411, floorZ), RANDOM_ANGLE()); CreateBatteryAtPosition(Vector(2479, -1470, floorZ), RANDOM_ANGLE()); } MapFixPatchSpawnPosition* MapFixes::GetPatchSpawnPositionSingleton() { static MapFixPatchSpawnPosition singleton; return &singleton; } MapFixPatchAddWeaponsAndAmmo* MapFixes::GetPatchAddWeaponsAndAmmoSingleton() { static MapFixPatchAddWeaponsAndAmmo singleton; return &singleton; } MapFixCornAddWeaponsAndAmmo* MapFixes::GetCornAddWeaponsAndAmmoSingleton() { static MapFixCornAddWeaponsAndAmmo singleton; return &singleton; } MapFixShipAddWeaponsAndAmmo* MapFixes::GetShipAddWeaponsAndAmmoSingleton() { static MapFixShipAddWeaponsAndAmmo singleton; return &singleton; } MapFixWoodsAddWeaponsAndAmmo* MapFixes::GetWoodsAddWeaponsAndAmmoSingleton() { static MapFixWoodsAddWeaponsAndAmmo singleton; return &singleton; } MapFixWitch* MapFixes::GetWitchSingleton() { static MapFixWitch singleton; return &singleton; } MapFixGraveAddWeaponsAndAmmo* MapFixes::GetGraveAddWeaponsAndAmmoSingleton() { static MapFixGraveAddWeaponsAndAmmo singleton; return &singleton; } MapFixVamp* MapFixes::GetVampSingleton() { static MapFixVamp singleton; return &singleton; } MapFixHellAddWeaponsAndAmmo* MapFixes::GetHellAddWeaponsAndAmmoSingleton() { static MapFixHellAddWeaponsAndAmmo singleton; return &singleton; } void MapFixes::ApplyMapFixPatch() { GetPatchAddWeaponsAndAmmoSingleton()->ApplyFix(); } void MapFixes::ApplyMapFixCorn() { GetCornAddWeaponsAndAmmoSingleton()->ApplyFix(); } void MapFixes::ApplyMapFixShip() { GetShipAddWeaponsAndAmmoSingleton()->ApplyFix(); } void MapFixes::ApplyMapFixWoods() { GetWoodsAddWeaponsAndAmmoSingleton()->ApplyFix(); } void MapFixes::ApplyMapFixWitch() { GetWitchSingleton()->ApplyFix(); } void MapFixes::ApplyMapFixGrave() { GetGraveAddWeaponsAndAmmoSingleton()->ApplyFix(); } void MapFixes::ApplyMapFixVamp() { GetVampSingleton()->ApplyFix(); } void MapFixes::ApplyMapFixHell() { GetHellAddWeaponsAndAmmoSingleton()->ApplyFix(); } static MapFixes* GetMapFixesSingleton() { static MapFixes singleton; return &singleton; } void MapFixes_ApplyAllPossibleFixes() { if (IsCurrentMap("corn")) { GetMapFixesSingleton()->ApplyMapFixCorn(); } else if (IsCurrentMap("grave")) { GetMapFixesSingleton()->ApplyMapFixGrave(); } else if (IsCurrentMap("hell")) { GetMapFixesSingleton()->ApplyMapFixHell(); } else if (IsCurrentMap("patch")) { GetMapFixesSingleton()->ApplyMapFixPatch(); } else if (IsCurrentMap("ship")) { GetMapFixesSingleton()->ApplyMapFixShip(); } else if (IsCurrentMap("vamp")) { GetMapFixesSingleton()->ApplyMapFixVamp(); } else if (IsCurrentMap("witch")) { GetMapFixesSingleton()->ApplyMapFixWitch(); } else if (IsCurrentMap("woods")) { GetMapFixesSingleton()->ApplyMapFixWoods(); } }